Clustering MTG Cards by Mechanical Similarity: Permafrost Trap

Clustering MTG Cards by Mechanical Similarity: Permafrost Trap

In TCG ·

Permafrost Trap art from Worldwake, a gleaming blue trap set in icy blue shards

Image courtesy of Scryfall.com

Clustering MTG Cards by Mechanical Similarity in Blue Tempo: Permafrost Trap

Blue has long thrived on tempo and timing, bending the pace of a match with precise, measured moves. Permafrost Trap embodies that philosophy in a compact moment: a four-mana instant that doubles as a surprise trap, designed to punish green’s creature-heavy strategies while preserving the hush of a well-timed reveal. When you study its mechanics, you’ll notice a deliberate clustering with other blue tempo tools that hinge on timing, taps, and the promise of a sudden swing in momentum 🧙‍♂️. The card comes from Worldwake, a set known for its rugged duals and polarizing traps, and it wears its uncommon rarity with a quiet confidence that veteran players appreciate 🔥.

At a glance, Permafrost Trap is an Instant — Trap with a mana cost of {2}{U}{U}. The trap motif is more than flavor here; it signals a moment where anticipation turns into action. The optional alternative cost—If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell’s mana cost—is the real twist. It lets you leverage a common green tempo move (spamming creatures on turn after turn) into a blinding pivot, turning a flood of bodies into a controlled freeze. The decision to pay the reduced cost opens a path for misdirection and tempo plays that blue decks often chase ⚔️.

The primary effect is clean and potent: Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. This is classic blue tempo—remove threats temporarily, deny resources, and set up a follow-up where you ride the card advantage and card selection you’ve been building. In a meta where green’s stompy engines want to slam your defenses with big creatures, Permafrost Trap stands as a calculated counterpunch 💎. It’s not just stall; it’s a disruption engine that rewards careful sequencing and timely reveal, especially when you’ve locked in one or two freezes and left your opponent wondering what comes next 🎲.

From a clustering standpoint, Permafrost Trap sits among blue spells that reward players for recognizing the right moment to interrupt. Its synergy with green enters-the-battlefield triggers is the linchpin: it recognizes a common tempo tactic (green ramp or token generation) and punishes it with a blue pivot. In a deck focused on tempo and comfort with countermagic-adjacent plays, this trap can be paired with effects that compound pressure—think of drawing Layered Control, Rebound, or additional blue taps that chain your opponents into a sequence they can’t quite recover from 🧙‍♂️. The card’s color identity is strictly blue, and its legality in formats like Modern, Legacy, and Commander anchors it as a utility pick for players who respect the precise control blue brings to the table 🔷.

Design-wise, Permafrost Trap seeks a balance between tempo and vulnerability. The alternative mana cost option creates an interesting decision tree: you can hold the trap in your hand to deploy a full-cost surprise, or you can push through a cheaper blue spell once you’ve seen a green creature enter. That tension mirrors other traps and tempo spells in MTG history, where the player must weigh the value of tempo denial versus the risk of a missed opportunity. Howard Lyon’s art embodies the wintry theme, with icy motifs that echo the “permafrost” concept—still waters run deep, even in a card that costs more to cast than it sometimes needs to be. It’s a small sample of Worldwake’s art direction: bold, crisp, and memorable when viewed from the right angle 🧊🎨.

Mechanical Snapshot

  • Mana cost: {2}{U}{U} (CMC 4)
  • Type: Instant — Trap
  • Color: Blue
  • Rarity: Uncommon
  • Set: Worldwake (WWK), 2010
  • Oracle text: If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
  • Artist: Howard Lyon

In terms of playstyle, Permafrost Trap rewards knowledge of the board state and a willingness to time a blue commitment against green aggression. It shines most when a match has a drawn-out tempo war—both players trying to wrestle back initiative. If you can anticipate green’s creature entry, you squeeze the most value out of the alternative cost and turn the trap into a tempo-finishing move. The subtlety of tapping two threats can be the difference between a clean tempo victory and a grindy stalemate where discarded card advantage tilts the scale. For newer players, think of it as a controlled “freeze frame”—you buy a moment of clarity while your plan lines itself up behind the scenes 🧊⚡️.

For collectors and enthusiasts, the Worldwake card art and the nonfoil/foil finishes provide two paths of interest. The foil version, with its higher price tag, remains a shiny centerpiece for blue-themed collections, while the nonfoil keeps Permafrost Trap accessible for kitchen-table decks. The card’s online prices tend to stay modest (a few dimes to a few dollars depending on condition and edition), but its value as a strategic pivot in a blue-heavy meta remains the real draw. The card’s historical place in the Worldwake era—an era rich with ramp, control, and midrange clashes—helps rally nostalgia while offering concrete play value for modern reanimator, control, and tempo shells 🧙‍♂️🔥.

As you cluster MTG mechanics for your own deck-building philosophy, Permafrost Trap serves as a reminder: tempo is a blend of timing, choice, and space. The moment you identify a green presence on the board and the potential for a big swing, you flip the switch on this blue trap and set the stage for the next phase of the game. It’s a compact reminder that sometimes the most decisive plays in MTG are the ones you plan for, not the ones you stumble into by accident ⚡.

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Permafrost Trap

Permafrost Trap

{2}{U}{U}
Instant — Trap

If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

ID: 03b6dc43-62d3-4572-a2e1-b0e67dcc21c7

Oracle ID: f037b319-e559-42ad-bcfe-d43d07ce05e7

Multiverse IDs: 194703

TCGPlayer ID: 34410

Cardmarket ID: 22215

Colors: U

Color Identity: U

Keywords:

Rarity: Uncommon

Released: 2010-02-05

Artist: Howard Lyon

Frame: 2003

Border: black

EDHRec Rank: 23670

Penny Rank: 16487

Set: Worldwake (wwk)

Collector #: 34

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 0.06
  • USD_FOIL: 0.37
  • EUR: 0.09
  • EUR_FOIL: 0.25
  • TIX: 0.03
Last updated: 2025-11-15