Image courtesy of Scryfall.com
Shifting Midgame Tempo with Kasla, the Broken Halo
When Kasla, the Broken Halo lands on the battlefield in a Commander game, you’re not just playing a chunky flyer with three colors—it’s a deliberate tempo play that can rework the pace of the whole match 🧙♂️. With a mana cost of {3}{U}{R}{W} and the powerful Convoke ability, Kasla lets you bend the curve to your will, turning your board presence into a resource engine. This is a card built for the long game and the mid-game sprint all at once 🔥.
Kasla is a Legendary Creature — Angel Ally with a stat line that shouts about staying power: 5 power and 4 toughness, flying, vigilance, and haste. Those keywords aren’t just flavor; they’re a toolkit. Flying lets Kasla threaten planeswalkers and fragile boards, vigilance keeps her attacking safely while you lean into noncombat spells, and haste accelerates the moment you drop her into a tempo-rich moment. The real trick, though, is Convokes, which lets your creatures help pay Kasla’s cost. In practice, this means you can deploy Kasla earlier than you could with pure mana, or you can pay part of the cost with your on-board creatures as a tempo-dense surprise. In a multiplayer setting, that flexibility is gold dust 💎.
Here’s where the midgame tempo shift comes into play: “Whenever you cast another spell that has convoke, scry 2, then draw a card.” Each convoked spell triggers a fresh sight-line on the top of your deck and refills your hand with real options. The wheel turns as you sequence threats and draw into answers, stepping through your deck with deliberate speed. In practice, you can chain convoked spells to generate a cascade of card selection and board presence, all while Kasla herself chips in with a direct offensive threat. That confluence of scry, draw, and creature-based cost reduction reshapes the tempo, letting you dictate when the opponent must commit resources—and when you get to replenish your own grip 🧙♂️⚔️.
Tip from the trenches: use early turns to deploy a couple of cheap threats or tapped-out blockers, then drop Kasla with convoked support. The moment you cast a spell with convoke, you’re not only paying for the spell; you’re reshaping the top of your library and drawing into live answers or threats. It’s tempo magic with a splash of god-king timing.
Kasla’s mana cost is deliberately multi-colored, pulling in blue, red, and white. That tri-color identity supports a broad spectrum of tools: controlling answers from blue, aggressive accelerants from red, and resilience from white. In a well-built Kasla deck, you’ll look to maximize Convoked casts that chain into further card advantage. The result is a midgame where the floor is solid—your draws are cleaner, your scry lines more purposeful, and your board presence tougher to answer. And let’s be honest: the art’s halo radiates a promise of clarity in the chaos of a late-night game—definitely a halo you want in your corner 🎨.
From a design perspective, Kasla emphasizes a core MTG principle: tempo is a resource as real as mana. The Convoked ability effectively reduces the mana you need to invest each time you cast a spell that has convoke, because you’re paying with creatures as part of the cost. That’s a clever, elegant reminder that tempo often travels hand in hand with board state and card flow. In Commander, where long games often hinge on incremental advantage, Kasla’s presence can be the hinge that tips the scale when your opponent least expects it 🧙♂️💥.
In terms of value, Kasla’s rarity is mythic, and she’s part of the March of the Machine Commander set. Illustrations by Martina Fačková bring a vivid, otherworldly feel to the card, matching the aura of a legendary Angel Ally who can turn a sprint into a marathon. While on the market she’s not prohibitively expensive—Scryfall lists her around a few quarters in USD—her real value lies in how she reshapes the posture of a deck and the decisions your opponents must make after every convoked spell. It’s the little details—scrying two, drawing a card, the extra tempo—that stack up to create a genuinely satisfying gameplay loop that feels both modern and nostalgically MTG 🎲.
For players aiming to build around Kasla, think about pairing her with other convoke-centric or spell-duel themes. Creatures that can tap for colorless mana or provide additional utility when convoked—alongside cheap threats that pressure early points in the game—help maximize the tempo engine. Don’t sleep on protection and removal to ensure Kasla can stay on board to generate continued value; tempo is fragile, but with a careful suite of answers and a ready-to-turn-late-game plan, Kasla becomes a centerpiece that supports your entire game plan 🔥.
As with many modern MTG conversations, Kasla invites a broader reflection on how tempo cards function in EDH and crafted 60-card formats alike. You’ll notice the synergy between artful design, strategic depth, and collectible appeal all converging in a single card that can surprise seasoned players as much as new ones. If you’re hunting for a memorable, math-heavy tempo engine with real, tangible advantage—Kasla, the Broken Halo is a compelling beacon in a multiverse of choice 🧙♂️🎨.
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Kasla, the Broken Halo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.
ID: a209bda2-f0bf-4417-94f9-b73eff0b4217
Oracle ID: b2d4ce3c-00b1-4a72-b652-4c129475080f
Multiverse IDs: 612007
TCGPlayer ID: 490353
Cardmarket ID: 705440
Colors: R, U, W
Color Identity: R, U, W
Keywords: Scry, Flying, Vigilance, Haste, Convoke
Rarity: Mythic
Released: 2023-04-21
Artist: Martina Fačková
Frame: 2015
Border: black
EDHRec Rank: 12114
Set: March of the Machine Commander (moc)
Collector #: 4
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.26
- USD_FOIL: 0.26
- EUR: 0.29
- EUR_FOIL: 0.29
- TIX: 2.00
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