Image courtesy of Scryfall.com
White Light in the Zendikar Wilds: A Guardian’s Tale with Admonition Angel
In the world of Magic: The Gathering, some cards invite you to tell stories as sweeping as the multiverse itself. Admonition Angel, a mythic guardian from Zendikar Rising Commander, stands as a towering beacon for narrative-driven gameplay. A 6/6 Flying white creature for a hefty 3WWW mana frame—yes, it looms large on the battlefield, but its true power glows when you listen to the land itself. 🧙♂️🔥 This card isn’t just about brute power; it’s about the way land and light braid together, shaping a tale where every land drop becomes a chance to bend fate, exile threats, and reset the board in a way that only white mana can orchestrate. ⚔️🎨
Admonition Angel’s defining feature, Landfall, is a lyrical mechanic: whenever a land you control enters the battlefield, you may exile a nonland permanent other than this creature. This is juried mercy and strategic chess at once. The angel doesn’t simply attack; it shepherds your board state, tethering it to the rhythm of the land itself. The moment a new land steps onto Zendikar’s wild stage, the angel leans over the horizon and whispers, “If it’s a threat, we exile it.” This is quintessential white control in a grand, mythic cloak. 🧭🧙♂️
Then there’s the dramatic coda: when Admonition Angel leaves the battlefield, all cards it exiled return to the battlefield under their owners’ control. It’s a cinematic loop—risk and reward, sacrifice and restoration—where a single swing of fate can reset the entire tempo of the game. White mana has long loved to tilt the odds with proscribing effects that punish the unexpected, but this card does so with a storyteller’s arc: a guardian who both saves and sanctifies, and who ultimately teaches a hard truth about attachment and consequence. 💎
Story seeds: a fanfiction canvas where justice meets journey
Imagine a band of explorers skirting the deserts and cliffs of Zendikar, their path lit by white mana’s patient discipline. Our protagonist, a scholar-guardian who studied the echoes of elevating lands, encounters Admonition Angel as a sentinel above a ruined archway. Each time the ground swallows a waypoint—the moment a forest, island, or plains enters the fray—the Angel tests the party’s resolve: which foe must be exiled to protect the caravan, and which bonds must endure? The Landfall mechanic becomes a chorus: land enters, the Angel considers, and the party chooses a course of mercy or restraint. The tension between exiling a nonland permanent and the inevitability of leaving the battlefield creates a rhythm that feels both ancient and urgent. 🧙♀️⚔️
In this fanfiction lens, Admonition Angel is less a mere card and more a narrative frame—an embodiment of white’s urge to protect as well as to restore, to balance the scales when chaos threatens. The exile effect is a dramatic device: a protective purge that buys time for allies to regroup, while the card’s leaving-trigger to return exiled permanents serves as a resonant reminder that sanctuary is sometimes temporary, and the world will reconstitute itself when the guardian departs. This duality is what makes Admonition Angel a favorite for lore-loving fans who savor both the grandeur of white mana and the strategic poetry of Landfall. 🧙♂️💫
For players who enjoy commander-level storytelling, the card invites thematic deck-building around landfall synergy and white disruption. You can lean into a midrange tempo approach: sacrifice nothing essential, exile one key threat when a land drops, and rely on other white catalysts—etched with protection and bounce—to keep board states in flux. The power of a 6/6 flier can seal a pivotal moment, but the real magic lies in the choreography of lands, exiles, and returns. It’s a narrative built on timing, patience, and the courage to let a card leave the battlefield with the knowledge that it has reshaped the story, not merely the numbers. 🧩🪄
From a design perspective, Admonition Angel embodies why Zendikar Rising Commander was such a celebration for fans: a creature that channels exploration, guardianship, and the moral weight of decisions. Its art by Steve Argyle captures that ascendant grace—the wings catching the light, the hinge of power and restraint—while its mechanical identity harmonizes with white’s enduring themes: protection, order, and the belief that sometimes saving the many means temporarily paying a personal price. This is the sort of card that makes players grin at the table and lean in, whispering, “What happens if we stack the lands just right?” The answer, often, is a tale of resilience and reparation. 🎲💎
If you’re new to Admonition Angel, you’re not just summoning a creature—you’re inviting a chapter into your deck. Pair it with triggers that reward you for land-friendly play, and you’ll find that each Land drop becomes a small victory, a cinematic cue that the story is moving forward. It’s the kind of card that feels made for a night of casual play with friends who love mythic flavor as much as measured tempo. And in the era of cross-promos and collector culture, the angel’s aura—its mythic rarity, its evocative art, its robust EDH potential—continues to be a touchstone for fans who want both heart and horsepower in their decks. 🧙♂️🔥
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Admonition Angel
Flying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
ID: a6e7713d-6054-46a7-a8bc-f09e7a81a571
Oracle ID: 78a7bb30-fc60-410c-b086-862b5521c1aa
Multiverse IDs: 495948
TCGPlayer ID: 222632
Cardmarket ID: 504200
Colors: W
Color Identity: W
Keywords: Landfall, Flying
Rarity: Mythic
Released: 2020-09-25
Artist: Steve Argyle
Frame: 2015
Border: black
EDHRec Rank: 6990
Penny Rank: 11960
Set: Zendikar Rising Commander (znc)
Collector #: 10
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 1.15
- EUR: 0.70
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