Comparing Top-Deck Frequencies for Bess, Soul Nourisher in Commander

Comparing Top-Deck Frequencies for Bess, Soul Nourisher in Commander

In TCG ·

Bess, Soul Nourisher MTG card art from New Capenna Commander

Image courtesy of Scryfall.com

Top-Deck Frequencies with Bess, Soul Nourisher in Commander

If you’re piloting Bess, Soul Nourisher in a New Capenna Commander (NCC) build, you’re not simply dropping a cute 1/1 into the battlefield—you’re weaving a token-driven engine that rewards you for every tiny creature that marches through your gates. This GW legendary creature isn’t shy about getting its hands dirty in the entropy of top-deck luck: it thrives when you ripple through a stream of 1/1 creatures, because each entry adds a +1/+1 counter to Bess, which in turn powers a bigger punch on attack. The math is elegant, if a little chaotic in practice 🧙‍♂️🔥. Let’s unpack how top-deck frequencies shape your decisions and what to chase in a Bess-led deck that wants to go wide, go tall, and somehow do both at once.

Card snapshot: what Bess, Soul Nourisher brings to the table

  • Name: Bess, Soul Nourisher
  • Mana cost: {1}{G}{W} (3 CMC)
  • Type: Legendary Creature — Human Citizen
  • Set: New Capenna Commander (NCC)
  • Rarity: Rare
  • Color identity: Green and White
  • Text: Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess. Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
  • Power/Toughness: 1/1
  • Legalities: Commander legal; modern formats enjoy her in the right shell

Her core idea is simple but potent: fill the board with 1/1s, watch Bess accumulate counters, then unleash a punishing attack that pumps every 1/1 on the battlefield. This is a classic example of how token density and counter management intersect in a Commander table. The better you orchestrate top-deck draws for token producers and buff enablers, the more reliably you’ll flip the switch on combat rounds while keeping your engine humming 🪄💎.

Two archetypes that shine with Bess

  • Token swarm with 1/1s: This approach focuses on producing mass 1/1 creatures (often from anthem effects, token generators, or enter-the-battlefield triggers) so that every new 1/1 entering the battlefield nudges Bess closer to a towering board presence. The larger X becomes on attack, the more dramatic the payoff for your 1/1 army.
  • Counter-fountain and buff synergy: In this path, you lean into support pieces that grant +1/+1 counters or that maximize the impact of those counters on Bess, turning a handful of 1/1s into a ruthless wave of stats the moment you swing.

There’s a texture to playing Bess that’s all about timing top-deck hits: the moment you draw a token producer just as your board is primed, or the moment you find a way to move counters around in the right order. The frequencies you chase aren’t just about drawing any card; they’re about drawing the exact kinds of cards that keep the engine running—1/1 tokens, token tutors, counter doublers, and ways to push Bess beyond the ordinary 1/1 baseline 🧙‍♀️🎲.

Understanding top-deck frequency in practice

In a typical 100-card Commander deck, you’ll be asking for cards that either create 1/1s or amplify their impact. The top-deck probability of hitting a specific card is a function of your deck’s density and the number of draws you get per game. While the exact odds fluctuate with mulligans, draw spells, and political negotiations at the table, a few heuristics help guide your build:

  • Density matters more than raw speed. If your deck has 18–24 ways to produce 1/1 tokens or to ramp into those tokens, your top-deck taps into a reliable pipeline rather than a fragile clock.
  • Token producers act as pressure valves. The more ways you have to generate bodies that meet Bess’s “1/1 enters” trigger, the more consistently you’ll see +1/+1 counters accumulate on Bess across games.
  • Counter management is part of the draw equation. Cards that fetch or duplicate +1/+1 counters can magnify the payoff when you swing, turning a few tokens into a game-ending swing.
  • Balance your top-end threats with defense. A robust engine must survive opposing boards, so plan for top-deck answers as well as token engines.

As a practical takeaway, aim to populate your deck with a few clear “top-deck targets.” Think about one or two standout token producers, a couple of ways to pump counters, and a few buff effects that transpose well on a wide board. The rest is filler—securing card draw, ramp, and interaction so you can actually deploy and protect your engine when the table is busy 🔥.

For fans who like the flavor of the New Capenna world, Bess embodies the concept of civic stewardship and communal growth—tokens as a chorus, counters as a crescendo, and a well-timed attack as the final note. The synergy is tactile and tasty for players who savor that classic “play a synergy engine and win on the next swing” moment 🎨⚔️.

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Bess, Soul Nourisher

Bess, Soul Nourisher

{1}{G}{W}
Legendary Creature — Human Citizen

Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess.

Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.

ID: d96c33f5-f891-44bc-8ae1-11bc6f6544b6

Oracle ID: df72b5d6-6f9e-4d6b-acf6-7dec4ff35468

Multiverse IDs: 598181

TCGPlayer ID: 270118

Cardmarket ID: 652461

Colors: G, W

Color Identity: G, W

Keywords:

Rarity: Rare

Released: 2022-04-29

Artist: Leonardo Santanna

Frame: 2015

Border: black

EDHRec Rank: 8938

Set: New Capenna Commander (ncc)

Collector #: 67

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.37
  • EUR: 0.48
Last updated: 2025-11-15