Image courtesy of Scryfall.com
Interwoven Mythos: Foe-Razer Regent Across Tarkir and the Multiverse
Fans of MTG love a dragon that punches above its weight class, and Foe-Razer Regent delivers a storytelling moment as much as a battlefield threat. This Dragon of Tarkir, perched under the Atarka watermark, roars with a green edge that rewards bold combat decisions 🧙♂️🔥. Its seven-mana demand is a financial commitment, yes, but the payoff is a cascade of interactions that feel like a threaded narrative spanning across sets and eras. When you drop this dragon, you’re not just casting a big flyer—you’re inviting a subplot about control, aggression, and the way one creature’s entry can reshape an entire combat phase. The art by Lucas Graciano anchors that sense of dynamic motion, a dragon not just born to fly, but born to fight for its dominion ⚔️.
What the card actually does on the battlefield
- Mana Cost / Stats: {5}{G}{G}, 7 CMC, Creature — Dragon, 4/5. Flying helps it skim over ground-based obstacles, a classic racehorse trait that makes it easy to package with other flying threats 🧙♂️.
- Combat twist on entry: When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don’t control. That means you can pick off a key foe or force a stalemated board to tilt your way, all while your dragon maintains the high-stakes drama of a Tarkir duel ⚔️.
- Fight synergy: Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step. That creates a domino effect—each combat trigger feeds the next, turning small bouts into growth spurts that ripple through the game 🌱💎.
- Rarity and identity: Rare, with the Atarka watermark signaling its clan-aligned pedigree from Dragons of Tarkir. The green color identity weaves a narrative thread with other green fight-centric cards that emerged in DTK and beyond.
In practice, the Regent rewards purposeful combat planning. You don’t just attack for damage; you orchestrate a sequence where your creatures learn to fight in ways that compound your board strength. The first fight on entry can clear a blocker or poke at a planeswalker, while the counter-pumping effect ensures that subsequent fights become more formidable, creating a rhythm that feels almost cinematic 🧨🎨.
“A dragon’s authority isn’t just in its wings—it's in how it choreographs a chorus of clashes.”
From a lore perspective, Foe-Razer Regent embodies a cross-set motif that MTG fans chase: a creature whose abilities echo the idea that conflict can be a catalyst for growth. In Tarkir, dragon-centric wars tend to escalate quickly, and this Regent mirrors that escalation with a green twist—green often representing growth, resilience, and the natural prowess of combat refinement. The result is a cross-set storytelling moment: a powerful dragon whose fame travels beyond its DTK roots into modern playstyles that prize calculated aggression and synergy through combat tricks 🧙♂️🔥.
Strategic angles for Modern and Commander play
In Modern and similar formats where this dragon is legal, you’re crafting a plan around tempo and inevitability. Foe-Razer Regent is a high-impact finisher that rewards careful sequencing. A player who can untap and abuse a fighter chain gains incremental card advantage in effect—the two +1/+1 counters on your fighters can turn modest creatures into near-robust threats by the time end steps roll around. For Commander, you’re looking at a robust finisher in green-aligned decks that lean into big bodies, synergy with other +1/+1 counter or fight-themed cards, and threats that reward repeated combat interactions. The card’s explicit “fight” language invites creative combos with other fighting creatures, pump effects that survive removal, and a strategies that stretches over multiple turns 🧩.
When you pair Foe-Razer Regent with other DTK or green-focused options, you can craft a board state where even a single well-timed fight Statement becomes a crescendo. Imagine a sequence where Regent enters, forces a fight on entry, and triggers counter-pumping on your own crew with the next end step, then leads a second wave of fights that snowball into a large-scale battlefield advantage. The result is not just raw power; it’s a narrative arc on your side of the battlefield—a story you can tell with board states, counters piling up, and the art of a dragon who knows the art of war 💥💎.
Cross-set storytelling: threads that tie Tarkir to today
What makes Foe-Razer Regent particularly evocative is how it acts as a bridge between Tarkir’s clan-driven mythology and broader MTG storytelling. The Atarka watermark anchors it to that clan’s fierce, aggressive branding, while the green coloration expands the thematic potential—green’s affinity for growth, life, and resilience complements the Regent’s fight-centric toolkit. Across sets, you can imagine other dragons, other forged alliances, and other moments where “enter-the-battlefield” triggers catalyze more than mere advantage—they spark a mythos that fans chase through sleeves and storylines. This is value not just in numbers, but in the shared memory of MTG’s vast multiverse 🧙♂️🎲.
As a collector's note, the dragon’s art by Lucas Graciano and its DTK-era foil narratives contribute to its aura. The card’s value isn’t solely in its play pattern; it’s in its role as a storytelling artifact—an emblem of when a single creature can redefine a fight, a clan, and a chapter of MTG lore. For players who relish cross-set connections, Foe-Razer Regent offers a fertile ground for thematic deckbuilding and for weaving narratives that feel like a tabletop novel unfolding with each combat step 🔥💎.
To keep the vibe fresh while you chase the thrill of the Regent, a good match is a high-quality desk setup and a comfortable play space. For gamers who also love tactile accessories, our neon mouse pad—Neon Gaming Mouse Pad Rectangle 1/16 Inch Thick Rubber Base—keeps your cards and dice steady while you map out giant swings. It’s a small but practical crossover between the magic of MTG and the tactile joy of tabletop gaming 🎨🎲.
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Foe-Razer Regent
Flying
When this creature enters, you may have it fight target creature you don't control.
Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
ID: 04a266c3-de47-4e94-bdc4-210e34981de3
Oracle ID: e7dd3e2c-34a5-4097-b6d1-2ccd097fe57f
Multiverse IDs: 394572
TCGPlayer ID: 96461
Cardmarket ID: 273127
Colors: G
Color Identity: G
Keywords: Flying, Fight
Rarity: Rare
Released: 2015-03-27
Artist: Lucas Graciano
Frame: 2015
Border: black
EDHRec Rank: 8833
Penny Rank: 6685
Set: Dragons of Tarkir (dtk)
Collector #: 187
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.34
- USD_FOIL: 1.33
- EUR: 0.23
- EUR_FOIL: 0.84
- TIX: 0.02
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