Cavern of Souls: How Inclusion Rates Lift Win Probability

Cavern of Souls: How Inclusion Rates Lift Win Probability

In TCG ·

Cavern of Souls MTG card art from The Lost Caverns of Ixalan

Image courtesy of Scryfall.com

Cavern of Souls and the Quiet Mathematics of Inclusion

There’s something wonderfully narratively simple about Cavern of Souls: a land that asks you to name a creature type as it enters, then promises uncounterable, color-rich support for that very type. It’s a card that wears its tribal heart on its sleeve and then quietly loosens the screws on your opponent’s countermagic plan. From its The Lost Caverns of Ixalan origin to its mythic rarity, Cavern of Souls is a card that invites you to think about win probability not as luck, but as a careful inclusion rate. 🧙‍♂️💎

Imagine your deck as a chorus line of creatures—each one a potential lead that needs a moment to step into the spotlight. Cavern of Souls gives you a backstage pass. As this land enters, you pick a creature type; then, for each relevant spell you cast, you’ve got a guaranteed channel: you can tap for colorless mana, or tap for one mana of any color to cast a creature spell of the chosen type, with the spell not being countered. The result is a powerful hedge against the kinds of control-heavy strategies that want to jam up the works on turn four or five. In practical terms, this translates to higher odds of resolving your key threats when your deck is built with a deliberate inclusion rate. 🧙‍♂️🔥

Why inclusion rate matters in the modern meta

Inclusion rates aren’t just math; they’re about aligning your deck’s infra-structure with its endgame plan. Cavern of Souls elevates the reliability of your chosen creature type, which can swing games when your deck leans on a few game-ending threats. If you’re running a tribal shell—perhaps Goblins, Vampires, Merfolk, Dragons, or another creature-type-focused shell—you can tilt the odds in your favor by ensuring those particular spells resolve uncountered. The card’s generic mana ability (the first tap for colorless) also smooths rough edges in multi-color builds, letting you cast your critical creatures without fighting for mana on turns when you need to press the attack. It’s the kind of card that rewards thoughtful sequencing and a well-tuned mana base with a tangible bump to win probability. ⚔️🎨

From a data-leaning perspective, the more copies you fit into a 60-card deck, the higher the chance you’ll have Cavern of Souls sitting in your opening hand or drawing into it by midgame. In commander or multiplayer formats, the effect compounds as you repeatedly draw into reliable uncounterable threats for your chosen type. Of course, there’s a balancing act: you don’t want to dilute your curve with too many tapped lands or to overcommit to a single creature type in a deck that frequently shifts targets. The art of inclusion is knowing when Cavern of Souls is the best tool for the job and when it’s simply a nice-to-have. 🧠💎

Strategic inclusion guidelines

  • Deck size and format matter: In a 60-card deck, 3–4 copies of Cavern of Souls is a common target for tribal builds that consistently rely on a single creature type. In multiplayer formats or heavily multi-color tribal shells, you might test 2–3 copies to preserve mana density for early turns. In a 100-card commander deck, one or two copies can still be impactful if your commander or strategy hinges on a single creature type.
  • Choose the right creature type: Pick a type that your deck already emphasizes. If your plan is Dragon tribal, Cavern of Souls becomes a reliable accelerator against countermagic for your dragon bombs. If you’re leaning into a more diffuse tribal strategy, you may prefer a type that shows up in your critical late-game threats rather than chasing a narrow, late-game lock.
  • Balance with mana sources: Cavern of Souls complements a steady mana base but is not a free pass. You’ll still want reliable colored mana sources to cast multi-colored creatures and to maintain pressure after you resolve Cavern’s effect. Use Cavern as a bridge to your haymakers, not a replacement for good mana fundamentals.
  • Timing and sequencing: If you’re racing against a disruption-heavy board, playing Cavern of Souls early can set up uncounterable wins later in the game. If you’re on the draw and your hand includes Cavern but not your chosen type yet, you can still leverage its colorless production to enable other plays while you search for your win condition. 🧲
  • Commander value: In EDH/Commander, the synergy expands beyond a single game state. Cavern of Souls can be a recurring life raft against control-heavy opponents who rely on mass-counterspell strategies, making your late-game threats more explosive and less stoppable. 🧭

Play example: turning a promise into a win

Suppose you’re piloting a Dragon-focused commander deck that thrives on big, efficient dragons landing on the board. You name Dragon as your Cavern’s creature type. On turns one through three, you develop a lean mana base, keeping threats on ramp while your control opponent hums with negations. By turn four or five, you’ve got a dragon or two ready to drop; Cavern then guarantees you can cast one of your critical dragons uncountered, while you still have access to colored mana for the rest of your curve. The feel of the moment is electric: you start untapping with a handful of options, your dragon bombs hit without the sting of counterspells, and that tempo swing often translates into a decisive swing in your favor. The neighbors may sip their tea, but you’re lining up the shots like a pro—⚔️💎.

Collector value and design through the lens of play

Beyond raw performance, Cavern of Souls represents a design that blends utility with a touch of mythic allure—the kind of card that collectors chase because its impact on the table is both subtle and undeniable. The Lost Caverns of Ixalan’ s set design leans into the lore of exploration and hidden chapters, and Cavern’s art and function echo that theme: a doorway to a world where a single naming decision unlocks a cascade of strategic possibilities. For players who value both playability and collectibility, the card’s mythic rarity and robust demand in formats like Commander make it a standout pick. The price tag isn’t just a reflection of power; it’s a nod to how many players want to own a practical, iconic artifact of tribal strategy. 🧙‍♂️💎

As we gauge the win probability uplift from inclusion rate, Cavern of Souls remains a quintessential example of how a single land, when included thoughtfully, can tilt a matchup. It isn’t a flashy spell or a flashy bomb; it’s a steady, reliable lever you pull when the situation calls for it. And in the end, that’s what makes it so satisfying—when your deck feels a little more airtight and your future draws carry the promise of a resolved threat that your opponents simply can’t stop. 🔥🎲

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Cavern of Souls

Cavern of Souls

Land

As this land enters, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

ID: 3aad15a2-8a1b-4460-9b06-e85863081878

Oracle ID: 89ca686a-7c72-4d8f-9290-e89635624a83

Multiverse IDs: 636994

TCGPlayer ID: 517603

Cardmarket ID: 734675

Colors:

Color Identity:

Keywords:

Rarity: Mythic

Released: 2023-11-17

Artist: Alayna Danner

Frame: 2015

Border: black

EDHRec Rank: 109

Set: The Lost Caverns of Ixalan (lci)

Collector #: 269

Legalities

  • Standard — legal
  • Future — legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — banned
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 27.26
  • USD_FOIL: 37.90
  • EUR: 35.75
  • EUR_FOIL: 37.21
  • TIX: 1.07
Last updated: 2025-11-16