Dimir Machinations: Top Commanders for Its Effect

Dimir Machinations: Top Commanders for Its Effect

In TCG ·

Dimir Machinations by Greg Staples from Ravnica: City of Guilds, a blue-black spell with Transmute flavor

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Dimir Machinations: Top Commanders for Its Effect

Dimir Machinations arrives like a quiet whisper from the guild halls of Ravnica: a cunningly economical black spell with a blue twist. For 2 generic and 1 black mana, you cast a sorcery that peerlessly digs at the top of a target player's library, offering you a chance to exile what matters and reorder what remains. Then, for Transmute {1}{B}{B}, you get a one-shot tutor to fetch a card of the same mana value from your library and add it to your hand. The elegance here is twofold: first, you bend an opponent’s deck-building tempo by peering at and pruning their library; second, you fetch a vital three-mana-value spell to keep your engine humming. It’s a quintessential Dimir pivot—subtle, surgical, and delightfully arcane 🧙‍♂️🔥. In Commander circles, where two-player quirks become four-player chess, Dimir Machinations shines brightest when paired with a commander that loves manipulation, misdirection, and a pinch of mill to pressure the table’s flow 💎⚔️.

In the EDH sandbox, the most effective way to leverage a spell like this is to lean into control and fragile, tempo-rich planning. The top-three-card look is a resource you can weaponize: you can exile threats you don’t want in your opponents’ hands, or skyrocket your own options by setting up precise draws. The Transmute ability expands your toolbox beyond a single spell: you’re not just playing IMMEDIATE disruption; you’re building a future-proof sequence that can fetch a crucial 3-mana card when the moment demands it. Transmute is a classic tutor mechanic that rewards thoughtful sequencing, not brute force; it’s the sort of design that rewards practice and patience, like tuning a fine instrument 🎲.

Choosing the right commander to helm this shell matters just as much as selecting the sideboard for a battlefield control match. When Dimir Machinations sits on the stack, you want a commander who values disruption, information control, and late-game resilience. Here are three classic pairings that consistently deliver, each tapping into a slightly different flavor of Dimir prowess:

Lazav, the Multifarious — The Shape-Changer Control

Lazav is the archetypal Dimir strategist: a shapeshifter who thrives on knowledge, deception, and opportunistic blows. With Lazav at the helm, you lean into a deck that uses information as a weapon and reinterprets threats as opportunities. Dimir Machinations plays beautifully here because the top-three reveal feeds Lazav’s own style of disruption—exiling key pieces and reordering the rest gives you a cleaner path to control the board while you set up a late-game threat. The Transmute clause becomes a flexible tutor that can fetch a 3-mana spell to circle back into your hand, rebooting your suite of answers or threats between turns 🧙‍♂️. Lazav decks often lean into surveil, fetch, and copy effects, turning Dimir Machinations into a lynchpin of tempo and inevitability, with a healthy dash of mill pressure to nudge opponents toward uncomfortable decisions.

Szadek, Lord of Secrets — The Prison-Tempo Intellect

Szadek is the quintessential control engine in blue-black memory; a master of secrets that thrives when the table is low on options and high on plan disruption. Pair Szadek with Dimir Machinations and you’re building a state-based puzzle: you reveal the top of a library, exile what isn’t essential, and force the rest to resolve under your schedule. The Transmute path remains a reliable hook to fetch a crucial 3-mana play—likely a removal spell, a counter, or a potent card draw that keeps the plan alive. Szadek’s inherent counter-magic, hand disruption, and graveyard awareness amplify Dimir Machinations by turning what would be a simple card-advantage moment into a multi-turn plan where each action tightens the noose around opposing approaches 💎⚔️. It’s control with a patient, meticulous smile—perfect for players who savor the slow burn 😏.

Oona, Queen of the Fae — The Doomsday Tempo Oracle

Oona, Queen of the Fae brings a different shade to the Dimir palette: token generation and cunning tempo, all wrapped in a blue-black aura. In a Machinations-driven build, Oona can accelerate the value of your top-deck play by shaping threats and drawing through the stack while Dimir Machinations sifts and reshuffles. The Transmute option can fetch a key 3-mana spell for a tempo swing or a clutch answer at just the right moment, while Oona’s power dynamic keeps pressure on opponents who misread the pace of the game. This pairing leans into the “control + inevitability” arc, where you slowly bleed opponents of traction while you assemble a spell-based engine that culminates in a decisive, well-timed move 🎨🎲.

Beyond the commanders, the deck’s story often hinges on the rhythm of mill, exile, and tutor. A Dimir Machinations shell benefits from cards that echo its philosophy: draw-discard tension, targeted removal, and graveyard-aware recursion. The card’s rarity—an uncommon from Ravnika: City of Guilds—hints at its focused utility rather than broad, explosive power. Even as an uncommon, the combination of look-and-exile plus Transmute offers a design space for players who relish planning ahead and reading the table like a book of secrets. In the collector’s world, the foil versions fetch a noticeable premium, but the core value remains in the engine’s reliability on the battlefield ✨🧩.

As you consider building or upgrading your Dimir Machinations deck, remember: the joy is in the balance between disruption and discovery. The card rewards you for thinking several steps ahead—envisioning not just what to exile now, but what to fetch later and how to leverage the three revealed cards into continuous advantage. And if you want a tactile reminder of your MTG passion while you draft or play, check out a custom mouse pad—full print, non-slip neoprene desk decor—that keeps your workspace as sharp as your playstyle. Mousepad as artifact, indeed 🖱️💎.

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Dimir Machinations

Dimir Machinations

{2}{B}
Sorcery

Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

ID: 14bfd72a-78c1-4167-89bf-ea1fccccd5b1

Oracle ID: cab67380-4e1a-4210-a98b-d2a21022b4b7

Multiverse IDs: 87981

TCGPlayer ID: 13255

Cardmarket ID: 13358

Colors: B

Color Identity: B

Keywords: Transmute

Rarity: Uncommon

Released: 2005-10-07

Artist: Greg Staples

Frame: 2003

Border: black

EDHRec Rank: 10794

Penny Rank: 4914

Set: Ravnica: City of Guilds (rav)

Collector #: 84

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 2.08
  • USD_FOIL: 6.21
  • EUR: 0.61
  • EUR_FOIL: 2.60
  • TIX: 0.03
Last updated: 2025-11-15