Image courtesy of Scryfall.com
Chill and the Economic Lifecycle of a Reprint
In the long, winding story of Magic: The Gathering card economics, Chill sits at an interesting crossroads. A blue enchantment from Classic Sixth Edition, this little spell costs {1}{U} to cast and punishes red by making all red spells cost an extra {2} to cast. It’s a deceptively simple effect, but it has cast a revealing light on how reprints influence price, playability, and nostalgia across formats 🎲. The card’s history—from its late-90s origin to a core-set reprint that reshaped supply—offers a case study in how scarcity, demand, and format health interact in real markets.
Let’s ground the discussion in the card’s hard data: Chill is an enchantment in blue, with a mana cost of {1}{U} and a printed rarity of uncommon. Its flavor text, “Temper, temper.” —Ertai, wizard adept, hints at a world where control and restraint define battles of intellect as much as combat. The artwork by Greg Simanson—clear, crisp, and classic—lives in a white-bordered Sixth Edition frame, a reminder of the era when MTG was transitioning from the older frame into the modern era. In terms of legality, the card sits comfortably in Vintage and Legacy, with Commander as a popular, more flexible path for casual play. The price tag, as tracked in markets, sits in the range of roughly USD 0.60 and EUR 2.14, with nonfoil copies that value as budget staples and foils that rarely exist for this print. This juxtaposition—low current price versus foundational impact—helps explain the lifecycle you often see with reprints: supply up, price pressure down, and long-tail demand from players who love the deck-building memory of older cards 🔥💎.
Economically, Chill’s reprint in Classic Sixth Edition was a pivotal moment. 6ed—printed in 1999—carried the dual legacy of nostalgic design and mass-market accessibility. Reprints in broad, non-foil runs tend to swing the market toward affordability, expanding the card’s practical footprint in evergreen formats like Legacy and Commander. The effect isn’t merely about a lower sticker price; it’s about widening the card’s audience. Once a card sits behind a higher-price barrier, a reprint can unlock a broader player base who appreciate the strategic nuance of “taxing” red spells without needing a top-dollar collection. Chill’s ability to dampen red tempo—especially in control-heavy blue shells—made it a strategic staple for players who remember those games where one well-timed enchantment changed the math of a turn or two 🎨⚔️.
From a gameplay perspective, Chill remains a study in tempo and synergy. Red spell cost inflation is a broad, dramatic hedge against aggressive decks, and Chill provides the kind of soft-lock that blue decks crave: predictable disruption that compounds over time. It’s not flashy like a fateful fetchland or a high-impact planeswalker, but it consistently alters decisions. In Commander, a multiplayer format that rewards resource taxation and long games, Chill can sit in the exile of a blue wizard’s deck, quietly shaping the pace of every spell cast by everyone at the table. In Legacy, where the card’s color identity and timing fit into blue-control archetypes, Chill’s legacy as a budget-friendly control enabler becomes a touchstone for players who value timeless puzzle-solving and careful sequencing 🧙♂️🎲.
For collectors and market watchers, Chill’s lifecycle is a reminder that reprints compress supply curves and recalibrate collector value—especially in nonfoil, widely distributed print runs. The non-foil version from 6ed doesn’t carry the premium of newer foils, and the EUR price point reflects regional demand as well as the card’s age and utility. Yet the card’s enduring presence in Commander play and Legacy lists—as well as its place in the story-and-mechanics of blue control—means it won’t vanish from the radar anytime soon. The art, the flavor text, and the clean, readable design of Chill make it a memorable piece for any collection that celebrates the era when Magic balanced complexity and accessibility in a way fans still reference today 🔥🧙♂️.
Beyond the card itself, the broader trend around Chill echoes how a single reprint can reverberate through a fan’s life and a collector’s ledger. Reprints address accessibility, allowing new players to experiment with older mechanics and color pie interactions. They also refresh local game-store ecosystems—boosting turnout for drafts and EDH nights when everyone can test a blue strategy that punishes red aggression without spending a fortune on rare originals. As markets evolve, you’ll notice that big-name reprints often accompany shifts in format popularity, with supply adjustments guiding prices on marketplaces like Card Market and TCGPlayer, while regional pricing reflects value retention across locales 🌍💎.
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Chill
Red spells cost {2} more to cast.
ID: 24846eba-e085-4d1d-8c7a-d4faf11034a6
Oracle ID: 70a93d0f-9a02-4e60-a2b8-827fd2410604
Multiverse IDs: 15444
TCGPlayer ID: 2500
Cardmarket ID: 10903
Colors: U
Color Identity: U
Keywords:
Rarity: Uncommon
Released: 1999-04-21
Artist: Greg Simanson
Frame: 1997
Border: white
EDHRec Rank: 20300
Penny Rank: 604
Set: Classic Sixth Edition (6ed)
Collector #: 60
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.60
- EUR: 2.14
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