Image courtesy of Scryfall.com
Foreshadowing in Innistrad Lore: The Case of Second Guess
Gothic nights, whispering shadows, and a stack of spells that unfolds like a spellbound novella—Innistrad’s lore has always thrived on foreshadowing. The blue instant from Avacyn Restored, Second Guess, is a perfect little lens into how set-wide storytelling hints at larger arcs even as players jockey for tempo at the kitchen-table level. With a mana cost of {1}{U} and the instant-speed capability to Counter target spell that’s the second spell cast this turn, this card embodies a theme you feel in the set’s narrative fabric: there’s more happening beneath the surface than the current move would suggest. 🧙♂️
If you’ve ever piloted a control shell on Innistrad-adjacent boards, you already know the thrill of timing your disruptions just right. Second Guess rewards those exact moments when an opponent strings together two spells in the same turn—and then punishes the follow-through by throwing a wrench in their plans. It’s a microcosm of the set’s broader foreshadowing: the world is watching for misdirection, and the true threat often arrives not with a roar, but with a well-timed counterspell that foretells a larger arc of consequence. In games and in lore, anticipation is a kind of premonition—and AVR loves to plant those seeds. 🔥🎲
The flavor text on the card—“I see where you’re going with that. I don’t like it.” —Dierk, geistmage—reads like a wink from the geist faction that threads through Innistrad’s haunted politics. Dierk’s wary line foreshadows a recurring pattern: the intelligences of the geist refuse to be merely reactive. They congregate around plans and counterplans, nudging mortal decisions toward outcomes they’d rather not see. This isn’t just flavor; it’s a foreshadowing engine. The set’s ongoing tension between human resolve and undead cunning grows sharper as the cards knit together stories of manipulation, deception, and the uneasy alliance between mortals and spirits. ⚔️
“I see where you’re going with that. I don’t like it.” —Dierk, geistmage
In the wider Avacyn Restored storyline, Avacyn’s presence is a beacon against the capricious horrors of the night—yet the narrative consistently reminds us that even a guardian angel can be subject to unforeseen consequences. The Second Guess card frames blue’s role within this drama: a disciplined, anticipatory force that seeks to preempt the second strike, the second spell, the second wave of danger. It’s not merely about countering a single spell; it’s about reading the board’s implied commitments and the implied commitments of the set’s cast. The art direction by Karl Kopinski—dark, dynamic, and almost painterly—emphasizes the moment’s tension, a frozen breath before a twist in the story. The piece invites you to ask: what second spell is lurking behind the curtain, and what will happen when the table finally reveals it? 🎨💎
Historically, AVR’s lore leans into foreshadowing as a storytelling tool: whispers of the emblems of faith, the tremors after Avacyn’s rally, and the restless dead’s hints of a larger conspiracy. Second Guess is a neat micro-example of that technique in card form. The set’s use of illusions, transformations, and the ever-present question of who truly controls events on Innistrad create a feast for lore-focused players who savor “what’s next?” moments. The card’s existence—a blue, uncommon instant—also hints at the era’s tempo-oriented control strategies, encouraging players to save a critical counter for the exact moment when a plan becomes a narrative beat rather than a single play. 🧙♂️🎲
For collectors and lore enthusiasts, even a small card like Second Guess offers a doorway into the larger ecosystem. The foil version, alongside the nonfoil, mirrors AVR’s motif of duality: not only do you see two spells behind the surface in gameplay, you also glimpse two sides of Innistrad’s soul—the bright, protective angelic order and the sly, calculating geist presence that mutters about “second chances” behind the scenes. If you’re chasing color-balanced decks or hunting for a tasteful display piece, Kopinski’s work on AVR continues to reward careful study of card art, flavor cues, and the careful footprints left by foreshadowing across a block. ⚔️🧭
In practice, Second Guess can anchor a diverse blue shell, offering a reliable answer when the first counterspell is already spent or when the board state demands a precise, late-game interruption. It’s a reminder that AVR’s narrative isn’t just about big creatures and flashy angels; it’s about the quiet, cunning reads that let control players shape outcomes. The set’s storylines reward readers who notice how early cards plant ideas that blossom in later blocks—foreshadowing that makes every card a tiny breadcrumb on a grand quest. And while you’re evaluating the past and present of Innistrad’s wards and wards, you might as well enjoy the ride with a few well-timed counters and a good, dark cup of coffee. 🧙♂️🎲
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Second Guess
Counter target spell that's the second spell cast this turn.
ID: 0d22d093-8e89-4d54-ac04-14c8759de3ea
Oracle ID: b036eac6-60db-48ca-b6e1-b42afac959bd
Multiverse IDs: 240063
TCGPlayer ID: 58895
Cardmarket ID: 254640
Colors: U
Color Identity: U
Keywords:
Rarity: Uncommon
Released: 2012-05-04
Artist: Karl Kopinski
Frame: 2003
Border: black
EDHRec Rank: 24633
Penny Rank: 15098
Set: Avacyn Restored (avr)
Collector #: 74
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.03
- USD_FOIL: 0.12
- EUR: 0.08
- EUR_FOIL: 0.23
- TIX: 0.03
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