Counterplay Against Oathkeeper, Takeno's Daisho: Tech Picks

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Oathkeeper, Takeno's Daisho MTG card art from Champions of Kamigawa

Image courtesy of Scryfall.com

Counterplay Against Oathkeeper, Takeno's Daisho: Tech Picks

In the crowded hallways of Kamigawa’s legendarium, Oathkeeper, Takeno's Daisho stands as a vigilant gatekeeper for Samurai archetypes. This colorless legendary artifact—an Equipment with a modest mana investment of 3 and an equip cost of 2—boosts the armed warrior: equipped creature gets +3/+1. That alone would feel like a powerful swing, but the card’s real bite lies in its death-triggered recursion: “Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.” And if Oathkeeper itself meets a demise on the battlefield, the equipped creature is exiled. It’s a design that rewards aggressive play, but also tempts cunning counterplay 🧙‍♂️🔥💎⚔️.

For players facing Oathkeeper, the challenge isn’t just stopping a big beater—it’s managing a potential engine. If you’re piloting or facing a Samurai-centric build, Oathkeeper can quietly resurrect value from the graveyard, turning a single death into repeated board presence. The lore of Takeno’s Daisho—paired as a blade and scabbard that bind a warrior’s fate—translates neatly to the card’s rhythm: a calm, efficient piece that rewards patient planning and precise disruption. And yes, the art by Arnie Swekel drenches the moment in samurai honor and steel, which is exactly the mood you want when you’re blue with worry and red with tempo 🔥🎨.

What this card does at a glance

  • Mana cost: {3} (colorless)
  • Type: Legendary Artifact — Equipment
  • Equipped creature gets +3/+1
  • Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card
  • When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature
  • Equip cost: {2}
  • Rarity: Rare (from Champions of Kamigawa)

The card’s compact package—three mana to empower a warrior, plus a kind of tomb-locked rescue mechanism—creates a decision tree for both players. Do I protect the Samurai in the graveyard with graveyard hate, or do I try to remove Oathkeeper before the engine can fire again? The truth is both paths exist, and the right choice often depends on the board state, your deck’s plan, and how aggressively you want to pressure the battlefield 🧙‍♂️⚔️.

Tech picks to blunt the Oathkeeper engine

  • Exile or remove Oathkeeper before it dies: Cards that exile or permanently remove artifacts can shut down the death trigger entirely. Think in terms of cheap, efficient spells like exile effects or artifact removal that don’t require heavy resources. If Oathkeeper never makes it to the graveyard, the “exile equipped creature” clause never kicks in, which can be a quiet win when tempo is king 🔥.
  • Counter the spell or its equip: Counterspells or spells that stop an attachment from landing can delay or deny the engine. If you can counter the equip or the artifact entering the battlefield, you deny both the buff and the death-trigger synergy in one clean moment.
  • Graveyard hate to curb the recursion: Rest in Peace, Leyline of the Void, or Tormod's Crypt can blunt the value of the return-from-graveyard clause by removing or exiling the Samurai cards that would be reanimated. If there’s no Samurai left in the graveyard, the trigger loses its spark and the engine sputters.
  • Targeted removal for the Samurai or the Samurai guild*: If you can remove the equipped Samurai from the battlefield or disrupt the source of the synergy, the engine can stall. Generic removal that’s flexible against legendary artifacts and creature fearsome threats can buy you tempo and positioning.
  • Bounce and re-support strategies: Mass or single-target bounce spells can remove Oathkeeper from the battlefield temporarily, forcing your opponent to replay it. This buys time and punishes high-value setups, particularly if your deck thrives on control and tempo plays.
  • Artifact destruction with a twist: Dismantling or destroying the artifact itself—before or after it equips—can reset the pair. While you might prefer to avoid overpaying for answers, sometimes a well-timed Oblivion Ring-style effect is the cleanest way to reset a board state that’s spiraling toward a Samurai-led advantage 🧙‍♂️.

In practice, the best approach often blends disruption with selection: push back the threat with counterspells or exile, then pepper in graveyard hate to deny the reanimation potential. The key is recognizing that you’re not just dealing with a big body—you're managing an engine that grows stronger as more deaths and graves appear on the table. A sharp plan, a little luck, and a well-timed disruption spell can turn the tide and keep Oathkeeper from turning your own plan into a perpetual loop ⚔️.

For builders, this is a reminder of how Kamigawa’s flavor still informs modern play: artifacts can be swords and shields at once, and even a single piece of equipment can cascade into surprising value. If you’re brainstorming a build, lean into tempo and disruption, lean away from overextending into a potential infinite value race, and always account for the graveyard as a potential adversary. And if a certain Samurai pairing sneaks into your meta, you’ll be ready with the right blend of answers and strategic patience 🧙‍♂️💎.

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Oathkeeper, Takeno's Daisho

Oathkeeper, Takeno's Daisho

{3}
Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.

When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature.

Equip {2}

ID: 01b7c8e4-db88-48f3-bfd5-8d990f449b1c

Oracle ID: 7d58b478-a64b-46e9-b62a-08c6c1ca7c13

Multiverse IDs: 50484

TCGPlayer ID: 12117

Cardmarket ID: 12136

Colors:

Color Identity:

Keywords: Equip

Rarity: Rare

Released: 2004-10-01

Artist: Arnie Swekel

Frame: 2003

Border: black

EDHRec Rank: 10469

Penny Rank: 14028

Set: Champions of Kamigawa (chk)

Collector #: 265

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 7.68
  • USD_FOIL: 26.61
  • EUR: 2.45
  • EUR_FOIL: 11.48
  • TIX: 0.02
Last updated: 2025-11-14