Hidden Combos with Lesser-Known Cards for Furnace of Rath

Hidden Combos with Lesser-Known Cards for Furnace of Rath

In TCG ·

Furnace of Rath MTG card art: blazing red furnace of apocalypse

Image courtesy of Scryfall.com

Hidden Combos for Furnace of Rath: Lesser-Known Red Cards

Red decks love big, splashy plays, but Furnace of Rath invites a different kind of drama: damage amplification that hinges on clever, offbeat inclusions rather than the obvious, headline-grabbing finishers. This rare enchantment from Planechase (set type: planechase) costs {1}{R}{R}{R} and belongs to the red color identity. Its flavor text—“The furnace awaits the next master who would stoke the fires of apocalypse.”—isn’t just poetry; it’s a dare to dig into the margins of the metagame. When a source would deal damage to a permanent or player, Rath doubles that damage. That simple rule opens doors to surprising, edge-case blowouts and some artful mischief 🧙‍♂️🔥💎⚔️.

What makes Furnace of Rath so interesting is not just the raw number-crunching, but how it reshapes interactions with other red or multi-color cards that care about damage, or about damage dealt to opponents and their permanents. If you like brewing on the edge, this card is a gateway to hidden synergy that doesn’t require you to assemble a chapbook of known turbo combos. Let’s walk through a few lesser-known cards that shine when Rath is on the battlefield, along with practical framing for Commander and casual kitchen-table plays 🧙‍♂️🎲.

Three lesser-known red cards worth pairing with Furnace of Rath

  • Repercussion — This enchantment says that whenever a creature is dealt damage, Repercussion deals that much damage to that creature’s controller. When Furnace of Rath doubles the damage that would be dealt to creatures (and to any player), Repercussion blossoms into a powerful punishment engine. Picture a board wipe that not only clears your foes’ boards but also prompts a cascade of pings to their life totals—potentially crippling multiple opponents in a single turn. It’s a classic example of how a humble sidekick card becomes a marquee finisher under the right spell-slinging conditions 🧙‍♂️💥.
  • Dictate of the Twin Gods — A true “doubling of damage” partner, this blue-red hybrid enchantment (commonly cited in red-heavy decks) states that if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that target instead. When Rath is out, the damage from any source your team controls can be amplified across two replacement effects, often resulting in quadruple damage on the same event. It’s not a one-card win, but in a carefully tuned list it can create devastating, math-y scrambles that feel like you’ve rewritten the rules for a moment 🔥⚡.
  • Impact Tremors — A spicy, token-friendly enchantment that punishes creature creation with a ping to opponents. With Furnace on the field, the damage Tremors would deal is doubled, and if you add other damage doublers or a mass removal that hits many creatures, you’re in for a dramatic sequence of taps, sighs, and laughter as your opponents witness their board evaporate in a shower of red-hot sparks. It’s not the flashiest card in red, but it thrives in Rath-enabled setups where every creature entering the battlefield multiplies the heat you’re packing 🔥🎲.

And while we’re talking red, a few crowd-pleasers that aren’t “hidden” by nature still shine in Rath shells, especially when you weave in classic mass-damage spells. Blasphemous Act, for instance, is the textbook example of a big-spread board wipe that becomes a ruthless finisher when Rath doubles the damage that would be dealt to every creature. The resulting plays can swing the tides in a heartbeat, and the flavor of red’s reckless bravado is on full display 🧨🎨.

Beyond the math, there’s a flavor to these combos: the red mage learning to respect timing, the look of horror on opponents’ faces as a single spell spawns a cascade of consequences, and the playful edge of turning a “just another board wipe” into a calculated, fireworks-filled moment. Furnace of Rath invites you to think about damage as a resource, not just a hazard, and it rewards players who can thread risk with reward. In the thick of a Commander game, Rath’s presence often forces a new calculus for opponents—do they swing wide, hold back, or pivot to a different plan entirely? 🧙‍♂️💎

As an artifact of design, Furnace of Rath demonstrates how a single replacement effect can ripple outward, changing how other damage-based cards interact with the world. The interplay with lesser-known red cards, as well as the more familiar mass-damage spells, reveals a design space that emphasizes timing, replacement effects, and the joy of discovering small synergies that can yield outsized results. If you’re chasing those “what if” moments in your playgroup, this is a cartridge you’ll want to keep loaded in your red deck’s engine room 🎨⚔️.

For builders and collectors alike, the card’s Planechase roots, its rarity as a rare enchantment, and its enduring presence in modern and legacy formats (where applicable) make Furnace of Rath a staple for exploration—whether you’re on the hunt for dramatic board states or just want a chat-starting centerpiece in a red-heavy strategy. The lore and flavor line up with the dramatic visuals, and the card’s impact on gameplay remains a touchstone for how to design interactions that feel both clever and brutal.

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Furnace of Rath

Furnace of Rath

{1}{R}{R}{R}
Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

ID: d7f0e720-3c32-4040-b663-7f99ad5bc810

Oracle ID: 68715465-6cf9-4006-87e9-31f227fe9ed3

Multiverse IDs: 205268

TCGPlayer ID: 37369

Cardmarket ID: 21610

Colors: R

Color Identity: R

Keywords:

Rarity: Rare

Released: 2009-09-04

Artist: John Matson

Frame: 2003

Border: black

EDHRec Rank: 4338

Penny Rank: 7540

Set: Planechase (hop)

Collector #: 55

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • USD: 5.60
  • EUR: 2.89
  • TIX: 0.67
Last updated: 2025-11-15