MTG Brand of Ill Omen: Signed Copy Auctions on the Rise

In TCG ·

Brand of Ill Omen card art from Ice Age

Image courtesy of Scryfall.com

A Signed Copy Renaissance: Brand of Ill Omen in the Auction Spotlight 🧙‍♂️🔥

In Magic: The Gathering collecting circles, certain artifacts aren’t just cards; they’re time machines. Brand of Ill Omen, the red enchantment from Ice Age, sits squarely in that category. With its distinctive flavor, stern abilities, and a design that embodies the era’s appetite for risk and ramp, signed copies—when they surface—spark a particular magic of their own. The market for signed cards has matured in fits and starts over the years, but this rare Ice Age enchantment stands out: a rare, nonfoil artifact of a time when forests were greener, and the game was still discovering its own long-game tempo. 🧙‍♂️

The card itself is a striking example of classic red control-meets-curse design. For a mana cost of {3}{R}, you cast an Enchantment — Aura whose text reads simply but ominously: “Enchant creature. Enchanted creature's controller can't cast creature spells.” The kicker, though, is the upkeep mechanic: Cumulative upkeep {R}. Each turn, you add an age counter and must pay the upkeep cost for each age counter or sacrifice the aura. In practical terms, you slowly tax the board’s tempo, nudging battles into a position where fliers and firebreathers might lose their footing to a carefully timed aura. The damage isn’t just on the battlefield; it’s in the ledger of value—because signed copies of rare Ice Age cards carry a narrative weight that modern reprints don’t replicate. 🔥

The Flavor text offers a window into the flavor-driven brutality of that era:

“Let those who bear the brand receive no shelter, no kindness, and no comfort from our people.” — Lovisa Coldeyes, Balduvian Chieftain
It’s a line that makes collectors grin and strategic players nod in recognition: branding isn’t just a symbol, it’s a story you can hold in your hand, with ink and myth bound together. The Brand of Ill Omen card, drawn by Rob Alexander and printed in Ice Age, is rare and nonfoil in its original print run, a combination that remains a magnet for vintage-focused collectors. The card’s stock is as much a relic as the words on it—proof that magic lore can age with dignity, not just novelty. ⚔️

From a gameplay standpoint, the enchantment embodies red’s classic tension: threaten tempo while building towards a possible blowout. The enchantment can swing control of the battlefield by denying your opponent’s ability to play creatures—an enduring strategy that’s as relevant in Commander tables today as it was in sealed Ice Age drafts. For signed copies, the value isn’t merely about rarity; it’s about provenance and the story of a card that tests the mettle of the creature-based decks it haunts. When a signed Brand of Ill Omen appears, it’s often a confluence of collector desire, nostalgia for the Ice Age era, and a curiosity about how a signature from a renowned artist might alter the card’s narrative arc. 💎

In today’s market, auction dynamics for signed copies tend to hinge on a few key factors: grade and authentication, signature quality, and overall card condition. Ice Age-era cards are frequently found in well-loved condition, given their age, which makes certified signatures especially valuable for the right card—depending on the signer and the certification attached. The Brand of Ill Omen’s enduring appeal is tied to its rare status and the simple, evocative text that invites a thousand stories about goblins, Balduvian tribes, and the “brand” as a symbol of power—and danger. In a hobby that loves both lore and power plays, a signed copy can feel like owning a piece of the narrative itself, a tangible anchor to a game you’ve played and loved for decades. 🎲

For players contemplating a purchase, a few practical notes help keep expectations grounded. First, remember that Ice Age as a set lives in a different market cadence than modern Magic: the price of Brand of Ill Omen can shift with print runs, the dominance of vintage collections, and the health of the larger vintage market. Second, the Cumulative upkeep mechanic introduces a perpetual upkeep cost that can be both a charm and a caveat for potential bidders; signed copies often command a premium because they narrate a moment in time when players chased mana and tempo with risk baked in. And finally, the publication history matters: the nonfoil status, combined with the rarity flag, often correlates with higher auction outcomes when the card is signed by a known artist or when the provenance is documented by a credible authority in the community. 🧙‍♂️

As collectors and players alike chase that signature glow, it’s nice to pair the experience with a desk space that feels equally alive. A Neon Desk Mouse Pad—especially a customizable, 3mm-thick rubber-base variant—can be the perfect companion for late-night bids, clever deck-building sessions, or weekend vintage poking through auction catalogs. If you’re browsing for a dedicated aesthetic that sparks both focus and nostalgia, this kind of accessory helps bring the MTG tabletop to life without sacrificing practicality. The right gear isn’t just about what you own; it’s about how it makes your play space feel when you’re deep in the shuffle and ready to swing for the skies. 🪄

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Brand of Ill Omen

Brand of Ill Omen

{3}{R}
Enchantment — Aura

Enchant creature

Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted creature's controller can't cast creature spells.

"Let those who bear the brand receive no shelter, no kindness, and no comfort from our people." —Lovisa Coldeyes, Balduvian Chieftain

ID: ceeb7bbc-2d41-4709-95be-1ceb952ed1fb

Oracle ID: 947bd180-ee95-4db4-b5d9-432428018eb8

Multiverse IDs: 2613

TCGPlayer ID: 4612

Cardmarket ID: 6389

Colors: R

Color Identity: R

Keywords: Enchant, Cumulative upkeep

Rarity: Rare

Released: 1995-06-03

Artist: Rob Alexander

Frame: 1993

Border: black

EDHRec Rank: 24372

Set: Ice Age (ice)

Collector #: 177

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • USD: 1.43
  • EUR: 1.37
Last updated: 2025-11-15