How to Use Infested Deepslate in Datapacks

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How to Use Infested Deepslate in Datapacks

Infested deepslate is more than a pretty block in your worlds it is a flexible tool for map makers and datapack designers. In vanilla realms this block carries a subtle bite of danger but in datapacks it opens up creative pathways for puzzles traps and responsive environments. If you are building adventure maps or server events this block helps you craft experiences that feel authentic while staying fully programmable.

Datapacks give players a chance to customize behavior with little friction. Infested deepslate becomes a reliable component you can place test and react to. Its unique block state axis lets you assign orientation driven outcomes to patterns and sequences. That makes it perfect for directional puzzles mazes and door mechanisms that update when a block is rotated or aligned in a certain way.

Understanding the block data

  • Block identification infested_deepslate
  • Hardness 1.5
  • Resistance 0.75
  • Stack size 64
  • Diggable true
  • Material mineable plus pickaxe required
  • Transparency false
  • Light emission 0
  • Light filter 15
  • Default state 27647
  • State range min 27646 to max 27648
  • States axis with three values x y z
  • Drops none
  • Bounding box block

Datapack use cases

  • Puzzle components that rely on block orientation axis to unlock a mechanism
  • Directional doors or secret passages that depend on the axis value of placed blocks
  • Trap corridors where stepping on or breaking infested blocks triggers a scripted event
  • Custom loot or rewards synchronized with a pattern of infested blocks rather than random drops
  • Structural design elements in adventure maps that hint at a hidden logic

Practical ideas to get started

Begin with a simple concept such as a secret door that opens when a 3 by 3 grid of infested deepslate is aligned along a chosen axis. Use a datapack function to test the axis state of each block in the grid and if every block matches the required axis value the door opens and a message is shown to the player. This approach keeps the logic approachable while illustrating how the axis property can influence behavior in a compact map.

Another idea is to create a puzzle that changes based on how the blocks are oriented. For example a chest guarded by a set of infested blocks that only becomes accessible when the axis values are set to a specific arrangement. You can trigger a summon or a treasure drop through a function once the condition is satisfied.

Remember that infested deepslate does not drop items on its own in the data provided. Use your datapack to create a companion reward system that fires when conditions are met. This separation between block state and reward gives you precise control over pacing and challenge without relying on vanilla drops alone 🧱

Plan a small datapack workflow

  • Decide on a puzzle or mechanic that uses axis state as a trigger
  • Create a function that checks blocks in a region for their axis values
  • Link the check to an action such as opening a door or spawning a reward
  • Test with different axis configurations to ensure reliability
  • Document the datapack so players understand how to interact with the puzzle
Tip for map authors You can layer axis based logic with other block types to build richer room designs and more varied sequences without needing complex redstone contraptions

What to name and how to structure your datapack

Begin with a clean namespace for your pack such as data/puzzlemaster/functions and place a main function that handles the event listeners. Use separate functions for setup tests and reward delivery. Keeping logic modular makes it easier to expand your puzzles later on while keeping compatibility across versions that support block state tests.

Related reads

Looking for more ideas on how datapacks can enhance gameplay with block state features This is just the start Infested Deepslate offers a clean canvas for interactive experiences that reward curiosity and systematic design

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