Flame Blitz Across Formats: Measuring Burn in Standard, Modern, Commander

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Flame Blitz MTG card art by Colin Boyer

Image courtesy of Scryfall.com

Flame Blitz Across Formats: Measuring Burn in Modern, Commander, and Beyond

Red magic in MTG is often about speed, pressure, and the occasional rogue trick that tilts the board just enough to spark a victory. Flame Blitz embodies that spirit in a compact, upside-down-knuckle-duster way. An Enchantment from Modern Horizons 2, it costs a single red mana and carries a cycling ability that rewards you with a card when you want to tilt the board state in your favor. Its most dramatic line, though, is what happens at the end of your turn: five damage to every planeswalker. That little clause can swing multi-player games, spark tense standoffs in Commander, and shape how Modern decks think about protecting or pressuring walkers. Pretty spicy for a card that wears red's heroism on its sleeve 🧙‍♂️🔥💎.

At the beginning of your end step, this enchantment deals 5 damage to each planeswalker. Cycling {2} — Discard this card: Draw a card. Flavor text: “Blast it, not again!”

Flame Blitz sits at the crossroads of tempo, card advantage, and targeted inevitability. Its Cycling mechanic gives you a route to draw a card if the board is crowded or if you simply want to smooth out a draw that misses the right spells. The cycling cost of {2} is a fair price for a late-game card draw, especially in formats where red burn has to compete with steadfast removal and heavy topdecks. The flavor line hints at a caster who’s tired of the same old flame-retardant tricks, and the art underlines that sense of raw, impulsive power that red magic embodies 🔥⚔️.

Modern: tempo, resilience, and walker-wrecking potential

In Modern, Flame Blitz is legal and finds its place in decks that prize fast pressure and planeswalker combat leverage. While most Modern burn strategies aim to push faces and dismantle the opponent quickly, Flame Blitz angles for a broader impact when walkers are deployed—whether it’s a control shell stacking planeswalkers or an attrition deck that uses walkers as finishers. The end-step ping to all planeswalkers can erase stalled plans, especially when paired with removal that clears threats before the end step or with recursion that brings back threats for another round. You’re not just throwing a cheap red cantrip; you’re delivering a delayed, global punish that punishes heavy board presence while keeping a steady line of card advantage through cycling. It’s not about a single blow; it’s about turning a walker-based board state into a liability for your opponents while you refill your hand with tempo plays 🧙‍♂️🎲.

Commander: multi-player burn that can swing a table

In EDH, you’ll often see planeswalkers in abundance across a table, and five damage to all walkers at end step can culminate in dramatic comebacks or sudden power shifts. Flame Blitz encourages players to weigh the risk of leaving walkers unattended and the reward of forcing opponents to manage multiple loyalty counters across a single maintenance trigger. The Cycling ability adds a layer of independent value: even if you only draw a card and don’t need a burn spell immediately, you’re still sculpting your hand for later rounds. In a format famous for its long games and big board states, Flame Blitz provides a “soft reset” of sorts—punishing walkers’ loyalty while offering you a potential resource at the cost of a card, which in EDH can be a meaningful exchange in the late game 💎🎨.

Flavor, lore, and the art of pressure

The card’s flavor text, “Blast it, not again!” encapsulates that moment of recognition when a spell’s effect would have been perfect—except you’re forcing opponents to react to five-point burn that stacks across a board full of walkers. Colin Boyer’s artwork captures the shock and heat of a spell finding its mark, a reminder that red is about turning the heat up on the battlefield. This is a card that marries aggressive tempo with a dash of control—exactly the kind of hybrid that keeps Modern, EDH players on their toes. And yes, the art alone is a reason to sleeve Flame Blitz in foil or nonfoil; the flavor pops in person, even as the numbers whisper a more practical story about board state and efficiency 🧙‍♂️⚔️.

Price, accessibility, and collector notes

From a collector’s and player’s perspective, Flame Blitz sits in a sweet spot for casual and semi-competitive play. Its rarity is uncommon, and the card’s price tends to be approachable in both foil and nonfoil forms. In digital and paper play alike, it’s a pleasant surprise to find a tool that isn’t a one-trick pony but a card with ongoing relevance across formats. The Modern Horizons 2 era brought several clever red tricks to the table, and Flame Blitz remains a vivid reminder that even a simple color-coded spell can influence multi-format psychology and deck-building choices 🔥🧙‍♂️.

Cross-format strategy takeaway

Across formats, the core value proposition of Flame Blitz is the deliberate pressure on planeswalkers combined with a reliable cycle option for card selection. In Modern, it’s a flexible top-deck that can punish a walker-laden opponent and help you stabilize. In Commander, it functions as a strategic accelerant for multi-player dynamics, potentially turning a walker-centric board into a race to survive your next end step. The card’s cost, timing, and damage profile invite thoughtful play—don’t just cast it because you can; cast it because you want to steer the game toward an environment where walkers become liabilities more than engines of advantage. And if you’re balancing multi-format interest, this is the kind of card that makes you rethink how much you rely on direct damage to win and how much you rely on stall-and-burst tactics to outpace fixed answers 🧭🎲.

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Flame Blitz

Flame Blitz

{R}
Enchantment

At the beginning of your end step, this enchantment deals 5 damage to each planeswalker.

Cycling {2} ({2}, Discard this card: Draw a card.)

"Blast it, not again!"

ID: a93c6ba8-666b-4c05-8137-8ffa1d5d928b

Oracle ID: 817eb91a-e3b4-40c3-9a6e-e4d0387e0f4f

Multiverse IDs: 522200

TCGPlayer ID: 240056

Cardmarket ID: 566620

Colors: R

Color Identity: R

Keywords: Cycling

Rarity: Uncommon

Released: 2021-06-18

Artist: Colin Boyer

Frame: 2015

Border: black

EDHRec Rank: 16935

Penny Rank: 5910

Set: Modern Horizons 2 (mh2)

Collector #: 124

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.07
  • USD_FOIL: 0.18
  • EUR: 0.09
  • EUR_FOIL: 0.40
  • TIX: 0.03
Last updated: 2025-11-14