Modeling Deck Outcomes with Academy Raider: MTG Probability

Modeling Deck Outcomes with Academy Raider: MTG Probability

In TCG ·

Academy Raider MTG card art from Magic 2014

Image courtesy of Scryfall.com

Modeling Deck Outcomes with Academy Raider and MTG Probability

If you’re a numbers nerd who also loves red beatdowns, Academy Raider is a surprisingly effective springboard for thinking about deck outcomes in MTG. This is a humble common from Magic 2014, a {2}{R} 3-mana 1/1 Human Warrior with Intimidate. On the surface, a 1/1 with a red glow might look modest, but the combination of Intimidate and the on-hit redraw clause turns every successful strike into a little card engine. When Raider connects, you may discard a card and draw one in return. That means, in the right shell, you’re trading a yes-we-feel-the-heat moment for a steady stream of options 🔥🎲.

From a probability perspective, Academy Raider becomes a lens for exploring how a single card can shift the odds of a turn-by-turn plan. Intimidate restricts blockers to artifacts or creatures that share red, which often translates into cleaner combat steps for a red deck aiming to push damage through—especially when the board state is peppered with mismatched colors or artifact blockers. In practice, you’re looking to maximize the times you can deal damage to a player and, in that moment of contact, kick off a mini-draw engine. The risk is discarding a card you needed for the next turn; the reward is replacing that card with a potentially better one, a quintessential red cadence ⚔️💎.

Academy Raider’s flavor isn’t just about speed; it’s about trading inevitability for option. In MTG design terms, a common such as Raider offers a predictable floor (a 3-mana 1/1 with a color-coded inevitability) while delivering a subtle leeway for card selection at the point of contact. That “draw after combat damage” hook is a tiny but meaningful nod to red’s appetite for risk and tempo. If you’re modeling deck outcomes, Raider acts as a node that converts raw aggression into information: how many cards you’ll see, how quickly you’ll cycle through your hand, and how often you’ll land on a decisive sequence before your opponent stabilizes 🔮🎨.

Let’s sketch a concrete modeling approach you can try, even with a table-top mindset or a quick Monte Carlo-style thought exercise. Start with a 60-card deck that includes a handful of Academy Raiders (for the sake of argument, say 4) and a suite of red threats like other aggressive creatures and burn spells. Include roughly 24–25 lands to keep tempo, and the remainder in a mix of direct-damage and utility cards. The core probability questions become: (1) what’s the chance Raider is drawn by each of the first few turns, (2) how often can we push through damage before blockers stabilize, and (3) what’s the expected number of draw steps triggered by raiding to hit a crucial late game card?

In practice, you can estimate Raider’s impact with a simple, repeatable method. For opening-hand probability, use a hypergeometric mindset: with 4 Raiders in a 60-card deck and a seven-card starting hand, the chance of seeing at least one Raider is 1 minus the probability of drawing seven cards all without a Raider. If you mulligan down to six or five, you adjust accordingly. As the game progresses, each successful attack that hits a player grants you the option to discard and draw; the expected value per damage event is a card gained (you replace one card with another, potentially better). The more you tilt toward “draw-ahead” spells and cheap but aggressive creatures, the more often Raider’s scorch-and-refresh engine pays off 🧙‍♂️🔥.

Tip: visualize the local metagame as a tug-of-war between speed and answers. Raider’s strength shines when blockers are thin or vulnerable to red’s tempo plays, so modeling should weigh how often your opponents can remove or occupy blockers before you connect. Pair Raider with fall-back plans: a couple of hasty or evasive creatures, burn for clearing a path, and a draw engine to keep the pressure consistent. The math becomes a story of how many times you can push through damage and still keep a hand full of options 🎲.

From a broader design lens, Academy Raider embodies how a core-set card can double as a probability anchor for deck-building experiments. Its rarity (common) and its placement in Magic 2014 speak to a philosophy: give players a viable, repeatable line of play without inflation of complexity. The card’s color identity is purely red, which helps you map its interaction with color-specific blockers and with red’s characteristic aggression. Its art by Karl Kopinski carries the bold, kinetic energy you expect from a red-warrior motif, and the visual narrative aligns with the mechanical promise: offense that pays in knowledge as you draw closer to your next play 🔴💥.

For collectors and value-minded players, Raider’s status as a common with a colorful, engaging flavor note adds marginal but real interest. It’s not a centerpiece for EDH budgets, given its low EDHREC ranking, but it remains a satisfying puzzle piece for budget-friendly red builds and for players exploring probability-informed playstyles. If you’re curious about the card’s historical context or want to compare it with other red creatures from that era, cross-reference the set details (Magic 2014 core set), the rarity, and the “Intimidate” keyword’s practical meaning on the battlefield. The synergy of risk, reward, and information makes Academy Raider a quiet classroom for MTG probability in action 🧪🧙‍♂️.

As you model deck outcomes, you’ll notice that the real payoff isn’t in a single big draw, but in the consistency of pressure and the occasional clean payoff from the discard-and-draw trigger. When the math lines up with the tempo you’re trying to maintain, Raider helps you tilt the probability curve in your favor—especially in formats where red has room to be aggressive and efficient. And if you enjoy the little wins, you’ll find that the card’s interplay with your draw steps and combat outcomes can be oddly satisfying—the kind of neat, nerdy detail that MTG fans love to annotate with doodles and victory dances 🧙‍♂️💎🧨.

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Academy Raider

Academy Raider

{2}{R}
Creature — Human Warrior

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.

ID: 6652ed29-ee90-4abc-a6cf-6b18a6cbae86

Oracle ID: 75131d75-0703-44d0-b503-35190be8e66f

Multiverse IDs: 370735

TCGPlayer ID: 69936

Cardmarket ID: 262962

Colors: R

Color Identity: R

Keywords: Intimidate

Rarity: Common

Released: 2013-07-19

Artist: Karl Kopinski

Frame: 2003

Border: black

EDHRec Rank: 19647

Penny Rank: 14312

Set: Magic 2014 (m14)

Collector #: 124

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.06
  • EUR: 0.13
  • EUR_FOIL: 0.21
  • TIX: 0.03
Last updated: 2025-11-17