Image courtesy of Scryfall.com
Measuring Mana Efficiency: A Data-Driven Look at a Green Enchantment from Innistrad
Magic has a funny way of rewarding patience and precise questions. When we talk about mana efficiency, we’re really asking: does the card give you more value over time than the mana you paid up front? 🧙♂️ In the case of the rare Innistrad enchantment that costs {4}{G}, the answer is not a simple yes or no. It’s a story of growth, slime counters, and a creeping board presence that asks you to plan for the long game as much as the short. Let’s dive into the data that underpins a strategic, green-forward engine and how to leverage its unique trigger economy. 🔥
Card snapshot: what it does and why it matters
Hitting the battlefield for five mana, this green enchantment shines in the space where late-game value compounds from early-game disruption. Its Oracle text is simple yet deceptively rich: “Whenever a non-token creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with power and toughness each equal to the number of slime counters on Gutter Grime.” In plain terms, every time a non-token creature your side loses is counted, you seed a growing token factory. Each subsequent token is bigger than the last because its power and toughness scale with cumulative slime counters. This is not a one-and-done effect; it’s a slow-bloom engine that can swing the tide as the slime accumulates. 🧪💎
Gutter Grime comes from Innistrad’s black-border era, a rare that embodies the set’s love of eerie, body-horror flavor translated into green mechanics. The card’s mana cost places it in the mid-to-late curve for a typical green curve, but its payoff compounds with every dying non-token creature you control. In formats where your opponents are willing to trade bodies or where you run sacrificial or value-driven ecosystems, the enchantment can become a surprisingly robust source of threats that scale with time. The green ooze tokens are not only stats—each is a potential late-game weapon, swarming the board as counters climb. 🧙♂️⚔️
With a mana cost of {4}{G} and a converted mana cost of 5, it sits in a zone where you’re paying a premium for a long-term payoff. The card is printed as a rare in Innistrad, illustrated by Erica Yang, and it remains legal in Modern, Legacy, and Commander among others, proving its enduring appeal in the green toolbox. For collectors and strategists alike, the rarity and reprint history add a layer to its desirability, while the data hints (EDHREC rank, price points) remind us that this is a card you might actually see on a board in casual or competitive play. In markets where the price of non-foil and foil versions diverges, the non-foil is often an accessible entry point for players exploring a new engine. 💠
A data-driven lens on value over time
The core of the evaluation hinges on how often the trigger occurs and how large the resulting Ooze tokens become. Each time a non-token creature you control dies, a new slime counter appears, and you mint a new Ooze token whose stats equal the current slime-counter count. If you’ve stacked slime counters up to n, you’ll create an n/ n token on that trigger. The math is elegant: after the first death, you have a 1/1 Ooze on the battlefield; after the second, a 2/2 token arrives; after the third, a 3/3, and so on. Crucially, all previously created Ooze tokens stay on the battlefield, so your total board power from these tokens grows as 1/1 + 2/2 + 3/3 + … + n/n, which sums to n(n+1)/2 total power at the moment you’ve seen n triggers. It’s a gradual spend-to-build dynamic, with the payoff accelerating as slime counters accumulate. 🔬🎲
To translate this into a practical deck-building mindset, imagine you’re operating in a setting where you can reliably trigger multiple times across a game via sac outlets, recurring creatures, or board-state churn. In Commander or midrange green archetypes, you might sequence non-token creature deaths through attrition or targeted removal that enables your engine without collapsing your board state too aggressively. The result is a scalable threat that starts small but becomes a formidable force as the game unfolds. The key is recognizing when the savings on mana invested (the five-mana start) convert into tangible board dominance via oomph from those Ooze tokens. 🧙♂️🔥
Strategies to maximize the engine
- Pair with non-token sac sources: Choose creatures that die as a result of purposeful trades or combat losses, rather than token creatures that won’t trigger the effect. The more real bodies you shed, the more slime you accumulate.
- Balance tempo and cash flow: Early turns benefit from delaying a heavy commitment, but a timely drop can pay dividends as slime counters climb and ooze tokens scale up rapidly.
- Stack recursions and protections: If your deck can recur the creatures that tend to die, you extend the trigger window. Add ways to protect your swamp of slimes—think resilience, duplication, and bounce to keep your engine online.
- Leverage the Ooze swarm: The tokens you generate are not just numbers; they can threaten overwhelming board states. A carefully timed swing with a handful of growing Ooze tokens can close games that looked uncertain in the midgame. ⚔️
Some practical context from the data about the card’s place in the Magic ecosystem helps frame its fit: its legality across major formats, its rarity, and its price indicators. The card is color-identity green, with a notable standing in formats that reward long-term value and attrition. The synergy is particularly potent in EDH/Commander circles, where the game length and the frequency of non-token deaths can be pronounced, allowing the slime-counter engine to reach meaningful thresholds. The artwork and lore align with Innistrad’s moody, biomorphic aesthetic, reminding us that even a slime-covered enchantment can feel like a creature in its own right—especially when it’s spitting out 4/4 Ooze threats from a string of battles. 🎨💎
As you design a deck around this engine, consider how you source non-token deaths and how you can maximize the tokens without sacrificing your own board state prematurely. It’s a data-driven romance with inevitability: you pay up front, then watch growth unfold in graceful increments, culminating in a cascade of green ooze power that can overwhelm any board that doesn’t respect the creeping tide. 🧪
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Gutter Grime
Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."
ID: a9d007a2-163d-4e09-a70b-280a6fa3203b
Oracle ID: 0b8adb9e-97a5-43d9-87d6-993f22edaf3b
Multiverse IDs: 234849
TCGPlayer ID: 56315
Cardmarket ID: 250751
Colors: G
Color Identity: G
Keywords:
Rarity: Rare
Released: 2011-09-30
Artist: Erica Yang
Frame: 2003
Border: black
EDHRec Rank: 11522
Penny Rank: 12578
Set: Innistrad (isd)
Collector #: 186
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.36
- USD_FOIL: 1.54
- EUR: 0.29
- EUR_FOIL: 0.81
- TIX: 0.02
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