Image courtesy of Scryfall.com
High-Fives, Haste, and the Unstable Approach to Plane Culture
Magic: The Gathering has always loved a good cultural moment on its many planes, from the solemn politics of Tarkir to the grim glory of Ravnica's guilds. But few cards lean into social dynamics with the gleeful audacity of a red creature from the set that revels in mischief and experiments: a creature that cheekily turns a real-world interaction into in-game leverage. This red Elemental Horror—an imposing 5/4 for {5}{R}—arrives with a striking if tongue-in-cheek promise: when it enters the battlefield, you must ask a person outside the game to high-five you. If they won’t, the creature roars into haste until end of turn. It’s a moment that’s equal parts combat tempo and social dare, a microcosm of Unstable’s playful ethos 🧙♂️🔥.
Picture the scene: you drop this hulking figure onto the board, the energy shifts, and suddenly the game becomes a shared performance piece. The high-five mechanic is not just a gimmick; it’s a permission slip to nudge your table into a more interactive, improv-friendly space. If you succeed in convincing a fellow player—or even a judge, a passerby, or your own cat—that you deserve a high-five, you unlock the full offensive potential of the turn: your creature may swing with haste and break through for damage you earned with nothing more than a social nudge. If misfortune steals the moment, the card’s haste still arrives, leaving you a spicy tempo play that keeps the board lively and the nerves buzzing. In Unstable’s spirit, risk creates a story, and stories are currency on this particular plane 💎⚔️.
From a gameplay design perspective, the card leans into red’s love of speed and surprise—though here the speed is martial, the surprise is social. The mana commitment is substantial—five generic and one red, a nod to the deck-building appetite of red’s heavier spells—yet the payoff sits in a single, unforgettable moment. It’s not about a flawless combo or a towering late-game threat; it’s about the memory made when someone physically participates in the game’s drama. And in a set where the borders between tabletop play and theatrical performance blur, that memory can be enough to tilt the culture of your local playgroup toward happier chaos 🎨🎲.
The Unstable experience is also embedded in its distinctive design language. The card resides in a silver-bordered universe, a signal that invites players to embrace jokey rulings, unpredictable outcomes, and a wink at the mechanics themselves. The watermark reads League of Dastardly Doom, a subtle reminder that this plane rewards the bold and the playful. Flavor text—“Give me . . . some skin.”—lands like a punchline in a stand-up routine, underscoring the card’s social objective as much as its mechanical one. In a world that often treats MtG as a pure tactical sport, this card invites players to treat the game as a social experiment with stakes and stakes that are all in good fun 🧙♂️💎.
Collectors often celebrate Unstable for its art, humor, and the way it pushes players to rethink what counts as “play”—and this card is a prime example. The illustration by Jesper Ejsing carries the painterly energy you’d expect from a creature so confident in its own swagger. The foil and nonfoil finishes give collectors a choice: the nonfoil captures the quirky charm of the moment, while the foil glints with a mischievous gleam that echoes the card’s bright-red menace. The practical reality, though, is that this is a laid-back pick for casual tables, not a staple of competitive formats. For many players, the joy rests in the story you tell around the table as much as in the damage on the board 🔥.
In terms of plane culture, you can imagine a circle of players on this plane building traditions around the high-five ritual. A friendly nudge becomes a cultural artifact—a euphoric handshake that signals shared energy, good humor, and a willingness to be in the moment. The card teaches a small lesson about consent and participation in a game that loves to break the fourth wall. It’s also a gentle reminder that on certain planes, life isn’t just about who draws what land or executes which spell; it’s about the energy you generate together when a card asks you to connect with someone outside the game. That social contract is a rare and valuable thing in any gaming community 🧠🔥.
As a design artifact, this card also showcases how Unstable integrates practical limitations with creative flair. Its mana cost ensures you approach it with intent, and its power/toughness gives it staying power on-curve when you manage to spark that moment of participation. The lesson for players is as much about social atmosphere as it is about combat math: the plane culture thrives when players feel engaged beyond the cards in front of them, and a single high-five can become a legend in a local playgroup. It’s a reminder that humor can be a strategic tool, not just a mood-lightener, when used thoughtfully and with consent 🧙♂️⚔️.
And for fans who love the little details—the watermark, the bling of the foil, the quirky flavor—the card becomes a touching artifact of Unstable’s mission: to celebrate magic’s whimsy while inviting us to participate in it in personal, memorable ways. If you’re looking to tell a story at your table, this red giant offers a prompt: what happens when a game requires you to reach out and connect in the real world? The answer, as often with Unstable, is delightfully unpredictable 🔥🎨.
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It That Gets Left Hanging
When this creature enters, ask a person outside the game to high-five you. If they won't, this creature gains haste until end of turn.
ID: c1131b87-8e59-47e7-a760-848a455c82b0
Oracle ID: c4c853de-bf18-458a-af32-936b865a2a86
Multiverse IDs: 439478
TCGPlayer ID: 153077
Cardmarket ID: 313933
Colors: R
Color Identity: R
Keywords:
Rarity: Common
Released: 2017-12-08
Artist: Jesper Ejsing
Frame: 2015
Border: silver
Set: Unstable (ust)
Collector #: 89
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — not_legal
- Pauper — not_legal
- Vintage — not_legal
- Penny — not_legal
- Commander — not_legal
- Oathbreaker — not_legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — not_legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.08
- USD_FOIL: 0.31
- EUR: 0.03
- EUR_FOIL: 0.20
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