Image courtesy of Scryfall.com
Fixing the Mana in a Black-leaning Two-Color Build
If you’ve brewed around Revenge of Ravens, you’re likely chasing a deck that thrives on its lifegain swing and punishing combat triggers. This uncommon enchantment from Throne of Eldraine costs 3 generic and one black mana ({3}{B}), and it leans into a classic Orzhov-esque feel: you gain resilience as your opponents lose life when their creatures crash into you or your planeswalkers. The card’s flavor—tied to Syr Tasdale’s uneasy bargain with Ygretta—reminds us that in the world of MTG, every life total swing matters as much as every land drop. 🧙♂️🔥💎⚔️ In a two-color shell built around black, mana fixing isn’t just about hitting your spells on curve; it’s about ensuring you can deploy defense, lifegain, and threats in the same turn. Let’s explore practical paths to smooth, reliable mana that supports this color pair while keeping the engine humming for those dramatic life swings. 🎨🎲
A quick look at Revenge of Ravens and its role in the stack
Revenge of Ravens is a pure color fix for black that shines in decks looking to control combat and leverage life totals. Its trigger—“Whenever a creature attacks you or a planeswalker you control, that creature’s controller loses 1 life and you gain 1 life”—turns every attack into a potential tax and lifegain moment. In practice, you’re building a deck that thrives with a steady mana base, because you want to respond to aggressive starts with timely removal, start building a life buffer, and still deploy things like Orzhov-leaning payoffs or ambitions late game. The mana base that supports this pair should be steady, predictable, and polite to black’s needs, ensuring you can pivot from defense to offense as the game evolves. 🧙♂️
Flavor note: the tale behind the card—Syr Tasdale’s demand that he never see the witch Ygretta again, and the familiars’ quick work to grant that wish—reads like a cautionary fable about life totals: every decision can tilt the scale. That sensibility translates neatly into a mana base that preserves your options as threats arrive. 🔥
Mana-fixing foundations for a black-led two-color pair
- Fetch lands and dual lands (e.g., fetch basics to grab the right color and dependable duals) are your best friends. They accelerate black while ensuring you can fetch the second color when a critical spell arrives. Pairing black with blue for control, Orzhov with white for lifegain, or black with green for grindy value becomes far more reliable when your mana sources can consistently supply the exact color you need on turn three or four.
- Shock lands and taplands provide immediate access to both colors, at a cost, but they keep your early turns flexible. In a two-color shell, you’ll often want a balance of tempo and stability, and shock lands let you curve out while still hitting your key spells like Revenge of Ravens when the battlefield demands it.
- Check lands and utility lands help you stay on color while avoiding crippling mana hazards. If you’re leaning into a more controlling or lifegain-focused strategy, having lands that come into play untapped when you have the right mana is a quiet but essential advantage.
- Foundation of mana rocks such as Sol Ring, Signets, and other color-fixing accelerants can bridge the early turns. While they don’t “fix” colors in the strict sense, they smooth your mana curve and ensure you can deploy Revenge of Ravens plus any early defense or removal without missing land drops.
- Colorless land sources with fixing—lands like Fabled passages or related fetch-tutors in the two-color space—enable you to dig toward your second color when you need it most, turning potential color-screw moments into manageable tempo plays. 🧙♂️
Pair-specific paths: practical takes for common black-led duos
- Black-White (Orzhov) often centers life gain, aristocrat synergies, and draining effects. A solid mana base combines duals that fetch white or black on demand with check lands that enter untapped if you can pay attention to your life total. This pairing thrives on slow, steady development; Revenge of Ravens adds a defensive lifegain tier that makes your swings punishing for opponents while you stabilize the board.
- Black-Blue (Dimir) leans into disruption plus card advantage. The mana base benefits from dual lands that provide black and blue reliably, augmented by fetches to sculpt your hand and keep pressure on opponents. Your early game can leverage removal and counterplay while Ravens shoes in on life totals as the game advances.
- Black-Green (Golgari) embraces graveyard value and resilience. A mix of black and green mana sources, plus fixing spells that fetch basic lands or color-shift into the right color, supports a longer grind. Revenge of Ravens’ lifegain swing becomes more potent against attrition strategies, letting you claw back life while your graveyard engine refuels your threats.
- Black-Red (Rakdos) trades in heavy tempo and the occasional blitz of aggression. With dependable fixing to hit both colors, you can deploy early removal and mid-game haymakers, then pivot into Ravens’ life-tax to tilt the battlefield in your favor as the game enters its late stages.
In all these pairings, the core aim is steady early defense, reliable mana, and a late-game or mid-game payoff that leverages life swings. Revenge of Ravens thrives in environments where you can weather a rough early board and push back with timely lifegain and life-loss taxation on your foes. The card’s mana value of four is a fair cost for the defense and payoff you’ll reap as the board evolves—especially when you stack compatible mana sources that ensure you aren’t stuck with a drawn-out sequence of tapped lands. 🧩💎
Beyond raw mana, consider interactions with other lifegain or life-based payoff engines. The card’s lifegain triggers can stabilize your position as you deploy more threats, and the life-loss component can dampen aggressive decks that rely on pressuring your life total. The synergy is subtle, but in the right shell, it creates a resilient spine for your strategy—one that rewards patient planning as much as bold combat moves. 🧙♂️🎲
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Revenge of Ravens
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
ID: 3474289a-193e-452d-b248-e53ee99e22c0
Oracle ID: dd96f145-73eb-4a6d-bcfd-5d6313fac1f9
Multiverse IDs: 473066
TCGPlayer ID: 199056
Cardmarket ID: 400984
Colors: B
Color Identity: B
Keywords:
Rarity: Uncommon
Released: 2019-10-04
Artist: Dmitry Burmak
Frame: 2015
Border: black
EDHRec Rank: 2573
Penny Rank: 5665
Set: Throne of Eldraine (eld)
Collector #: 104
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.58
- USD_FOIL: 1.14
- EUR: 0.41
- EUR_FOIL: 0.47
- TIX: 0.03
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