Mulligan Timing for Even the Score in MTG

In TCG ·

Even the Score card art from Streets of New Capenna, blue instant with Obscura vibes

Image courtesy of Scryfall.com

Mulligan timing and decision-making for Even the Score

In the blue-tinged world of Streets of New Capenna, Even the Score stands out not just for its flashy discount mechanic but for the way it pressures both players’ card economy. An instant with a variable X in its cost, plus a discount that only applies when an opponent has drawn four or more cards in the same turn, invites careful mulligan decisions. The card’s rarity is mythic, a badge you’ll rarely see in split-second wins, but it rewards patience, tempo, and timing. If you’re building a control-leaning or draw-forward deck, mulligan logic here isn’t just about “can I cast it this game?”—it’s about “can I cast it reliably enough to peel ahead in cards and tempo? 🧙‍♂️🔥

Even the Score is an all-blue spell with a distinctive X component: the base cost is X plus UUU, and it draws you X cards after the discount is applied. The discount is powerful but conditional: it requires your opponent to have drawn four or more cards that turn. That means you’re often waiting for a specific moment in the game state to unlock the full value. In practice, the decision to mulligan should weigh three pillars: can you accelerate to the discount window, do you have enough card draw or protection to weather early pressure, and do you have a reasonable plan to capitalize on drawing X cards once the spell lands. When the plan clicks, Even the Score can flip a game from “going long” to “going big.” ⚔️🎲

Practical mulligan thresholds

  • Early-game discount potential: If your opening hand contains at least one card that accelerates mana or ensures you see multiple cards by turn 2–3 (cantrips, mana rocks, or cheap cantrips), you’re in a better position to exploit Even the Score’s discount. If you’re staring down a black-red or red-green tempo deck with aggressive starts, you’ll want a hand that can stabilize while you wait for the discount window to appear. 🧙‍♂️
  • Draw + protection synergy: Hand designs that include one or two counterspells, bounce effects, or ways to protect your engine help you survive the turns before you can cast Even the Score with a meaningful X. If your opening hand has three or fewer chances to draw into your game plan, consider a mulligan for consistency. The ability to draw, filter, and keep threats on the board is crucial in a blue-centric shell. 💎
  • Discount-on-turn awareness: The moment an opponent has drawn four cards in a turn matters. If you mulligan into a hand that reliably reaches the discount by turn 4 or 5 (even if you’re mostly storing up mana), you’re likely to maximize the X draw when you finally cast. If the game stalls without meaningful card advantage, Even the Score sits at the edge of underwhelming. In those games, a mulligan that brings more immediate impact is your friend. 🔥
  • Mana base and color requirements: The mana cost includes X and three blue mana symbols. If your opening hand lacks a clear path to generating blue mana quickly, you risk being unable to flex the X or to tap into the discount soon enough. A good mulligan aims for a balance: enough blue sources or colorless ramp to reach UUU and a healthy draw suite to set up X draws later in the game. 🎨

When this card shines in practice

There are games where the opponent’s draw engine becomes a direct lever you pull with Even the Score. If you’re in a matchup where your opponent relies on heavy card draw—think rows of cantrips and wheel effects—the discount can come online sooner than you expect. In those moments, you can cast the spell for X minus the discount, often paying only the cost of X or even less if the situation is ripe. The flavor text—“Those who try to rob the Obscura often leave behind more than they take away”—is a sly nod to tempo: you might be stealing their resources in exchange for a looming, looming card advantage you’ll cash in on later. 🧙‍♂️⚔️

From a design perspective, Even the Score embodies the elegance of SoCN’s blue identity: it rewards careful pacing, reading the board, and leveraging both you and your opponent’s card draw as a resource. You’re not simply casting a spell; you’re weaving a small web of implications: discount, draw, and the tempo swing that follows. If you can glimpse multiple turns ahead—count how many cards you’ll draw, how many you’ll hand your opponent, and how many counters you’ll need to protect your plan—you’re already ahead in the mulligan game. 🎲

Putting it into a deck-ready narrative

In a control or midrange blue shell, Even the Score acts as both a payoff and a menace. The X dimension invites you to calibrate your threats: a low X when you’re short on mana and haven’t unlocked the discount keeps you honest; a high X when the discount is live can flood your hand with value and push you past fatigue in longer games. The card’s interaction with opponent card draw is a reminder that tempo is a conversation—one that’s as much about who draws more as who draws first. If you love the tension of mulligan decisions, this is a perfect deck-building candidate for your next league night. 🧙‍♂️🔥

And if you’re thinking about how to bring a tactile piece of MTG life into your setup, sipping a cuppa while you mulligan, counting cards, and watching Even the Score weave the moment you needed—well, that’s the magic of this card’s design. Patch your play with careful mulligans, and you’ll be rewarded with a late-game payoff that feels as cinematic as a staple Novo Capenna reveal. 💎

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Even the Score

Even the Score

{X}{U}{U}{U}
Instant

This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn.

Draw X cards.

Those who try to rob the Obscura often leave behind more than they take away.

ID: c629217f-4a10-4d92-86f8-22dc4067a724

Oracle ID: 25f5cca6-a414-46d9-82e3-ce2fa21b14ca

Multiverse IDs: 555243

TCGPlayer ID: 268916

Cardmarket ID: 652165

Colors: U

Color Identity: U

Keywords:

Rarity: Mythic

Released: 2022-04-29

Artist: Greg Opalinski

Frame: 2015

Border: black

EDHRec Rank: 8742

Penny Rank: 14606

Set: Streets of New Capenna (snc)

Collector #: 42

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.38
  • USD_FOIL: 0.74
  • EUR: 0.38
  • EUR_FOIL: 0.56
  • TIX: 0.02
Last updated: 2025-11-14