Image courtesy of Scryfall.com
Name Semantics and Multicolor Identity in MTG: Marath, Will of the Wild
When you hear the blend of red, green, and white in a single card, you’re staring at a design space that invites bold, split-second decisions 🧙♂️🔥. Marath, Will of the Wild is a legendary creature — Elemental Beast that embodies not just raw power, but a promise: the more mana you pour into it, the more grain your plan can harvest on the battlefield. The name itself feels like a vow from a mythic guardian of the wild—Marath’s will is not constrained to a single mode of victory; it flexes with your resource pool and your board state 💎⚔️.
The mana cost is a tri-color rallying cry: {R}{G}{W}. That trio signals identification with red’s velocity, green’s growth, and white’s structure. In Commander 2013’s framework, that triple color identity is a deliberate invitation to build around synergy rather than rigid tempo. Marath’s color mix isn’t just about flashy spells; it’s about weaving a strategy that grows from the ground up—tactically expanding your battlefield with counters, then pivoting into big swings or even summoning an army of tokens when the moment calls for it 🎲🎨.
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — Put X +1/+1 counters on target creature. X can't be 0. Marath deals X damage to any target. X can't be 0. Create an X/X green Elemental creature token. X can't be 0.
That block of rules text is where the flavor and the math finally meet. You don’t get a fixed stat line that punishes you if you miscount; you get an evolving body that grows with your commitment. If you cast Marath for just enough to reach three +1/+1 counters, you’re looking at a 3/3 on entry that can immediately extend with a precise X-based burst. If you ramp into a larger X, you unlock a whole spectrum of options: pump a creature with a timely +X/+X, slice out X damage to threaten planeswalkers or a pesky blocker, or breathe life into a fresh army of green Elementals. The “X can’t be 0” caveat ensures you earn every ounce of value from your investment and prevents soft-locks that undercut the strategic punch the card aims to deliver 🧙♂️💥.
In terms of gameplay philosophy, Marath rewards multistep planning. You don’t just ramp and slam; you ramp, you evaluate the state of the board, and you choose the line that compels your table’s attention. Its three flexible modes make it a natural centerpiece for decks that want to pivot on a dime. A token-heavy build can snowball by turning mana into a proliferating army; a removal-forward plan can push a decisive burn or a lethal alpha strike; a control-leaning approach can pivot into a late-game advantage with a game-winning X payoff. The card’s tri-color foundation gives you a real toolbox, not a single hammer to swing at every problem 🧙♂️🔥.
The name semantics shine here as well. Marath feels like a veteran of many campaigns, a creature who has endured the grind of countless battles and learned to bend the wild will to the moment’s need. “Will of the Wild” isn’t just a catchy subtitle; it’s an expression of agency embedded in the card’s structure. You aren’t forced into a single outcome—rather, you’re trusted with a spectrum of outcomes that scale with your mana base. That sense of narrative agency is part of MTG’s enduring charm: a name that evokes myth, a design that embraces choice, and a play pattern that rewards anticipation as much as raw power 🧩🎲.
From a design and lore perspective, Marath sits at an interesting intersection. It’s a Commander 2013 print, a mythic rarity that anchored a flavorful three-color identity and a modular spell system in a single card. Tyler Jacobson’s art channels the primal energy of a three-colored elemental beast in motion, visually echoing the card’s mechanics: invest, unleash, and diversify your impact. It’s a reminder of how color pie design can be a storytelling tool as much as a mechanical one. In formats that welcome its rules—Commander and Legacy—Marath remains a distinctive option for players who want a flexible, scalable engine with a clear but evolving line of play 🌈🧭.
As you plan your collection or build table-ready decks, Marath is a compelling case study in how name semantics and mechanical design reinforce each other. The result is a card that feels both ancient and immediate: a creature whose will bends the wild into whichever form you need in the moment, a narrative touchstone that invites both nostalgia and clever new strategies. It’s the kind of card that makes you grin when you see the board—knowing a single X can redraw the map of the game 🧙♂️💎.
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Marath, Will of the Wild
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
{X}, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
ID: 57afa796-db46-45ff-91bd-f02922e5f33d
Oracle ID: fae87115-8749-4d25-a594-7139dd01a034
Multiverse IDs: 376404
TCGPlayer ID: 71520
Cardmarket ID: 264759
Colors: G, R, W
Color Identity: G, R, W
Keywords:
Rarity: Mythic
Released: 2013-11-01
Artist: Tyler Jacobson
Frame: 2003
Border: black
EDHRec Rank: 14356
Set: Commander 2013 (c13)
Collector #: 198
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.61
- EUR: 0.59
- TIX: 0.39
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