Detective's Phoenix: Comparing Similar MTG Keyword Abilities

Detective's Phoenix: Comparing Similar MTG Keyword Abilities

In TCG ·

Detective's Phoenix MTG card art from Modern Horizons 3

Image courtesy of Scryfall.com

Detective's Phoenix: Comparing Similar MTG Keyword Abilities

Red mana flickers with a mischievous spark in the way it trades raw power for clever tricks, and Modern Horizons 3 brings that signature spark to life with Detective's Phoenix. This rare from MH3 arrives as an Enchantment Creature — Phoenix that wears its cleverness on its beak. For {2}{R}, you get a nimble 3-mana creature that can swing with heat and speed, while its most distinctive feature—Bestow— invites you to experiment with auras, graveyards, and a little bit of budget-busting value. 🧙‍♂️🔥💎

The heart of the card is not just its stats or its flying body, but a design that leans into a family of keyword abilities that players frequently compare and contrast in draft and constructed play. Flying is the iconic evasive trait, letting a creature reliably bypass many blockers. Haste lets you strike quickly, sometimes catching an opponent off-guard before they can set up a defense. Bestow, however, is a more unconventional kid on the block: it changes how you cast an aura, where you can allocate it, and how you leverage your graveyard as a resource. Detective's Phoenix fuses these ideas into a single package, a high-velocity messenger that can buff other creatures or unleash its own impressive tempo when cast in the traditional way. ⚔️🎨

The Bestow mechanic in focus

Bestow is a spell-cost mechanic that originally appeared to blur the line between auras and creatures. Detective's Phoenix features Bestow—{R}, Collect evidence 6. The idea is simple in practice but rich in playground possibilities: to pay the Bestow cost, you must exile cards from your graveyard with total mana value 6 or greater, plus you pay the printed bestow cost of {R}. When you pay that cost, Detective's Phoenix can enchant a target creature, granting that enchanted creature the aura’s bonuses. In this case, the aura says: “Enchanted creature gets +2/+2 and has flying and haste.” You may cast this card from your graveyard using its bestow ability. It’s a clever mechanic that rewards graveyard interaction and rapid tempo swings. 🧭

Strategically, Bestow lets you do two powerful things in the same stack: you can buff a key attacker or blocker with the +2/+2 boost and grant flying and haste, enabling a surprise alpha strike or an immediate post-block push. The fact that you can also cast Detective's Phoenix normally as a 3/3 with flying when it’s on the battlefield—as a 2/2 with a thematic phoenix flavor—gives you flexibility in how you present your threats. The Collect evidence cost adds a salvageable, deck-thinning nuance: it nudges you toward a graveyard-centric plan, especially in red where rummaging for cards and reanimating value can feel tantalizingly explosive. 💥

Comparing similar keywords: Flying, Haste, and Bestow as a trio

Let’s line these up with similar mechanics you might see in other red or multicolored cards, so you can picture how Detective's Phoenix fits into a broader spectrum of strategies:

  • Flying vs. Reach or First Strike: Flying is a universal evasive staple that often decides trades in the air and opens doors for flying-enabled finishers. Reach, on the other hand, helps ground blockers fight flyers, while First Strike trades damage earlier. Detective's Phoenix doesn’t just have flying—its aura can grant flying to the enchanted creature, creating a layered threat: a buffed, evasive attacker or blocker that also benefits from haste. 🛡️
  • Haste vs. Ramp and Tap-out threats: Haste accelerates your offense, letting you jam in damage immediately instead of waiting a turn. In the context of Bestow, haste can move the buff to the battlefield fast, turning a potential stalemate into a scorching go-pass move.
  • Bestow vs. Equip: Both are ways to empower creatures, but Bestow is inherently flexible: it can be cast from the graveyard, creating a surprise turn with graveyard value. Equip, by contrast, is artifact-based and typically requires a creature to be attached; it’s predictable and consistent, but lacks the graveyard-reanimating drama. Detective's Phoenix blurs those lines by letting you cast an aura from the yard, then reaping the benefits on the battlefield as an aura or as its own body. It’s a design that nudges players toward timing the moment when your bestow cast becomes the turn-around engine. 🔧
  • Collect evidence as a resource engine: The Collect evidence piece is a distinct twist. It incentivizes you to exile cards from your graveyard to power the bestow cost, which in turn fuels the late-game potential of reanimation-heavy or graveyard-recycling builds. The red shell asks: how can we squeeze maximum tempo from the graveyard while still pressuring opponents? Detective's Phoenix answers with a spicy, tempo-rich toolkit. 💎

Practical deck-building notes

In practice, Detective's Phoenix shines in a red-tempo or midrange shell that embraces graveyard synergy. A typical game plan might involve dropping early fast threats, then using Bestow as a late-game spell to transfer a powerful aura onto a crucial creature, granting it flying and haste at the moment you need it most. The 2/2 body provides a baseline, but the aura’s +2/+2 boost and flying can turn a single attack into a game-ending onslaught. The fact that the enchanted creature gains both evasion and speed together with the buff makes this card a natural late-game finisher in a deck that wants to pressure every turn. 🧙‍♂️🔥

Beyond raw combat, Detective's Phoenix invites you to ponder timing and resource management. If you’ve milled or exiled enough cards to collect evidence reliably, you can chain Bestow plays in successive turns, creating a cascade of threats that opponents have to address one by one. It’s a classic red rhythm that leans into clever sequencing and the joy of making the graveyard feel like a second hand of spells. 🎲

Connecting to the wider MTG landscape

Detective's Phoenix is not merely a curiosity; it’s a nod to the way modern sets re-imagine old mechanics and pair them with new constraints to craft fresh decision points. The blend of a classic flying creature with a modern Bestow approach demonstrates how red can still surprise with tempo, while the Collect evidence requirement anchors the card in the graveyard economy. The design encourages players to value both battlefield presence and graveyard planning, two angles that MTG players have learned to love over years of play. ⚔️

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Detective's Phoenix

Detective's Phoenix

{2}{R}
Enchantment Creature — Phoenix

Bestow—{R}, Collect evidence 6. (To pay this bestow cost, pay {R} and exile cards with total mana value 6 or greater from your graveyard.)

Flying, haste

Enchanted creature gets +2/+2 and has flying and haste.

You may cast this card from your graveyard using its bestow ability.

ID: e2a01edd-dbc0-4ed4-b827-9b608290e9a1

Oracle ID: 52c3fe55-74ee-44cb-b62b-dc6c5dfdc33e

Multiverse IDs: 662268

TCGPlayer ID: 552322

Cardmarket ID: 771191

Colors: R

Color Identity: R

Keywords: Flying, Collect evidence, Haste, Bestow

Rarity: Rare

Released: 2024-06-14

Artist: Deruchenko Alexander

Frame: 2015

Border: black

EDHRec Rank: 9079

Penny Rank: 677

Set: Modern Horizons 3 (mh3)

Collector #: 116

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.35
  • USD_FOIL: 0.45
  • EUR: 0.83
  • EUR_FOIL: 1.49
  • TIX: 0.08
Last updated: 2025-11-18