Everlasting Torment and the Global Currency Shifts in MTG Trade

Everlasting Torment and the Global Currency Shifts in MTG Trade

In TCG ·

Everlasting Torment card art from MTG

Image courtesy of Scryfall.com

Banknotes, Blocks, and Wither: Currency Shifts Meet MTG Trade

Global markets wobble, coins rise and fall, and the price of a single booster box can swing like a hedge fund on a caffeine rush 🧭. In the world of Magic: The Gathering, those same currents ripple through what players value, trade, and chase across continents. The card you’re seeing here—an enchantment steeped in dual-colored chaos—serves as a vivid metaphor for how currency fluctuations shape trading in a tight, global magic economy 🔥. When exchange rates shift, so do budgets for decks, shipping costs, and even how much you’re willing to pay for a rare staple on the secondary market. The connection between economics and a game of strategy is not merely abstract; it’s a living, breathing dynamic that every commander player feels in their card pool and your local store’s shelves 🧙‍♂️.

Take a closer look at the card itself, and you’ll hear the economics of conflict whispering through the wording. Everlasting Torment costs a modest {2}{B/R}, a hybrid mana identity that mirrors real-world volatility: two mana of which both black and red share a stake in the outcome. It’s a rare enchantment from Commander 2016, printed in the c16 set with the artful touch of Richard Kane Ferguson. Its text is blunt and businesslike: players can’t gain life, damage can’t be prevented, and all damage is dealt as though its source had wither. In practical terms, that means lifegain strategies—the kind that often form the backbone of long, drawn-out games—are blunt instruments under its shadow. And since wither turns damage into -1/-1 counters for creatures, the board takes on a scarred ledger where every point of damage carries long-term, accumulating implications 🧪.

What this card teaches about strategy and value

Everlasting Torment is not a one-trick pony. It quietly reshapes the battlefield by removing two powerful levers many decks rely on: life gain and damage prevention. It’s an anchor against decks that lean on draining life or spongy defenses, and it punishes decks that rely on buffing or preventing damage to keep a fragile plan alive. In a format defined by speed and resilience, this enchantment enforces a slower, more deliberate tempo. It also forces players to reconsider how they protect their threats or pivot when a well-timed block becomes a liability—because damage might be landing in the form of counters rather than raw life loss 💎⚔️.

  • Mana cost and color identity: {2}{B/R} gives you a hybrid identity, a beacon for both black’s resourceful disruption and red’s aggressive pace. It’s a reminder that volatility can come from many directions at once.
  • Rarity and reprint history: Rare in Commander 2016, a set designed for multi-player shenanigans and grand strategies. The card’s presence as a reprint underlines how powerful and enduring its mechanics can be in casual to competitive EDH circles.
  • Core mechanics: “Players can’t gain life,” “Damage can’t be prevented,” and “All damage is dealt as though its source had wither.” These lines combine to create a cautionary tale for life-centric decks and a playground for counterplay with -1/-1 counters.
  • Flavor and flavor text: “When night fell, the plane itself was scarred.” The art and flavor fuse gloom with inevitability—an apt parallel to market downturns where the horizon tightens and skeletons in the ledger come to light 🧙‍♂️🎨.
  • Collector’s and play-value: While not foil, the nonfoil version remains accessible for many players, and its strong EDH applications keep it a conversation piece in budget-conscious but moodful decks 🔥.

In practice, you’ll want to deploy this enchantment in ways that stress-test lifegain and resilience. Pair it with removal-heavy metagames, or weave it into decks that want to hamstring fierce life-swinging strategies while gobbling advantage from your own incremental synergies. The card’s dual-black-and-red identity dovetails neatly with a suite of sacrifice, disruption, and inevitability tools, letting you push a plan forward even as your opponents escalate their tempers and their threats ⚔️. And if you’re a collector who enjoys the intersection of art, rarity, and competitive edge, the c16 iteration provides a tidy footprint in a Commander-focused binder—where a single enchantment can tilt the narrative of an entire multiplayer session 🎲.

From a market perspective, Everlasting Torment has demonstrated that a well-timed reprint in a popular format can keep it within reach for players who value the card for both play and collection. Its price reflects a balance between functional strength and the evergreen reality of EDH demand. While not the rapacious peak of some chase rares, the card’s enduring relevance—paired with a striking, night-scarred flavor—ensures it remains a staple for those who love the tension between life totals and board presence. As with any investment in the MTG economy, keep an eye on print runs, rotation, and the broader shifts in the secondary market; currency fluctuations can subtly affect what you’re comfortable paying for a seat at the table 🧭💼.

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Everlasting Torment

Everlasting Torment

{2}{B/R}
Enchantment

Players can't gain life.

Damage can't be prevented.

All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

When night fell, the plane itself was scarred.

ID: 28f857d3-661b-45cd-a8d3-65b9ac0a34c8

Oracle ID: de41081e-713c-4005-90f7-65d9426208f1

Multiverse IDs: 420850

TCGPlayer ID: 124501

Cardmarket ID: 293729

Colors: B, R

Color Identity: B, R

Keywords:

Rarity: Rare

Released: 2016-11-11

Artist: Richard Kane Ferguson

Frame: 2015

Border: black

EDHRec Rank: 12215

Penny Rank: 5632

Set: Commander 2016 (c16)

Collector #: 233

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 2.70
  • EUR: 1.53
Last updated: 2025-11-16