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Metagame Forecast: How Saruman's Trickery Shapes the Arena After Release
When a blue instant with a built‑in plan for tempo and board presence lands in a set full of epic lore, the metagame sits up and takes notice. Saruman's Trickery, a blue instant from The Lord of the Rings: Tales of Middle-earth, isn't just another counterspell. At a modest mana cost of {1}{U}{U} (CMC 3), it also whips up an Orc Army the moment you bend reality to your will. That dual nature—countering a spell and amassing a tiny (but mighty) force—gives control players a new lever to tilt the balance in their favor. 🧙♂️🔥
First, let’s unpack the card itself. It’s an Instant from the “draft_innovation” style set, printed as an uncommon in the Lords of Middle-earth crossover. The oracle text reads: “Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)” The color identity is blue, with the evergreen caveat that the Amass ability creates a token that begins as a 0/0 and becomes the backbone of later board states. The flavor text—“I gave you the chance of aiding me willingly.”—echoes Saruman’s signature blend of suave manipulation and sharp, dangerous wit. The card’s artist, Yongjae Choi, brings a poised, disciplined elegance to the piece. 🎨
From a gameplay angle, Saruman's Trickery sits at a sweet spot for control archetypes. You pay three mana to disrupt your opponent’s plan and simultaneously seed a growing board presence. In practice, you might counter a key turn‑two or turn‑three spell that would otherwise snowball your opponent’s strategy, then follow up by amassing on an Army you control. The moment you stack that +1/+1 counter on the Army, the battlefield starts to tilt in your favor: the counter not only strengthens your growing Army token but also makes your Orcs part of a broader, resilient threat. This duality is the heart of the metagame shift we’re likely to see. 🧙♂️⚔️
Constructed implications: tempo, control, and Orc‑family synergies
In Historic, Modern, and Legacy, Saruman's Trickery slots into blue‑leaning, tempo‑driven shells that prize early interaction and mid‑game inevitability. The card’s counterspell facet is reliable against fast combo lines, while the Amass Orcs 1 layer opens up pathways for Orc‑oriented subthemes. The Orc Army token—0/0 by default—begins as a blank canvas, eagerly buffed by any creature or support spell that cares about armies. Cards that reward armies—whether from this set or other historically Orc‑centric picks—can begin to snowball, creating a chain reaction that opponents must answer on multiple fronts. In a metagame that rewards versatility, a single spell can morph into a small army and a larger set of options for you to leverage on the following turns. 💎🎲
Commander formats stand to feel the Trickery in a slightly different way. Pair it with a control commander who loves counter‑play and dig for value, and you’ll be balancing a robust stall with a growing board presence. The Amass mechanic also nudges players toward Orc tribal or “Army” synergies that aren’t purely tribal in nature but benefit from the token‑driven acceleration. This creates a nuanced landscape where decks aren’t just about “counter or attack” but about timing, tempo, and how quickly you can turn a single spell into a meaningful board state. 🧙♂️🛡️
Design nuances and artful touches
The Lord of the Rings: Tales of Middle-earth adds a flavorful layer to standard counterplay. Saruman’s Trickery is a compact example of how Universes Beyond collaborations can weave lore into mechanical design. The text is crisp, the color identity is pure blue, and the Amass interaction nudges players toward dynamic board states without stepping on the toes of other archetypes. The card’s rarity (uncommon) and its foil/nonfoil finishes offer collectors a little extra spice for those who chase aesthetic variety in their cube or archival collection. The flavor text sits as a sly wink to Saruman’s cunning—perfectly matched with the art that captures the calculated gleam of a mastermind at work. 🧠💫
Market and collector perspective
From a collector’s viewpoint, Saruman’s Trickery sits at an approachable price point, typical for uncommon cards with viable Commander utility and Historic playability. Foil copies, while more collectible, still remain accessible for players building blue‑centric control lists. As a piece of the LOTR crossover wave, it carries extra novelty value for fans of the lore and for players who enjoy the “what if” of crossover storytelling in MTG. This card isn’t a centerpiece of a chase mythic, but its flexibility ensures it continues to see print and potential reprints in future products that explore the appeal of cross‑franchise magic. ⚔️💎
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Saruman's Trickery
Counter target spell.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
ID: 8eb6c23b-e52e-4533-9625-884eb0a4d866
Oracle ID: 1b415806-a3e3-4d87-b4c1-ccd11a8ee589
Multiverse IDs: 616898
TCGPlayer ID: 498416
Cardmarket ID: 715897
Colors: U
Color Identity: U
Keywords: Amass
Rarity: Uncommon
Released: 2023-06-23
Artist: Yongjae Choi
Frame: 2015
Border: black
EDHRec Rank: 4421
Set: The Lord of the Rings: Tales of Middle-earth (ltr)
Collector #: 68
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.11
- USD_FOIL: 0.23
- EUR: 0.11
- EUR_FOIL: 0.18
- TIX: 0.03
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