Image courtesy of Scryfall.com
Why this card’s design broke conventions
In the sprawling mosaic of Streets of New Capenna, Aven Heartstabber stands out not just for its color pair but for how its rules text plays with the idea of value and fate in the graveyard. This is a blue-black creature with flying that carries a subtle mill engine and a conditional boost. The card’s mana cost of {U}{B} reads as a sharp, two-color bite—a reminder that in Capenna, even a two-mana frame can carry multiple micro-strategies. 🧙♂️🔥
From a design perspective, the most brazen element is the threshold condition: "As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch." That’s not just power creep; it’s a conceptual rule that rewards deckbuilding curiosity. Different cards contribute distinct mana values (not just converted mana cost, but the variety of mana symbols printed on a spell). Aven Heartstabber nudges players toward a more dynamic graveyard, where the pile of spent spells becomes a resource that can unlock a hidden threat. The moment you realize your graveyard has a mosaic of different mana values, the Heartstabber grows a pair of deadly claws. ⚔️🎲
The follow-up line—"When this creature dies, mill two cards, then draw a card"—is equally bold. It entwines classic riddle-me-this: milling is usually a separate engine, not a payoff on death. Here, the card both punishes your opponent by thinning their deck and replaces itself by drawing a new card. It’s a micro-sneak attack on how we value card filtering: you’re not just trading bodies; you’re trading knowledge about what’s left in your library. It’s a design that invites risk-taking—do you want to build the graveyard, or do you want to keep the tempo? The balance is delicate, but Capenna’s streets have always rewarded risk. 🧙♂️💎
Flavor and identity in a two-color frame
Color identity for Aven Heartstabber is a telling choice. In a set that pings with crime-syndicate vibes and elaborate con games, a blue-black bird with mill taps into both the tempo of control and the inevitability of the grind. Flying ensures it can threaten even while developing a late-game plan; deathtouch ensures that even a 1/1 can pick up value if the cemetery value is right. This ship sails into the heart of the control archetype with a glimpse of midrange inevitability. The lore of Aven—an assassin bird—fits the caper-mob mood of SoNC, where streetwise aviaries become messengers of a deeper plot. 🎨🧙♂️
From a gameplay viewpoint, this card asks players to think about value beyond the surface. The "five mana values" threshold is a cue for synergy with other multi-value fodder: produce variety of mana in your graveyard through diverse spells, not simply casting a slew of identical cheap spells. In practice, you might cast things with different color requirements, or fetch value from exploring modal cards that contribute different mana values when departed to the graveyard. In a Commander table, Heartstabber can serve as a surprising tempo swing or a late-game clock that refuses to die quietly. In older formats, its relevance will hinge on how many ways you can reliably fill the graveyard with value rather than simply milling for function. 🧭🎲
- Strategy angle: lean into graveyard value to unlock the +2/+2 and deathtouch.
- Defensive angle: use flying to patrol the air while your library thins.
- Deck-building tip: diversify your spells to maximize graveyard mana values.
- Meta angle: niche in control or midrange shells that can outgrind opponents with mill and recursions.
In terms of collectibility and collector culture, Aven Heartstabber sits in a sweet spot for players who track set themes and card design experiments. It’s a rare from Streets of New Capenna, printed in foil and non-foil variants, reflecting Capenna’s emphasis on style and storytelling as much as function. Its price point has hovered in a value range that encourages both new players and seasoned grinders to experiment with a more nuanced graveyard strategy. The card’s rarity and unique mechanics make it a conversation piece at LGS tables and in online round-ups. 🔥💎
Design takeaways for future sets
What can designers borrow from Aven Heartstabber? First, the idea that a creature’s power can be tethered to a relatively abstract resource: mana values in the graveyard. It’s a design lever that rewards memory and planning without forcing rigid thresholds. Second, the combination of evasion, a strong but conditional buff, and a self-contained mill-and-draw package demonstrates how to weave multiple game plans into a single card without tipping into chaos. And third, the artwork and flavor lean into Capenna’s noir-ish glamour, reminding us that good design is as much about mood as it is about metrics. If future sets lean into these multi-layered experiences, we’ll likely see more cards that reward players for thinking several turns ahead. 🎨⚔️
As you reach for Aven Heartstabber in your binder, you’re not just grabbing a card; you’re grabbing a little piece of a design philosophy that said, “Let’s make creativity the actual payoff.” And that, in a two-color world of clever combos and slick storytelling, is a victory worth framing. 🧙♂️💎
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Aven Heartstabber
Flying
As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch.
When this creature dies, mill two cards, then draw a card.
ID: acef329c-61e6-41c1-8d89-ff2417949839
Oracle ID: fee73267-b0ef-4f43-a0bd-7728691d6f17
Multiverse IDs: 555367
TCGPlayer ID: 268795
Cardmarket ID: 651707
Colors: B, U
Color Identity: B, U
Keywords: Flying, Mill
Rarity: Rare
Released: 2022-04-29
Artist: Dan Murayama Scott
Frame: 2015
Border: black
EDHRec Rank: 10860
Penny Rank: 5542
Set: Streets of New Capenna (snc)
Collector #: 166
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.16
- USD_FOIL: 0.32
- EUR: 0.14
- EUR_FOIL: 0.19
- TIX: 0.02
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