Embeddings Drive Card Clustering: Grouping Similar MTG Cards with Culling Mark

Embeddings Drive Card Clustering: Grouping Similar MTG Cards with Culling Mark

In TCG ·

Culling Mark card art from MTG Born of the Gods

Image courtesy of Scryfall.com

How Embeddings Drive Card Clustering in MTG: A Case Study with Culling Mark

Embeddings are the quiet engine behind modern card analysis, turning a jumble of mana costs, types, and phrasing into a map you can navigate with your brain instead of a spreadsheet. In the world of Magic: The Gathering, a single green common like Culling Mark becomes a node in a much larger neighborhood of spell effects, combat tricks, and flavor lore. 🧙‍♂️ When you group cards not by name alone but by how they behave in games—how they interact with blockers, how they tilt the tempo of a turn, or how they fit into the flavor of a block—you start seeing patterns that help with deckbuilding, collection strategy, and even creative writing about the Multiverse. 🔥💎

Let’s anchor this with a concrete example from the Born of the Gods era. Culling Mark is a green sorcery with a modest mana cost of {2}{G} (CMC 3). Its oracle text—“Target creature blocks this turn if able.”—is deceptively simple, yet it quietly speaks a lot about green’s combat-centric philosophy. In the Theros block, green often leans into shaping combat and creature tempo, and Culling Mark fits that role as a value spell that can disrupt the opponent’s combat posture just long enough to swing a lane in your favor. The card’s rarity is common, and its artwork by Tomasz Jedruszek captures a hunter’s tension—a flavor that echoes the line, “Hunt without Nylea's leave and you may find yourself the next quarry.” 🏹

From an embeddings perspective, Culling Mark sits at an interesting intersection of features. Its color identity is green, placing it in a family of cards oriented toward growth, stomping beats, and sometimes punishing aggression with well-timed defensive plays. Its type line—Sorcery—places it in the realm of one-off spells that shape the board immediately on resolution, rather than ongoing plans from a permanent. The ability to force a block is a classic “combat manipulation” affordance that shows up in various forms across sets, whether as a direct forcing spell or a trick tied to a specific tempo window. When clustering, these traits help group it with other “block-enforcement” or “combat-control” spells, regardless of color, while still preserving color-specific tendencies for green. ⚔️

Flavor is more than flavor text here. The line about hunting under Nylea’s leave underscores green’s kinship with nature’s order and the peril of unchecked predation. In clustering terms, that flavor becomes a keyword-like signal that nudges embeddings toward “nature-driven tempo” cards, even if the mechanical fingerprint is modest.

In practical terms, embedding-driven grouping can illuminate how a card like Culling Mark compares to other green spells that interact with combat. For example, consider how Culling Mark contrasts with combat tricks that buff a creature or spells that remove blockers. While those cards might share a color or rarity, their impact on the flow of a game differs: this spell is situationally aggressive, punishing often overzealous attackers by forcing blockers, while not delivering a immediate power swing on its own. That subtle difference is precisely what clustering aims to capture—so you can reason about deck archetypes, such as midrange green or mono-green stax-like tempo, through a consistent feature lens. 🧙‍♂️💡

For collectors and players, Culling Mark also illustrates how embedding-informed insights translate to value signals. The card sits as a common with a foil option, and its price data—roughly a few cents in non-foil form and a modest premium for foils—reflects both supply and the lasting appeal of budget green spells that quietly shape games. The set, Born of the Gods (BNG), is a mid-era expansion in the Theros block, and the card’s placement within that ecosystem helps explain both its mechanical identity and its collectible standing. The art—signature Tomasz Jedruszek—adds a point of interest for those who track card art as part of the hobby, a reminder that aesthetics often accompany mechanical memory in embeddings. 🎨

When we talk about grouping similar cards, we’re not just stacking data points; we’re constructing a narrative. Embeddings let us see how a single spell—from a modest green common to the broader mosaic of tempo-oriented combat cards—fits into a family with shared behaviors. You’ll find that cards that share a “block this turn” or “combat-control” fingerprint tend to co-cluster, even if their colors diverge. The practical upshot is a more intuitive approach to deck design: you recognize the levers green tries to pull and you sculpt your strategy around tempo, reach, and removal timing. It’s about making the abstract idea of “green interaction” feel concrete on the playmat. 🔎🗺️

In the broader practice of card analytics, this is where the fusion of lore, art, and data shines. The Born of the Gods era is beloved for its mythic flavor and distinct prototypical spells, which makes it an excellent test bed for clustering that respects both mechanical identity and narrative resonance. If you’re curious about more examples from across sets and formats, the five connected articles below are a good starting point for exploring how people discuss branding, stats, and creative deck-building across games and media. 🧙‍♂️🎲

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Culling Mark

Culling Mark

{2}{G}
Sorcery

Target creature blocks this turn if able.

Hunt without Nylea's leave and you may find yourself the next quarry.

ID: d4c45eda-9f00-4b40-b91d-0ed00151923c

Oracle ID: 0cb7f468-070a-463c-b00c-16db3421d16a

Multiverse IDs: 378492

TCGPlayer ID: 79099

Cardmarket ID: 265892

Colors: G

Color Identity: G

Keywords:

Rarity: Common

Released: 2014-02-07

Artist: Tomasz Jedruszek

Frame: 2003

Border: black

EDHRec Rank: 26948

Set: Born of the Gods (bng)

Collector #: 120

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.03
  • USD_FOIL: 0.50
  • EUR: 0.04
  • EUR_FOIL: 0.10
  • TIX: 0.04
Last updated: 2025-11-15