Predicting Raging Ravine's Metagame Footprint After Release

Predicting Raging Ravine's Metagame Footprint After Release

In TCG ·

Raging Ravine art—Commander Legends: Battle for Baldur's Gate

Image courtesy of Scryfall.com

Forecasting Raging Ravine's Metagame Footprint After Release

Raging Ravine is a lands card from Commander Legends: Battle for Baldur's Gate that quietly nudges RG (red-green) strategies toward a more tempo-driven, surprise-damage path 🧙‍♂️🔥. It enters tapped, which means you won’t get immediate mana ramp on turn one—a small concession in exchange for a flexible, color-producing land. The real punch comes when you pay {2}{R}{G} to turn this land into a 3/3 red and green Elemental creature for the turn, with the curious kicker: “Whenever this creature attacks, put a +1/+1 counter on it.” It’s still a land, so you don’t lose your mana base even as you press for a dramatic swing ⚔️💎.

In the context of the post-release metagame, this card nudges red-green shells toward more aggressive, explosive turns rather than pure ramp. The ability to surge a single attacker into a 3/3 with potential counter pressure on a single turn creates tempo opportunities that your opponents may not expect from a land that started tapped. It’s not just a one-and-done trick—Raging Ravine rewards decks that can set up combat math across two consecutive turns, priming your board for a decisive moment while preserving your mana base for follow-up plays 🎲.

The rarity and print history of Raging Ravine—a rare reprint from CLB, printed as nonfoil—suggests it’s more about strategic value than raw collectability. With prices hovering in a friendly range (USD around 0.14, EUR around 0.22), it’s accessible for budget RG players looking for a flexible, low-commitment threat that can surprise at the moment you need it most. Its status as a land that can briefly become a creature also fits neatly into EDH loops where commanders with RG color identity thrive on mid-range value and multi-turn pressure. The land’s dual mana outputs (G and R) align with red-green aggro and midrange archetypes, letting you push through blockers or threaten lethal turns without sacrificing ramp later in the game 🔥🔧.

Design-wise, the card embodies a quintessential MTG moment: a land that refuses to be boring. The 3/3 Elemental becomes a vehicle for attack triggers, counters, and tempo swings, and its ability fits into broader Elemental-themed or counters-oriented synergies that care about what happens when a creature bites the dust. The flavor of red and green—ferocity and growth—gets a tangible concrete embodiment in a land that can swing the tempo of a single turn, then revert to its normal land duties. It’s the kind of card that prompts players to calculate combat steps with care, balancing the risk of tapping out against the reward of a big swing on the next turn 🧙‍♂️🎨.

Practical takeaways for deckbuilders

  • Tempo vs. ramp: Entering tapped is a modest downside, but the potential 3/3 attacker for a turn can flip momentum and force redraws for opponents who misread the swing 🧭.
  • Commander-scale viability: In EDH, Raging Ravine shines as a flexible mana source that occasionally becomes a surprise attacker, enabling unexpected combat damage in color-identity RG decks.
  • Counter synergy: The temporary creature’s attack trigger rewards players who lean into +1/+1 counter themes or combat tricks that capitalize on sudden power boosts ⚡.
  • Mana-flexibility: The ability to produce either red or green mana supports fast RG strategies that want to curve into mid-game haymakers without giving up late-game options.
  • Market perspective: It’s a charming, affordable piece for players assembling casual RG-defensive tempo builds, with the potential to surprise in determined two-color lists 🔮.
Raging Ravine embodies the thrill of MTG tempo—the moment a land finally cracks open to deliver a swift, dramatic swing. It’s not the centerpiece, but when timed right, it feels like a flourish you’ll remember long after the spell resolves 🧙‍♂️🔥.

As you refine your RG pilot, consider how this land can unlock compressed turns and enable your best combat math. The card’s thematic resonance—red-green chaos, growth, and a dash of Elemental aggression—propels it beyond a mere mana source, making it a nuanced concept to weave into a broader deck strategy. In a landscape where big-swing turns often decide games, a temporary 3/3 attacker with a built-in counter mechanic is a spicy tool to have in your toolbox ⚔️💎.

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Raging Ravine

Raging Ravine

Land

This land enters tapped.

{T}: Add {R} or {G}.

{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

ID: a1c981c0-3e40-4339-a4c8-ad96c7fb68d2

Oracle ID: 8d38194e-b607-4ff4-9c19-0e8636d463bf

Multiverse IDs: 567727

TCGPlayer ID: 273786

Cardmarket ID: 662104

Colors:

Color Identity: G, R

Keywords:

Rarity: Rare

Released: 2022-06-10

Artist: Todd Lockwood

Frame: 2015

Border: black

EDHRec Rank: 3026

Penny Rank: 546

Set: Commander Legends: Battle for Baldur's Gate (clb)

Collector #: 910

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 0.14
  • EUR: 0.22
Last updated: 2025-11-15