Image courtesy of Scryfall.com
Multipliers, Mirrors, and Mastery: Dance of Many in Commander Multiplayer
Blue has a long love affair with cloning, copying, and carefully measured tempo, and Dance of Many leans into that romance with a flirtatious blink of inevitability. This Masters Edition III enchantment costs two mana and asks you to lean into the tempo game: when it enters, you create a token copy of a target non-token creature; when it leaves, you exile that token; when the token leaves, you sacrifice the enchantment; and at the start of your upkeep, you must pay UU or the aura goes away. In a multiplayer Commander table, that sequence plays out like a delicate dance—every step invites a new mirror, and every mirror hints at a more complex chorus of threats. In other words: it’s not just a single clone; it’s a chain that can swell into a flexible, ever-present engine. 🧙♂️🔥
Commander players know that multiplayer formats reward board presence, politics, and adaptable threats. Dance of Many shines in that arena because it doesn’t just duplicate a single creature—it can duplicate a creature that scales your plan, or a creature whose enters-the-battlefield ability snowballs when copied. The enchantment’s aura-based recursion means you’re incentivized to protect it with counterspells, removal, and ways to reset its lifespan without breaking your mana curve. In a table with three other players, recasting Dance of Many can become a recurring tempo shift—each upkeep requires a conscious decision about whether to invest UU to keep the engine alive or to wait for a moment of political leverage to push for a decisive play. 💎⚔️
Strategies that sing at the table
- Target the right non-token creature. Pick a creature with a powerful or cascading ETB, or one that benefits from entering tapped or attacking. Copying a critter with a strong enter-the-battlefield ability can generate a ripple effect on the board that your opponents will start calculating in real time. If the copied creature has a static ability or an anthem effect, that aura translates to the token as well, swelling your team’s power without needing to swing for extra damage immediately. 🎲
- Mind the upkeep cost. The need to pay UU each upkeep is both a feature and a hurdle. In a long multiplayer game, you’ll juggle mana rocks, wheel effects, and political arrangements to ensure you can maintain Dance of Many while you build toward a bigger payoff. This is blue’s favorite paradox—control the tempo and you’ll secure inevitability without tipping your hand too early. 🧙♂️
- Think token ecology. The token copy is itself a creature, and its presence can enable further clone or sac-out interactions. You can leverage token swarms in concert with blink effects (flicker spells or permanents) to re-trigger ETBs and push value repeatedly, especially if you’ve targeted creatures with recurring ETB lines. But remember: the token is exiled when the enchantment leaves battlefield, so you’re playing a fragile, high-payoff game that rewards precise timing. 🔮
- Pair with protection and draw. Blue leverages counterspells and protective bounce to keep the enchantment alive while you stack threats. Pairing Dance of Many with draw engines and card filtering helps you locate safe moments to swing with a crowd of copy-cat threats, turning small advantages into a blossoming board presence. 💧
- Synergize with big threats. Copying a legendary or game-ending creature can be both glorious and dangerous to manage in a four-player game. If you copy a popular finisher, you’ll reshape the table’s urgency—your opponents might pivot from racing to removing the enchantment before it becomes a pipeline for victory. The artful balance is in knowing when to press the advantage and when to fold into a control stance. 🧩
Design-wise, Dance of Many embodies a classic blue card’s fascination with replication and timing. It’s an evergreen example of how a seemingly simple effect—copy a non-token creature—can become a deeply strategic engine when placed in a format that thrives on interaction and politics. The art by Sandra Everingham captures the fluid imagination of blue magic, and the spell’s placement in Masters Edition III—then a nod to the classic “masters” era—speaks to the collector’s curiosity as well as the casual player’s nostalgia. The card’s rarity as uncommon doesn’t curb its potential; it actually invites clever play patterns that feel both iconic and surprisingly underplayed in many tables. 🗺️🎨
From the table to the shelf: a collector’s whisper
Beyond multiplayer play, Dance of Many embodies a design curiosity that appeals to collectors and builders alike. Its reprint in Masters Edition III marks it as a bridge between classic power and modern deck-building. The ability to copy a non-token creature with a token that is also a copy offers a tactile sense of “infinite potential” when you glimpse a mirror of your battlefield expanding with every turn. The card’s bright moments come not only from the tokens themselves but from the stories you tell at the table—how a single enchantment nudges a game toward a dramatic, shared crescendo. ⚡💎
As you blend this old-school blue engine into a modern Commander strategy, you’re reminded that the best decks aren’t just about raw power—they’re about tempo, resource management, and the thrill of watching plans click into place on a crowded board. And if you’re planning a late-night session with friends who love a good puzzle, Dance of Many gives you a compelling puzzle with a very tangible payoff when the tokens begin to stack up. 🧙♂️🔥
The shop moment: a practical footnote
Speaking of practical gear for long gaming sessions, a little comfort goes a long way between turns. If you’re looking to level up your desk setup for those marathon drafting nights or Commander marathons, consider picking up a Foot-shaped Ergonomic Memory Foam Mouse Pad with Wrist Rest. It’s the kind of thoughtful accessory that keeps you focused on the table, not the fatigue. And yes, it’s easy to justify as part of your MTG ritual—the more comfortable you are, the faster your mind can chase those tricky interactions. 🧙♂️🎲
Pro tip: your next shade of blue might be the moment you discover Dance of Many’s true potential. With the right table dynamics, that two-mana enchantment can become the ripple that shapes an unforgettable multiplayer experience. And when you pull it off, you’ll hear the table murmur: “Well played.”
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Dance of Many
When this enchantment enters, create a token that's a copy of target nontoken creature.
When this enchantment leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.
ID: 54d5d755-403a-4e81-837e-f516eb17e819
Oracle ID: 72e1a239-11a7-4dbe-b093-65d395e3ccc9
Multiverse IDs: 201253
Colors: U
Color Identity: U
Keywords:
Rarity: Uncommon
Released: 2009-09-07
Artist: Sandra Everingham
Frame: 1997
Border: black
EDHRec Rank: 14278
Penny Rank: 8905
Set: Masters Edition III (me3)
Collector #: 34
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- TIX: 0.04
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