Image courtesy of Scryfall.com
Tempo, Taps, and Fungus: A Green Game Plan
Green usually wears the armor of ramp and resilient creatures, but Duskmourn's shadowy corridors invite a different kind of tempo—one where you slow the opponent just long enough to press your own advantage. Insidious Fungus is the unassuming catalyst in that plan: a simple {G} creature with a deceptively flexible payoff. The 1/2 body matters less than the choices you make when you sacrifice it. 🧙♂️🔥
Its ruling text reads like a compact instruction manual for tempo play: "{2}, Sacrifice this creature: Choose one — Destroy target artifact. Destroy target enchantment. Draw a card. Then you may put a land card from your hand onto the battlefield tapped." The power is not merely in a single effect, but in the catalogue of options you can deploy depending on the moment. Destroying a stubborn artifact or an oppressive enchantment can untangle a stalled board, while drawing a card keeps your hand full and your decisions sharp. The final clause—placing a land into play tapped—lets you push tempo by accelerating your mana base without overcommitting a swing. It’s a micro-workhorse that shines when you’ve built your deck to leverage every sacrifice. ⚔️
Make the most of the sacrifice engine
Think of Insidious Fungus as your low-cost, high-utility tool. If your opponent’s plan relies on artifact or enchantment heavy archetypes, this Fungus provides a clean, efficient answer while contributing card-advantage or a controlled land drop. The ability to draw a card after removing a problem permanent means you’re not trading one for one; you’re trading a nuisance for momentum. In tempo-oriented decks, momentum is currency, and Insidious Fungus lends you a steady income of it. The flavor of the card—“Wherever it grows, wood rots, walls turn gray, and flesh becomes fertilizer.”—reads like a creeping reminder that slow, inexorable pressure can topple even the most stubborn defenses. 💎
Deckbuilding lessons: lines of attack
- Early disruption, late pressure: Casting Insidious Fungus on turns 1–2 when you have green mana can set up turn-3 or turn-4 disruption that buys you space to deploy threats. Its resilience at the one-mana cost makes it a reliable anchor in a fast tempo game.
- Card advantage on a budget: The draw option after destroying an artifact or enchantment gives you tangible value without forcing you into risky overextension, which is exactly what tempo needs—consistent exchanges that tilt the board in your favor.
- Land drops that aren’t wasted: The land-from-hand clause can feel odd, but in practical terms it helps you keep mana flowing while your creatures press damage. Taplands or utility lands still let you stay on schedule, ensuring you don’t fall behind on threats.
- Synergy with sacrifice outlets: In green shells that lean on value engines, pairing Insidious Fungus with cheap sacrifice outlets can create sequences that trade up on tempo—your opponent’s disruption becomes your fuel, not a roadblock. 🧙♂️
Wherever it grows, wood rots, walls turn gray, and flesh becomes fertilizer.
Flavor aside, the line hints at the creeping, inescapable influence Fungus can wield on the battlefield when timing and patience align. It’s a reminder that green doesn’t always need to smash first—it can dissolve obstacles and drift toward victory with quiet inevitability. 🎨
Why this card matters in today’s formats
In environments where aggressive starts collide with midrange endurance, Insidious Fungus provides a nimble answer that supports a tempo plan without overloading your curve. It’s legal across standard-style and eternal formats, and its uncommon rarity makes it an appealing pick for players seeking practical tools without breaking the bank. Duskmourn: House of Horror leans into a green identity that rewards clever, tempo-forward play, offering a flavorful yet functional option for those who like to tilt the balance gradually—one sac, one draw, one land drop at a time. And yes, that feeling when you sac a Fungus, neutralize a threat, and draw into the next piece of your plan is precisely the kind of spark that MTG fans live for. 💎
As a design, Insidious Fungus exemplifies the elegance of green’s tempo toolkit: a small stick that, when used at the right moment, can break open a win condition or pivot a tense game state in your favor. The ability to both remove a nuisance and replace it with card advantage makes it a standout in a crowded field of one-mana creatures with big expectations. The Duskmourn set’s aura of horror finds a fitting home in this card’s approach—a creature whose quiet harms are easy to overlook until they’re tipping the scales. 🧙♂️🔥
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Insidious Fungus
{2}, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
ID: d60d2e62-06da-410a-81ed-6cebb2632fb6
Oracle ID: 0a8d0217-ff24-4177-b6be-707eb2b6b9e9
Multiverse IDs: 673591
TCGPlayer ID: 576885
Cardmarket ID: 786828
Colors: G
Color Identity: G
Keywords:
Rarity: Uncommon
Released: 2024-09-27
Artist: Slawomir Maniak
Frame: 2015
Border: black
EDHRec Rank: 2349
Penny Rank: 415
Set: Duskmourn: House of Horror (dsk)
Collector #: 186
Legalities
- Standard — legal
- Future — legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — legal
- Brawl — legal
- Alchemy — legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.39
- USD_FOIL: 0.49
- EUR: 0.33
- EUR_FOIL: 0.40
- TIX: 0.04
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