Image courtesy of Scryfall.com
Rarity, Value, and the Mythic Pull in Murders at Karlov Manor Commander
In the ever-expanding multiverse of MTG, rarity tiers do more than headline a card’s print run; they shape how players perceive power, collectability, and even what they’re willing to pay for a moment of glory on the battlefield. Duskana, the Rage Mother sits squarely in the mythic category of a Commander set, and that designation nudges both price and prestige in ways that casual players feel in their wallets and EDH decks alike 🧙♂️🔥. In Murders at Karlov Manor Commander (MKC), a tri-color legendary creature of bear lineage, rarity signals scarcity—the kind of card you’re less likely to stumble upon in a random draft and more likely to seek out in a long-term collection. The mythic tag also suggests a design intent: a centerpiece commander meant to steer a deck’s identity and strategy. ⚔️
The card’s mana cost is a bold {2}{R}{G}{W}, a five-mana commitment that demands ramp and mana-smoothing in multi-color boards. In EDH, tri-color legendaries are coveted for their flexibility and the avenue they open for unique combos. Duskana’s mechanical package reinforces that perception of value: it enters the battlefield with a card-drawing trigger tied to your creatures that have base power and toughness 2/2, and it punishes complacency by turning any 2/2 squad into a threat with a swing—+3/+3 for those attackers until end of turn. These two abilities together create a synergy loop that rewards players who sculpt a board state around 2/2 creatures. The result? A card that feels powerful in practice, which in turn nudges the market to treat it as a prized mythic rather than a mere rare. 💎
How rarity translates into perceived power and market value
Reality check: a card’s actual usefulness is not solely dictated by its rarity label, but rarity certainly colors expectation. Mythic cards like Duskana are often printed in limited quantities relative to rares, which can make foils and near-term reprints a touch more valuable—especially if the card has strong EDH play, a vibrant flavor profile, or standout artwork. Duskana’s artwork by Samuel Perin, its flavor line about a pale bear heralding ancient gods, and its triple-color identity all contribute to a sense of rarity’s aura: collectors want not just the power, but the story and the look. In MKC, the set’s Commander framing further cements rarity as a driver of long-tail value; players chase the mythic pull, not merely the card’s on-table effect. 🧙♂️
Consider the price levers you’ll see around a card like this. The official market data captures foil and non-foil variations, with foil versions often more collectible. For Duskana, the listed foil price hovers around modest numbers in its era—an encouraging sign for new collectors who want a showpiece commander without paying a premium typically reserved for older staples. In the broader market, that perception of value is amplified by EDH’s popularity and the card’s potential to anchor a multi-color theme deck that thrives on board-wide synergies and drama on every attack step. The triple-color identity also invites a level of “rationing” in decks, since you’ll be hunting for mana sources that reliably produce all three colors—an aspirational factor that fuels both build creativity and perceived scarcity. ⚔️
Practical gameplay angle: building around a mythic rarity with a 2/2 theme
Duskana’s entering-the-battlefield draw condition scales with the number of 2/2 creatures you control. That makes it a natural host for a board that tokenizes, tutors, or otherwise populates a cadre of small allies—and then rewards you for maintaining a critical mass. Deck builders often pair this approach with support creatures that carry interaction, creature buffs, or anthem effects to maximize the “on-attacking” trigger that grants +3/+3 to those 2/2s. In other words, the card’s mythic status isn’t just a badge—it’s a signal that the design expects you to lean into a big, memorable turn that pivotally swings the game. The rarity thus aligns with a playstyle that’s both thematic (Gruul-fired, primal power) and tactical (careful menace-building around 2/2 bodies). 🧙♂️🔥
“A pale bear shall herald the rise of the old gods.”
That flavor text sets a mood that mirrors rarity’s pull: an invitation to invest in a legendary presence whose mythic status feels earned through both narrative heft and mechanical punch. The lore—bear, Gruul prophecy, old gods—nudges players toward a deck that’s not shy about big, explosive turns and the glory of a decisive alpha strike. In practice, your 2/2 swarm becomes an engine for card-draw and battlefield disruption, while the aura of rarity makes the moment feel earned when you untap, swing, and watch your board turn into a tidal wave. 🎨
Collector culture and the triad of value
In the collector’s pit, three factors converge for a card like Duskana: rarity, utility in a beloved format (Commander), and the artful appeal of a story-driven piece. Rarity elevates the card’s “value story”—not just in dollars, but in how it’s discussed, traded, and showcased in sleeves and display shelves. The MKC set’s vibe—legendary creatures that blend wild power with flavorful lines—amplifies this effect. For fans who treat MTG as both game and gallery, a mythic like Duskana becomes a centerpiece that’s as much about mood and memory as it is about board state. And yes, foil versions give you that extra glint under the lights of a crowded kitchen-table tournament or a bustling local shop. ⚔️
Meanwhile, those who chase innovation in card design notice how a tri-color, multi-step effect package can influence set design philosophy—could other sets lean into similar “enter-the-battlefield draw” hooks combined with attacking boosts? The discussion around rarity thus threads through gameplay, economics, and the evolving language of MTG’s set development. This is the kind of card that makes you consider your next big build—perhaps a token-heavy, 2/2-centric strategy that can leverage Duskana’s enter-the-battlefield draw and its attack-time buff for a climactic finish 🧙♂️🎲.
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Duskana, the Rage Mother
When Duskana enters, draw a card for each creature you control with base power and toughness 2/2.
Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
ID: 31fa9d47-43d6-44b5-ab86-fc94a83eac26
Oracle ID: 68d97ebb-63f8-4795-bddb-03582e13b34d
Multiverse IDs: 649927
TCGPlayer ID: 535823
Cardmarket ID: 753227
Colors: G, R, W
Color Identity: G, R, W
Keywords:
Rarity: Mythic
Released: 2024-02-09
Artist: Samuel Perin
Frame: 2015
Border: black
EDHRec Rank: 9390
Set: Murders at Karlov Manor Commander (mkc)
Collector #: 5
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD_FOIL: 0.18
- EUR_FOIL: 0.31
- TIX: 0.35
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