Image courtesy of Scryfall.com
Goretusk Firebeast and the math of creature combat
Goretusk Firebeast is a red creature from Judgment with a characteristically bold price tag: {5}{R} for a 2/2 that comes with an immediate, noncombat payoff. 🧙♂️🔥 Its ETB trigger—“When this creature enters, it deals 4 damage to target player or planeswalker”—turns a plain old 2/2 into a tempo tool that can pressure a planeswalker or burn the opponent while you set up your board. The card’s mana cost and color identity place it squarely in red’s wheelhouse: big, splashy effects, high risk, and a dash of flashy drama. ⚔️💎
On the battlefield, the Firebeast is a creature that trades off raw efficiency for impact. Its 5 generic red mana cost yields a 6-cost behemoth that arrives as a 2/2, asking you to weigh the immediate value of a 4-damage ping against the longer-term math of a red board presence. In Limited, the card can swing games on the spot if you’ve lined up the burn with just the right turn. In older formats, its flavor of “pay big to make a big pawn” echoes the era’s red archetypes, where splashy plays and tempo swings defined the package. 🧙♂️🎨
Let’s talk about the combat math. A 2/2 creature attacks or blocks like a baseline; red’s power often relies on spell-based reach, not just brute force. The ETB 4-damage ability creates a noncombat damage layer that can remove a problematic planeswalker, finish off a wounded opponent, or force a decision before combat even begins. This means you can set up a scenario where your opponent’s life total or their defense hinges on what you choose to target when the Firebeast enters. It’s a classic example of how a creature’s noncombat effect can tilt the odds before the first swing. 🔥🧭
Consider a few concrete lines of play. If your opponent is at 10 life and you cast Goretusk Firebeast, you could target them directly to drop them to 6 life (assuming no blockers in the way), while the beast lands as a 2/2 that’s primed to race or trade in combat next turn. If instead they control a top-tier Planeswalker, you can prioritize removing a threat with the 4-damage ping and then continue pressure with your board presence. The combination of 4-damage burn with a sturdy body broadens red’s options in one turn: either finish a stubborn foe or threaten two outcomes—burn and beat—at once. ⚔️🎲
But the math isn’t always kind. A 2/2 is not a stall engine; a bigger blocker or a removal spell can swing the balance and reduce the value of the Firebeast if you can’t follow up. The real strength lies in timing and the synergy with other red spells. If you have another way to push damage, or if your opponent’s life total is a ticking clock, the ETB ability magnifies your reach beyond the creature’s power and toughness. In long games, you’ll want to pair Firebeast with burn spells or anthem-like effects to maximize the return on investment. And yes, patience matters: you can’t attack with it the moment you cast it if you’re on the same turn, but leaving up a plan to leverage the ETB damage can create a surprising edge in the next combat phase. 🧙♂️🔥
Flavor text reminder: “As a youth, Kamahl took one for a pet. His hair has yet to grow back.” That line, tucked into Judgment’s frame, hints at a world where beasts and sparks of reckless bravery collide—a fitting lens for a card that trades a big, flashy effect for a timid body. The lore adds a wink to the card’s red-hot identity: power, risk, and a little chaos in the margins. ⚔️💎
From a design perspective, Goretusk Firebeast embodies the era’s approach to big enter-the-battlefield effects with modest body stats. It’s a reminder that MTG’s best cards aren’t always the ones that win on a single number; they’re the ones that tilt the battlefield at the exact moment you need it. Judgment’s art direction and flavor still feel classic, and the card’s rarity as a common in a set with a wide variety of strategies makes it a fun pickup for nostalgia-focused brews. If you’re revisiting Judgment or building red burn-light decks, this creature is a neat historical knot in the tapestry. 🎨🧙♂️
For fans who love the tactile experience of collecting, the card’s nonfoil and foil variants give collectors something to chase—whether you’re chasing the burn or chasing that sweet 2/2 body that came with a 4-power nudge. And as you reminisce about the set’s mana curve, it’s fun to imagine how a 2002 design like this would slot into modern timelines—where tempo, reach, and removal all collide in thrilling ways. 🔥💎
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Goretusk Firebeast
When this creature enters, it deals 4 damage to target player or planeswalker.
ID: 9919d2dd-d6a1-4d45-b6aa-227ed05d7051
Oracle ID: 853ce64f-50b4-49a6-9aa3-f07b11cd8b69
Multiverse IDs: 34917
TCGPlayer ID: 10251
Cardmarket ID: 2217
Colors: R
Color Identity: R
Keywords:
Rarity: Common
Released: 2002-05-27
Artist: Keith Garletts
Frame: 1997
Border: black
EDHRec Rank: 27914
Penny Rank: 16015
Set: Judgment (jud)
Collector #: 91
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.09
- USD_FOIL: 0.44
- EUR: 0.06
- EUR_FOIL: 0.56
- TIX: 0.06
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