Image courtesy of Scryfall.com
Color, Mood, and the New Nightmares
Magic fans know that lighting isn’t just for ambience; it’s a language. In Duskmourn: House of Horror, the collaboration between art direction and color theory gives the game a cinematic pulse. Fear of Infinity embodies a deliberate blue-black aura: cool, calculating blue paired with the shadowy pragmatism of black. Priced at 3 mana for a 2/2 flyer with lifelink, it’s not merely a stats play—it's a mood piece. The enchantment creature can fly, delivering elegant evasive pressure, while lifelink ties your life total directly to your battlefield rhythm. The catch? this Nightmare cannot block, which isn’t a limitation so much as a narrative choice: it’s a specter you fear to confront head-on, so you keep it aloft and work the shadows elsewhere. 🧙♂️🔥
Beyond the raw numbers, the card’s color identity threads a broader story: blue’s control and card economy, stitched with black’s recursion and graveyard gravity. The art and flavor text reinforce a nocturnal aesthetic—moody, intimate, and just a touch claustrophobic. The line “There are some nightmares so terrible, you're never truly rid of them.” isn’t just a marketing hook; it’s a credo for deckbuilders who chase the thrill of replays and inevitability. The ability to recur Fear of Infinity from the graveyard, via its Eerie trigger, turns a one-time threat into a lasting haunting you can redeploy as the game unfolds. 🎨🎲
Shadowed recursion: the Eerie engine
Fear of Infinity’s Eerie clause is where the mood becomes mechanics. “Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand.” The phrasing invites a deck built around enchantments and the Duskmourn “Rooms” mechanic, a thematic chamber-empowerment system that rewards careful timing and board presence. With this setup, you’re not just playing a single threat; you’re maintaining a haunting presence that can loop back to hand and re-enter the battlefield with momentum. It’s the card-game version of a ghost returning after a candle flickers—unseen, then suddenly front and center again. 👻
Deckplay and strategy: weaving color, enchantments, and rooms
- Enchantment-rich shells: Since the card’s trigger hinges on enchantment entry, leaning into a deck that frequently casts enchantments—auras, global auras, and other enchantment creatures—amplifies value. Keep a steady stream of enchantments landing on your turn to feed the Eerie loop and keep Fear of Infinity perched in the air where it belongs.
- Room mastery: Fully unlocking a Room isn’t just flavor; it’s a functional milestone. Rooms often generate ongoing benefits or unlock protective and offensive options. When you pair Fear of Infinity with Room-based effects, you create a recursion engine that’s hard to silence—your graveyard becomes a waiting room for your threats. ⚔️
- Blue-black tempo and value: Blue’s card draw and counterplay, plus black’s disruption and graveyard resilience, let you shape the tempo of the game. Fear of Infinity can swing in as a late-game threat while you control important spells, reroute threats, and set up favorable trades. The lifelink helps you stabilize as you push for inevitability. 💎
- Protect the apparition: Because the creature can’t block, you’ll want to shield it with timely removal or backup threats so you can keep pressure without exposing it to combat that would ruin the lifelink engine. This is where your play area becomes a stage: you control the lighting, the tempo, and the moment your Nightmare returns from the grave once more. 🎭
Art, lore, and the broader mythos
Fear of Infinity lands in a set steeped in gothic horror and intimate dread. The artwork by Fernando Falcone captures a twilight silhouette—the kind of image that makes you squint and lean in, wondering what you’d do if you stepped through the frame. The uncommon rarity, with its foil and nonfoil finishes, invites collectors to appreciate the nuances of Duskmourn’s design language. The flavor text isn’t just mood; it’s a reminder that some fears aren’t conquered by a single victory. They persist, echoing through graves and rooms alike, a sentiment MTG artists chase when they craft rooms that feel almost like characters themselves. 🔮
There are some nightmares so terrible, you're never truly rid of them.
Collector’s note: value and accessibility
As a foil-friendly uncommon from the Duskmourn: House of Horror expansion, Fear of Infinity sits in a tier that’s approachable for players who value recursion and thematic play. Its mana cost aligns neatly with multi-color strategies that favor tempo and midrange control. If you’re chasing the dream of a self-sustaining engine—where your graveyard becomes your safety deposit box—this card is a delightful centerpiece. Current market figures reflect modest value, but the real reward is in how often you get to relive that moment when you draw it back into hand and swing again with a newly forged threat. 🧙♂️💎
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Fear of Infinity
Flying, lifelink
This creature can't block.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand.
ID: 81756844-c642-406f-842d-35c1e404fec0
Oracle ID: 018327d1-a3ba-4912-9c88-f0f0c54a1750
Multiverse IDs: 673619
TCGPlayer ID: 576895
Cardmarket ID: 786846
Colors: B, U
Color Identity: B, U
Keywords: Flying, Lifelink, Eerie
Rarity: Uncommon
Released: 2024-09-27
Artist: Fernando Falcone
Frame: 2015
Border: black
EDHRec Rank: 12202
Set: Duskmourn: House of Horror (dsk)
Collector #: 214
Legalities
- Standard — legal
- Future — legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — legal
- Brawl — legal
- Alchemy — legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.07
- USD_FOIL: 0.10
- EUR: 0.11
- EUR_FOIL: 0.26
- TIX: 0.03
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