Image courtesy of Scryfall.com
Windcaller Aven and the Subtle Math of Flying
Blue has always thrived on tempo, card advantage, and the kind of big-picture planning that makes the opponent's blockers sweat. Windcaller Aven is a prime example of how a single card can tilt the battlefield by bending the math of combat in your favor. With a stat line that reads 4/3 for a hefty six mana, a proven evasion option in Flying, and a built-in cycling engine, this Bird Wizard from Commander Masters invites you to rethink what “fair” means at the combat table 🧙♂️🔥💎.
Card profile at a glance
- Mana cost: {4}{U}{U}
- Type: Creature — Bird Wizard
- Power/Toughness: 4/3
- Abilities: Flying; Cycling {U} (Discard this card: Draw a card). When you cycle this card, target creature gains flying until end of turn.
- Set / Rarity: Commander Masters (cmm), common
- Flavor text: "Every cry lifts her allies toward the thunder." — a line that hints at the synergy between voice, momentum, and the skies 🌀
At first glance, Windcaller Aven sits in blue’s lane of tempo and evasion. The printed mana cost, {4}{U}{U}, challenges you to weigh how many turns you’ll need to invest before your plan pays off. But the card’s real sweetness lies in how it can manipulate combat math in real time. With Flying, Aven ignores most ground blockers, letting you threaten damage when your opponent wants to keep a foothold on the ground. And when you cycle for {U}, you don’t just draw a card—you also set up a temporary upgrade to a teammate: a creature gains flying until the end of the turn. That’s a two-for-one in the most blue way possible 🪶✨.
How the math shifts on the battlefield
Combat in Magic rarely reduces to a single attribute. It’s a dance of power, one-toughness math, and what your opponents decide to block. Windcaller Aven enters the fray as a capable beater that can threaten through most ground boards, thanks to its 4 power and flying. If you attack a typical 3/4 or 4/4 ground creature, Aven often lands the damage and still has a vulnerable, but survivable, 1 damage marked on the way back. That survivability matters in attrition-heavy games where blue’s longer- term plan needs to stay intact 🧙♂️⚔️.
Now consider the cycling ability. Paying {U} to discard Windcaller Aven to draw a card is a classic blue tempo move. But the kicker is the encounter-ready effect: when you cycle, you target a creature to gain flying until end of turn. This means you can temporarily push a non-evasive creature into the air, turning a situation where an opponent planned to block your ground force into a moment where you punch through with an alpha strike. Suddenly, your board’s total damage output can spike, and the blockers that looked solid just a turn ago become assets you traded for tempo and card advantage 🧙♂️🎯.
In practical terms, Windcaller Aven enables two broad lines of play. First, you can use it as a reliable evasive beater, attacking into open air and forcing unfavorable blocks. Second, you can set up a tactical flying grant to another creature for a single combat phase—often the round you need to push a player from threat to threat-done. The nuance here is timing: the flying grant lasts until end of turn, so you want to coordinate with other blue or tempo spells to maximize damage while keeping your life total intact. The flavor of this card—its wind-born call to action—reads as a rally cry: lift those allies toward the thunder ⚡️🪶.
Deck-building notes and play patterns
Windcaller Aven slots smoothly into tempo and control shells that want reliable card draw and evasive pressure. In Commander formats, it can pair with other blue flyers to create aerial pressure that’s tough to block without overcommitting. Pair it with creatures that benefit from evasion or those that have utility when unblockable—like a token swarm or a creature with even more powerful tempo tools. The common rarity is a practical head-snap in a world of shinier foils, but its cheap access to flying-enabling cycles makes it a valuable multi-purpose role player in long games where every card draw counts 🧠🎲.
The flavor of the set—Commander Masters—leans into reunions of powerful color pie care and schoolyard-level trickery; Windcaller Aven embodies blue’s desire to outthink the battlefield while letting its creatures soar. The art by Uriah Voth and the card’s descriptor text remind us that the sky isn’t just where birds fly; it’s where strategies take wing. If you’re building a blue-centric team that enjoys blurring the lines between hand and board, this Avian avatar is a reliable, versatile piece that won’t burnout your wallet but will spark a few memorable moment—especially when you surprise your opponent with a last-second flying surprise 🧙♂️🎨.
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Windcaller Aven
Flying
Cycling {U} ({U}, Discard this card: Draw a card.)
When you cycle this card, target creature gains flying until end of turn.
ID: d4f1e538-9e68-4481-9bd6-3d37e20645f2
Oracle ID: 1da1aa95-b587-4bc3-8bc1-7daa1fc33f00
Multiverse IDs: 622741
TCGPlayer ID: 507261
Cardmarket ID: 723575
Colors: U
Color Identity: U
Keywords: Flying, Cycling
Rarity: Common
Released: 2023-08-04
Artist: Uriah Voth
Frame: 2015
Border: black
EDHRec Rank: 12946
Penny Rank: 7812
Set: Commander Masters (cmm)
Collector #: 133
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.05
- USD_FOIL: 0.23
- EUR: 0.15
- EUR_FOIL: 0.14
- TIX: 0.04
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