Image courtesy of Scryfall.com
Luck vs Skill in a Dual-Colored Cyclops Moment
In the world of MTG, there’s a timeless tension between randomness and skill. Cyclops Superconductor sits right at that crossroads, a compact {1}{U}{R} creature whose 2/2 frame belies a design that scales with your decisions as much as with chance 🧙♂️🔥💎. Modern Horizons 3 gave us a card that invites players to lean into the drama of control and tempo, trading brute inevitability for a charged interplay of skill, spell-casting, and a pinch of energy-fueled chaos. The moment you cast a noncreature spell and watch Prowess swing this cyclopean scholar from stout defender to a menace, you feel the heartbeat of competitive magic—where precision meeting a little bit of luck often wins the game 🎲.
Cyclops Superconductor is a Creature — Cyclops Wizard with a lean body and a lightning temperament. Its mana cost is efficient for a two-color commander or tempo deck, and its Prowess keyword underlines the card’s core vibe: every noncreature spell you cast nudges its power upward for that turn. In practical terms, casting cantrips, bounce spells, or removal at the right moment can turn a humble 2/2 into a rapidly growing threat, while the energy counters it generates give you a projectable late-game payoff. This is where the line between plan and improvisation blur—your best-laid plan can hinge on your ability to sequence spells and manage resources, all while your opponent tests their own calculations 🧙♂️⚔️.
Core mechanics you’ll feel in the trenches
What makes Cyclops Superconductor especially interesting is the three-energy-counter trigger it creates on entry. When this creature hits the battlefield, you gain {E}{E}{E}—three energy counters you can burn later for a dramatic payoff. If you’ve built around a spell-heavy rhythm, those counters become a flexible currency: not only a potential emergency break or burn, but a way to push through a final swing or a careful finisher after the dust settles. When the creature dies, you may pay {E}{E}{E}. If you do, it deals damage equal to its power to any target. In a single play, you get a built-in removal option, a potential board wipe-lite, or a clutch burn spell—based entirely on your ability to read the board and time your expenditure 🧙♂️💥.
That “die and pay” clause is the flavor of risk and skill: if you aren’t ready to invest energy, nothing happens, but if you are, you can punch through a stalemate with a precise blast. The card’s power is capped at 2, but the surrounding text is where the magic happens. With prowess doubling as your catalyst for growth, the more noncreature spells you weave into your sequence, the more your creature grows during combat—creating a feedback loop where skillful play amplifies luck’s edge, not replaces it 🔥🎲.
How to weave this into a modern-red-blue shell
In practice, Cyclops Superconductor rewards a tempo-oriented, spell-slinging approach. A typical game plan might look like this: drop the 2/2 body early, then pepper the board with efficient noncreature spells—cantrips for card draw, bounce or disruption to disrupt your opponent’s plan, and a few targeted removal spells. Each spell cast not only fuels Prowess, growing the Cyclops, but also helps you reach the moment where paying EEE becomes a deliberate, lethal statement. The result is a race: you attempt to out-tempo your foe while preparing an explosive, last-minute dent that can finish off plans built around inevitability. The energy counters become a discrete resource your deck can lean on in the late game, turning randomness (which spell comes next) into a controlled engine of momentum 🧙♂️⚡.
From the art to the aura, the card embodies a fascination with energy as a currency of choice. It’s easy to compare to Kaladesh’s energy—another system where resource management and timing decide outcomes more often than sheer power. Cyclops Superconductor distills that idea into a compact slot on the curve, giving players a tangible decision space: cast more spells to power up prowess, or save your noncreature spells for the late-game tempo and energy burn. The balance invites both strategic rigor and a playful nod to the unpredictable thrill of the draw—two forces that have defined MTG for decades 🧠🎨.
Flavor, art, and the design ethos
The creature’s look is unmistakably Modern Horizons 3—an era that leans into innovation while courting nostalgia. The art by Leonardo Santanna merges electric energy with a cyclopean gaze, a mage-scientist who believes in the supremacy of intellect and spark over brute force. It’s a visual metaphor for the card’s dual nature: quick, clever, and a little bit dangerous. In the broader MTG tapestry, this is the charm of a set that invites experimentation—cards that reward skilled play and inventive lineups as much as they reward luck’s sudden spark 🔬💎.
And because the modern game doesn’t live in a vacuum, Cyclops Superconductor sits among a constellation of synergetic tools. The “Energy Reserve” card in related sets is a nod to a shared mechanic where energy doubles as a finisher resource. In any given match, your decision to invest three energy in the death trigger can create a dramatic turn that flips momentum, especially when you’ve built a deck that can reliably create the energy through prowess and spell choices. It’s a perfect example of how MTG’s design philosophy rewards thoughtful risk-taking and meticulous calculation ⚔️.
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Cyclops Superconductor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, you get {E}{E}{E} (three energy counters).
When this creature dies, you may pay {E}{E}{E}. When you do, this creature deals damage equal to its power to any target.
ID: 69ce6839-92d1-497b-9760-6fdc7388614e
Oracle ID: 10bca1b1-4f92-40e8-b9c0-d08c534903e1
Multiverse IDs: 662334
TCGPlayer ID: 553319
Cardmarket ID: 772465
Colors: R, U
Color Identity: R, U
Keywords: Prowess
Rarity: Common
Released: 2024-06-14
Artist: Leonardo Santanna
Frame: 2015
Border: black
EDHRec Rank: 16206
Penny Rank: 5864
Set: Modern Horizons 3 (mh3)
Collector #: 182
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.05
- USD_FOIL: 0.09
- EUR: 0.03
- EUR_FOIL: 0.10
- TIX: 0.03
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