Professor Hojo's First Reveal Ignites MTG Community Buzz

In TCG ·

Professor Hojo card art from Final Fantasy Commander set, a green-hearted scientist with a curious glow

Image courtesy of Scryfall.com

Professor Hojo’s First Reveal Sparks a Green Renaissance in Commander

When Professor Hojo first slid onto the stage of Final Fantasy Commander, the MTG community didn’t just whisper about him being a clever crossover—it roared with a mix of nostalgia, curiosity, and a surprising amount of healthy strategic debate 🧙‍♂️🔥. The card is green through and through, both in color identity and in its design philosophy: it rewards you for controlling a board full of allies and turns your own targeting into a thoughtful engine rather than a reckless spellspam. The reveal landed during a weekend of fan buzz, where players debated whether this was a powerful additive to "go-wide" green strategies or a metagame disruptor that nudges us toward more self-targeting synergy. Either way, Hojo became a talking point across streams, threads, and casual game nights, a little spark in the green arcanum that reminded everyone why we fell in love with MTG in the first place 🧪🔮.

Let’s break down what makes this Legendary Creature so intriguing. Professor Hojo costs {1}{G}, for a tidy two-mana investment that fits snugly into early-curve green decks. He’s a Legendary Creature — Human Scientist, a nod to classic MTG flavor that also lands squarely in the lore-rich crossovers we crave. In the Final Fantasy Commander set, he stands at a modest 2/2 with a surprisingly spicy pair of abilities, all designed to reward board presence and careful targeting of your own creatures. The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate. That discount feels like green’s version of a lab assistant’s whispered shortcuts—a nudge, not a shove, toward accelerating your bigger plays without giving opponents a direct peak at your plan 🧙‍♂️💚.

The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate. Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.

In other words, Hojo rewards you for thinking ahead about what your own team is targeting. It’s a built-in rehearsal for sequencing your spells: you can push a bold, targeted effect earlier in the turn sequence, pay a lighter mana tax thanks to the discount, and set up a draw-triggering moment later in the same turn if your creatures are targeted. The second ability read like a green-gilded safety net: every time your team becomes the focus of an activated ability, you draw a card—but it’s disciplined, only once per turn. That means the community quickly gravitated toward strategies that emphasize protective auras, colorless or green combat tricks, and other self-targeting tools that keep your threats safe while you rack up card draw. This is the kind of design that feels both elegant and deceptively forgiving in Commander, where information, timing, and tempo can decide a long game with a single well-played turn 🔥🎲.

Reaction across forums and Twitch chats leaned into two core ideas. First, Hojo invites you to lean into the synergy of “target yourself” mechanics—think spells or abilities that you’d typically use to buff or move your own creatures, not just disrupt opponents. Hojo’s discount eases the path to explosive turns where you combine a targeted buff with a draw trigger at the moment your creatures are the focal point of the board. Second, the art and setting sparked a deep nostalgia thread: Final Fantasy VII fans instinctively scanned for easter eggs in the card’s illustration by Danciao, and many players appreciated how the mechanical feel balanced FF crossover flavor with MTG’s strategic grammar. The result is a card that feels like a bridge between two beloved universes, with players debating whether to pair Hojo with classic green combos or to seek out modern, meme-worthy interactions that highlight self-targeting synergy 🧙‍♂️💎.

Card Spotlight: Professor Hojo

What Hojo really offers is a thoughtful invitation to plan around your own board. The mana cost is approachable, and the card’s rarity—a rare in a Commander set—signals that this is the kind of piece you’re meant to build around rather than just slot into a pre-existing shell. The green identity aligns with the archetype of growth and resilience: your creatures become a narrative engine for draw and acceleration, rather than a simple combat force. The interplay between the discount and the draw trigger rewards careful sequencing. You’ll find that the best turn often involves setting up a chain of targeted activations that triggers Hojo’s own bonus draw while maximizing the early-game discount on a big finishing move later in the turn. It’s a design that feels both flavorful and functionally satisfying in a format that thrives on complex timing and layered interactions 🧠💡.

Flavor-wise, Hojo’s name carries a familiar weight for FF veterans, and the card text nods to the clash between science and strategy. The set — Final Fantasy Commander — borrows a well-known character vibe and translates it into a green toolkit that tempts players to capture the moment when they can bend their own engines to their will. The result in play feels like a careful science experiment: observe the board, test a targeted activation, and then, if all goes well, draw a card and keep the sequence humming into the next turn. Community memes quickly formed around who should shield Hojo, how big the first discounted activation should be, and what sort of artifact or enchantment to pair with him to push that draw trigger across multiple turns in a row. The discussion is as much about how to maximize value as it is about celebrating a creative crossover that respects MTG’s core rules while embracing the FF universe with gusto ⚔️🎨.

For builders, Hojo opens up a few practical ideas. A go-wide green shell that stacks protection for your team, perhaps using protective auras and anchored creatures that can absorb targeted abilities without falling behind on board state. A leaner build can lean into efficient targeted spells and spells that grant temporary boosts, letting you capitalize on the discount to cast a mid-game haymaker sooner than expected. And of course, Hojo’s card draw is a gentle reminder that even in a highly tactical game, drawing a card is the engine that keeps your strategy coherent and resilient. The community’s verdict so far is that this is a welcome addition to the FF crossover space—nostalgia married to sound green design, with just enough subtle complexity to keep players engaged for many games to come 🧙‍♂️🔥.

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Professor Hojo

Professor Hojo

{1}{G}
Legendary Creature — Human Scientist

The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate.

Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.

ID: 107ffe2e-47eb-43de-bc9e-c68013b62912

Oracle ID: 4ca66b33-28c2-4d0d-8a44-9d891ab13e18

TCGPlayer ID: 631116

Cardmarket ID: 824649

Colors: G

Color Identity: G

Keywords:

Rarity: Rare

Released: 2025-06-13

Artist: Danciao

Frame: 2015

Border: black

EDHRec Rank: 7673

Set: Final Fantasy Commander (fic)

Collector #: 69

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.14
  • EUR: 0.33
Last updated: 2025-11-14