Image courtesy of Scryfall.com
Human-Time Lord Meta-Crisis: Community-Driven Deck Archetypes
What makes a card shine isn’t just its printed text, but how a community improvises around it. Human-Time Lord Meta-Crisis, a planar phenomenon from the Doctor Who Commander set, invites players to choreograph time and tokens in ways that feel delightfully collaborative and a little chaotic 🧙♂️. With a zero-mana, colorless entry that slaps both players with a pair of timing-based choices, this card becomes a social engine as much as a mechanical one. It’s the sort of card that sparks goofy group chats about who gets to copy whom and which mythical creature should be the “second creature” we buff. If you’re hunting for community-driven archetypes, this is a catalyst for playful brews that look as much like parlor tricks as they do serious strats 🔥💎.
Copycat kingdoms: the token mirror that everyone controls
The core twist is elegant and deliciously chaotic: when you encounter Human-Time Lord Meta-Crisis, each player chooses one or two creatures they control. You then get a token copy of the first creature (non-legendary), plus, if you chose a second, your token is buffed by +1/+1 counters equal to that creature’s power. In a multiplayer setting, that means you’re not just duplicating threats—you’re negotiating which tools you’re turning into duplicates and how big they become. Communities have embraced “copycat” shells that lean on ETB value, loot-after-death shenanigans, or repeatable utility triggers. It’s a dance of consent, absurd board states, and a little friendly chaos, all wrapped in a Doctor Who wrinkle 🧙♂️🎲.
First creature focus: the non-legendary echo chamber
A clever line of builds centers on selecting a legendary creature as the first option, which then yields a copy that isn’t legendary. That subtle distinction unlocks board states that would otherwise clash with the legendary rule. In practice, you might copy a legendary behemoth with a powerful enter-the-battlefield effect, then let a second creature’s power-based counters inflate the token while leaving the original on watch. This creates a dynamic where your board presence surges with multiple, non-legendary copies of once-legendary powerhouses—an evocative nod to time-loop storytelling where past forms reappear in new, non-legendary guises ⚔️. It invites audacious plays like pairing with mana-less engines or interaction-heavy creatures that you wouldn’t normally run in a non-legendary-dense list.
Power calculus: the second creature’s power as a scaling dial
The second creature chosen becomes the token’s power-boost dial. The more you lean into beefy creatures or power-rich ETB elements, the more dramatic your token army grows. Community brewers often pair this with creatures that either stack power quickly or grant temporary buffs that survive the token’s creation. Think of a scenario where a low-cost, high-impact threat is your first pick and a towering behemoth provides the second pick’s power. The tokens arrive oversized, turning early boards into “how many 3/3s do you want?” moments. The randomness of no-mana-cost timing is tamed by careful theme picks: you’re not playing pure randomness; you’re curating a time-lordly toolkit that grows with each encounter 🔥💎.
Multiplayer flair: diplomacy, tempo, and potholes all at once
In a table with three or more players, the phenomenon becomes a tabletop negotiation engine. Tokens that copy a friend’s creature can lead to shared objectives—you protect the copy, your ally benefits from it, and the other opponent must decide how to respond to the cascading buffs. This isn’t just a power spike; it’s a social contract with a dash of friendly rivalry. The communal flavor shines when you sponsor “token-allocation” conversations, joking about who gets the biggest copy and who earns bragging rights for hosting the most ridiculous board state. The net effect is a deck that emphasizes interaction, not just raw numbers 🧙♂️🎨.
Budget, theme, and collector’s mood: accessibility with a twist
Despite the Doctor Who tie-in and its standard-issue Commander vibe, the card’s common rarity and colorless identity keep it accessible to casual brewers and budget-minded players. It doesn’t demand dual lands or exotic staples to shine; rather, it asks you to lean into clever creature choices, buff synergies, and a little mind-gamemanship. Community-driven lists often lean into creature-rich maindecks with utility options that people already own—think engines that care about non-legendary copies, triggers that reward copy-paste plays, and buff vectors that scale nicely with multiple tokens. The result is a playful, durable archetype that you can tune for your local meta without breaking the bank 🧙♂️⚔️.
“Time isn’t just a line; with Meta-Crisis, time becomes a circle of tokens, buffs, and table-talk.”
In the end, Human-Time Lord Meta-Crisis invites us to reframe what a “copy” means in Commander and how a single, enigmatic phenomenon can spark a community around shared jokes, clever math, and a little time-bending whimsy. It’s a card that celebrates the artist’s brushstrokes on the board—the tokens aren’t just duplicates; they’re narrative devices, each one a tiny, non-legendary echo of a moment in the game that you and your friends justож wrote together 🧙♂️💎.
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Human-Time Lord Meta-Crisis
When you encounter Human—Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose. (Then planeswalk away from this phenomenon.)
ID: f5def75a-f511-42e8-a652-7de4abfbd968
Oracle ID: 96e26369-ae5d-4a77-adaa-d34b25af076f
Multiverse IDs: 634263
TCGPlayer ID: 519473
Colors:
Color Identity:
Keywords:
Rarity: Common
Released: 2023-10-13
Artist: Elizabeth Peiró
Frame: 2015
Border: black
Set: Doctor Who (who)
Collector #: 585
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — not_legal
- Pauper — not_legal
- Vintage — not_legal
- Penny — not_legal
- Commander — not_legal
- Oathbreaker — not_legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — not_legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.47
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