Image courtesy of Scryfall.com
Storytelling through Art in MTG’s Un-sets
Magic: The Gathering has long used a card’s imagery to tell stories that extend beyond the text on the card. In the playful, break-the-fourth-wall spirit of the Un-sets, art serves as a gateway to humor, meta-commentary, and shared memory among players. Even when we’re not dealing with the satire of Unglued or the winking chaos of Unstable, the idea persists: a single frame can whisper a legend, hint at a rival’s scheme, or spotlight a beloved moment in the game’s sprawling history 🧙♂️🔥. Knight of Old Benalia, though born in Modern Horizons’ modern-microcosm, carries that same storytelling weight—an artifact that invites us to imagine a lineage of valor, while also reminding us of the game’s evolving mechanics and design philosophy 🎨⚔️.
Knights, Suspense, and the Concrete Poetry of Cards
Modern Horizons ( MH1 ) isn’t an Un-set, but it functions as a bridge between classic magic lore and new design experiments. Knight of Old Benalia arrives with a disciplined, white-knight aura: a creature — Human Knight — with a mana cost of 3W and a respectable 3/3 body. Yet its real flavor emerges through its suspend option. Suspend is a clever storytelling device in card form: rather than paying mana to enter the battlefield, you exile the spell with time counters and let time itself carry the piece into the fight. When the last time counter drops, you cast it for free and gain haste. The card’s narrative arc—delay, anticipation, a sudden heroic entrance—feels almost cinematic, like a slowly building crescendo that finally erupts in a decisive moment 🧙♂️🎲.
Triggering a temporary surge of power, Knight of Old Benalia also channels a live-action moment: when it enters, all your other creatures get +1/+1 until end of turn. It’s a small, radiant flash—just enough to swing a board state in your favor and make a memorable impression on both players and spectators. That one-play-by-play beat is exactly the kind of storytelling cadence that Un-sets celebrated in their own way: a snapshot that turns game rules into a narrative beat, a comic panel where strategy meets art.
Design Notes: Simplicity, Tempo, and The White Weave
- Color and identity: Knight of Old Benalia is firmly white, with color identity that speaks to classic Benalia’s chivalric ethos. White cards in MH1 often lean into aggressive or defensive tempo plays; here, the suspend mechanic gives you a delayed plan and a chance to surprise your opponent with a potent on-turn payoff.
- Suspend and tempo: The suspend ability is not just a timing trick; it’s a narrative engine. It lets you manipulate the pace of the game—socially, it’s like a teaser trailer: you know a hero is coming, you just don’t know when. In practice, you pay a single white mana to exile the card and start counting down, then watch for the payoff at your upkeep as the creature bursts onto the scene with haste.
- Enter-the-battlefield aura: When Knight of Old Benalia finally lands, it doesn’t merely occupy a creature slot; it catalyzes a short-lived, communal boost for the entire board. That moment—other creatures getting +1/+1—reads like a chorus line in a high-fantasy epic, a shared moment of momentum that makes players feel like they’re co-authors of the turn’s drama.
- Rarity and accessibility: As a common in MH1, Knight of Old Benalia is approachable for a broad spectrum of players. The common rarity ensures its storytelling beat isn’t locked behind high barriers; everyone can experience that cinematic entrance and the communal cheer that follows.
From a purely mechanical lens, the card is a straightforward piece: it’s not about flashy combos or infinite loops; it’s about tempo, timing, and evocative art. But the storytelling aspect is where it shines. The art and the text together invite you to imagine a knight charging into a crowded battlefield, the air crackling with the promise of a righteous rallying cry. In Un-sets fashion, you could imagine alternative captions or silly, in-universe lore explaining why the board suddenly swells with power—an exercise in playful storytelling that keeps the game from ever taking itself too seriously, even as players commit to serious, strategic lineions 🧙♂️🎨💎.
Art Direction and the Story Within the Frame
The illustrator behind Knight of Old Benalia, Dan Murayama Scott, brings a crisp, painterly clarity to the frame. The palette communicates nobility—a gleam of white armor, the glow of a heraldic atmosphere, and a composition that guides the eye toward the moment of impact when the suspend counter resolves. The artwork aligns with the card’s narrative arc: a measured, patient build leading to a decisive, radiant entry. Even without text on every frame, you feel the weight of history—the long Benalian tradition of chivalry and duty—carried forward into the MH1 era. It’s a reminder that card art is not merely decoration; it is a language in its own right, capable of telling stories that resonate at the table and beyond 🧙♂️⚔️.
Collectibility, Culture, and the Value of Timed Delays
As a common from a set known for draft innovation, Knight of Old Benalia is not the flashiest centerpiece in a collection, but its accessibility makes it a favorite for veteran players who appreciate its timing and board presence. Its suspend mechanic gives it a unique place in the “timing economy” of MTG: you plan, you wait, and then you unleash. That pacing mirrors the way fans approach Un-sets themselves—anticipation built through playful misdirection, the comedy of misreadings, and the joy of revealing a well-timed joke in a high-stakes moment. The card’s value in casual play remains solid, and it retains a place in Modern Horizons’ broader narrative as a thread that connects classic themes with modern innovation 🧙♂️💎.
Beyond play, the character of Knight of Old Benalia resonates with the kind of “storybook hero” you’d expect in a fantasy saga. It’s a reminder that a single well-drawn card can evoke a lineage, a mythos, and even a moment of shared laughter around the table. That’s the heart of MTG’s storytelling tradition: art, rules, and player experience feeding one another in a virtuous circle of imagination and strategy 🧩🎲.
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Knight of Old Benalia
Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When this creature enters, other creatures you control get +1/+1 until end of turn.
ID: 6d919fc0-0117-4dad-a368-e76b216cdd2a
Oracle ID: 673ddb72-d800-49c3-9ea9-ff74a0e20a97
Multiverse IDs: 463966
TCGPlayer ID: 191690
Cardmarket ID: 375561
Colors: W
Color Identity: W
Keywords: Suspend
Rarity: Common
Released: 2019-06-14
Artist: Dan Murayama Scott
Frame: 2015
Border: black
EDHRec Rank: 24949
Penny Rank: 14820
Set: Modern Horizons (mh1)
Collector #: 17
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.05
- USD_FOIL: 0.34
- EUR: 0.03
- EUR_FOIL: 0.17
- TIX: 0.03
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