Image courtesy of Scryfall.com
Mana Curve Insights from a Red Vampire on the Edge of the Graveyard
Red decks crave early pressure, and Cemetery Gatekeeper is a perfect test case for how a single two-mana beater can influence a game's tempo and race. On paper, the mana cost of {1}{R} places it squarely in the fast lane, often arriving by turn 2 or 3, ready to swing with 2 power and First Strike 🧙♂️🔥. The card's enter-the-battlefield ability to exile a graveyard card opens an additional layer of strategic depth this red deck can leverage in the chaos of a curve-driven match. When you combine that exile with Gatekeeper's triggered ability, you get a dynamic that invites you to think beyond raw damage and into the realm of tempo and type-matching, a subtle nod to the lore-woven sadness of Innistrad 💎.
Simulation framework
To explore the mana-curve implications, we ran a series of simulations across representative red-centric archetypes, integrating Cemetery Gatekeeper as a 1- or 2-of option in 60-card builds. We varied the exiled graveyard card types (Creature, Sorcery, Instant, Artifact, Enchantment) to observe how the trigger interacts with common path lines in play patterns. Each run measured average damage per game, time-to-curve pressure, and how often Gatekeeper traded effectively with early blockers. The takeaway: set up is everything, and Gatekeeper rewards disciplined sequencing as much as raw power 🧭🎲.
What the numbers say
- Turn 2 presence: When a Gatekeeper hits the battlefield on turn 2, it reliably applies 2 damage on turns where the exiled card type lines up with the opponent’s plays, often turning the race into a heated exchange by turn 4.
- Exiling a Sorcery or Instant often yields more consistent triggers in fast matchups, since those card types appear frequently in red's tempo and burn shells. Exiling Creature types can still punish opposing creature-based plans, but only when the opponent casts Creature spells or plays matching creature cards from the graveyard via recursion.
- First Strike matters: the 2/1 body with First Strike helps bypass some early blockers, letting Gatekeeper chip away at life totals while you race the opponent’s finishers 🧙♂️.
- Historical note: in decks that feature graveyard interaction (e.g., burn-with-resilience or midrange red), Gatekeeper’s exile pick can tilt the calculation toward a slower, more controlled tempo that punishes overextension and rewards careful timing.
- Overall tempo: in base-case simulations, Gatekeeper provided a small but meaningful tempo swing—roughly 1–2 damage per game on average, with spikes up to 4–6 damage in games where multiple spells of the mimicked type were cast and exiled cards repeatedly aligned with those types 🔥🎲.
Strategic takeaways
- Pick the exiled card wisely: exile a type that your metagame expects to interact with most often. If your opponent leans into creature-based strategies, exile a Creature; if they lean on cheap burn or interaction spells, go with a Sorcery or Instant that lines up with their typical plays 🔥.
- Position the Gatekeeper early but protect its life by using it as a tempo engine rather than a pure beater. Let it threaten your opponent’s resources while you set up your own win condition — a classic burn or artifact-punishing plan can pair nicely with this effect ⚔️.
- Flavorful design: this is a Vampire from Innistrad's gothic nightmare, and its style celebrates First Strike and calculated graveyard disruption—two things red-mana-curves love to excel at 🎨.
- Sideboard considerations: in longer matches, consider scenarios where exiling non-basic or specific spell types changes the game's trajectory, turning Gatekeeper into a reliable source of incremental advantage across the midgame 🧠.
Flavor, design, and the collector’s eye
The art by Tyler Jacobson gives the Innistrad fans the mood they crave: a stark, striking vampire poised to strike. Gatekeeper’s rarity as mythic adds to its collectible aura, making it a prized addition for dream-themed vampire collections. The mechanic itself—exiling a graveyard card and tracking card types—feels like a thoughtful design nod to the set’s recurring graveyard themes and red’s appetite for tempo and disruption 💎.
Design notes: lore and interactions
In the lore of Innistrad: Crimson Vow, vampires stalk the night and harvest conditions as much as life totals. Cemetery Gatekeeper embodies that dual-edge: a quick strike that punishes reckless plays, and a graveyard-first mechanic that hints at the broader gothic storytelling of the set. The succinct text—“First strike; When this creature enters, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.”—is a clean prayer to players who love tempo, risk, and a little graveyard mischief. The result is a flavorful, playable piece that can find a place in red strategies that lean into burning, direct damage, and clever disruption 🧙♂️🌓.
Art, lore, and playability come together with these kind of cards. If you’re chasing a moment of nostalgia and a dash of modern efficiency, Cemetery Gatekeeper offers both a narrative beat and a real-game punch 🎲.
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Cemetery Gatekeeper
First strike
When this creature enters, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.
ID: 457086c4-1b4e-4f79-8f2a-10b16174c8bb
Oracle ID: fa450433-85b0-4f95-bd4e-f141ba036bee
Multiverse IDs: 541003
TCGPlayer ID: 253771
Cardmarket ID: 583562
Colors: R
Color Identity: R
Keywords: First strike
Rarity: Mythic
Released: 2021-11-19
Artist: Tyler Jacobson
Frame: 2015
Border: black
EDHRec Rank: 6695
Set: Innistrad: Crimson Vow (vow)
Collector #: 148
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 1.81
- USD_FOIL: 2.10
- EUR: 2.63
- EUR_FOIL: 4.63
- TIX: 0.14
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