Carrion Grub: Designers Innovating Within MTG Constraints

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Carrion Grub artwork by Nicholas Gregory, Duskmourn: House of Horror Commander

Image courtesy of Scryfall.com

Carrion Grub: Designers Innovating Within MTG Constraints

In the grand tapestry of Magic: The Gathering, constraints aren’t barriers so much as the loom. They shape what a card can be and force designers to find clever routes to flavor, power, and playability. Carrion Grub, a creature from the Duskmourn: House of Horror Commander set, is a stellar case study in how a few precise rules can birth a lot of emergent strategy 🧙‍♂️🔥. This uncommon black insect comes with a deceptively simple stat line and two line items on the card text that push you to think about graveyards, power, and tempo in fresh ways 💎⚔️.

What the constraints actually do

With a mana cost of 3B, Carrion Grub is asking you to invest in a mid-game engine rather than a blazing start. Its base power is 0 with a sturdy 5 toughness, a design choice that signals it’s not here to race out of the gate but to do serious work once it’s in play. The two defining abilities reveal the design philosophy at work:

  • This creature gets +X/+0, where X is the greatest power among creature cards in your graveyard.
  • When this creature enters, mill four cards. (Put the top four cards of your library into your graveyard.)

First, the buff hinges on the graveyard. The more threats you’ve already buried, the bigger Carrion Grub becomes. It’s a rare synergy between a graveyard’s content and a frontline threat, turning the act of milling into a quantitative upgrade rather than a one-off effect. Second, the enter-the-battlefield mill forces you to contemplate your own library as a resource you’ll need to replenish (or purposely push deeper) for future turns. The result is a card that rewards planning and deck-building discipline, all in a single four-mana package 🪙🎯.

Design in action: how to maximize Carrion Grub

One of the enduring pleasures of a card like Carrion Grub is how it invites constraint-driven innovation. Since X scales with the greatest power in your graveyard, you want to curate a graveyard stuffed with high-power creatures. That creates a natural tension: you want enough fuel to empower the Grub, but you’re also milling away cards your library might need to draw later. The solution often looks like a two-pronged approach:

  • Graveyard-filling engines: include creature cards that are easy to bury and remember, pairing them with reanimation options or self-mill effects. The goal is a graveyard that reads like a power ledger: the bigger the buried creatures' power, the bigger Carrion Grub can become on future turns.
  • Black midrange with recursion: you lean into removal and discard-in-for-value while seeding the graveyard with capable bodies. Carrion Grub rewards you for not letting the graveyard stall—you're actively building toward a late-game threat that can eclipse what your opponent is doing.

Numbers matter here. If you’ve already stacked a 7-power or 8-power creature into your graveyard, Carrion Grub might emerge as a 7/5 or 8/5 on the next swing—an unexpected spike that can swing races in your favor. It’s not just about raw stats; it’s about tempo shifts, too. Milling four on entry accelerates your strategy while you’re setting up the board, which is classic black design in miniature: trade a bit of card draw for inevitability and inevitability is what black does best 🧙‍♂️💬.

A bit of lore and flavor: why the grub fits Duskmourn

The Duskmourn set is steeped in gothic horror vibes, and Carrion Grub slips right into that mood. An insect that thrives on the turnstile between life and death, it’s a perfect symbol for a commander game where alliances bend, deals go dark, and the graveyard becomes the battlefield’s silent engine. The art by Nicholas Gregory—dark, textured, and a little unsettling—complements the card’s mechanical elegance. It’s not flashy in the way a mythic dragon is, but its theme is unmistakable: in a world where power rises from what’s already fallen, sometimes the sharpest edge comes from the things you bury first 🕯️🎨.

Rarity, price, and collector perspective

As an uncommon reprint in a commander-focused set, Carrion Grub already occupies a niche space: accessible enough for casual players to grab, yet with solid implications for graveyard-based strategies in EDH-style games. Its EDHREC rank sits in the mid-to-lower range, signaling that while it isn’t a staple, it has a dedicated home among graveyard-centric decks. The card’s historical price hovers near the modest end of the spectrum (around a few dimes in USD), making it an attractive pickup for players who want deep design without breaking the bank. Collectors who prize flavorful horror mechanics will appreciate the card’s role in the Duskmourn lineup and its artwork—an understated win for those who love the lore of the set as much as the gameplay theatrics 🧙‍♂️💎.

Beyond the table, Carrion Grub demonstrates a broader design principle: meaningful interaction in a constrained space can yield surprising play patterns. It’s a reminder that innovation in MTG often happens not with the loudest card in the room, but with the one that makes you rethink how you approach the graveyard, your library, and your next draw step 🔮⚔️.

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Carrion Grub

Carrion Grub

{3}{B}
Creature — Insect

This creature gets +X/+0, where X is the greatest power among creature cards in your graveyard.

When this creature enters, mill four cards. (Put the top four cards of your library into your graveyard.)

ID: 74228c50-01d4-4712-9b1d-9c6e8552051d

Oracle ID: c54b375d-a456-4886-96f2-8dc7a0024a5b

Multiverse IDs: 676007

TCGPlayer ID: 579001

Cardmarket ID: 788718

Colors: B

Color Identity: B

Keywords: Mill

Rarity: Uncommon

Released: 2024-09-27

Artist: Nicholas Gregory

Frame: 2015

Border: black

EDHRec Rank: 9559

Penny Rank: 9857

Set: Duskmourn: House of Horror Commander (dsc)

Collector #: 134

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.09
  • EUR: 0.13
  • TIX: 0.04
Last updated: 2025-11-14