Image courtesy of Scryfall.com
Regional Playstyles Across the Multiverse
Magic: The Gathering thrives on regional flavor, and Scavenging Ghoul is a perfect lens to explore how local metas tilt toward different tempos. This uncommon zombie from Masters Edition IV enters at 4 mana as a compact 2/2, but its power isn’t in raw stats—it’s in how it scales with the board. In control-leaning regions, players gravitate to grindy sequences where every death matters, turning the Ghoul into a ticking clock that slowly accrues value as end steps roll by 🧙♂️. In more aggressive locales, the threat of regeneration keeps your blocker around long enough to stabilize or pivot into card advantage once you’ve churned through your loads of removal and inevitability 🔥⚔️. And in multiplayer circles—think EDH cohorts—the end-step corpse counters can explode in magnitude, making the Ghoul a surprisingly potent tournament-style stopper or a foothold for a late-layer strategy 🎲💎.
At its core, Scavenging Ghoul embodies black’s traditional theme: leverage death and the graveyard to build inevitability. The card text rewards you for making creatures die—whether by your own sac outlets, mass removals your metagame friends unleash, or the inevitable attrition of a crowded table. The very idea of a creature that builds its own resilience on the back of others taps into a regional flavor that prizes resourcefulness and timing. The Ghoul doesn’t win by brute force alone; it wins by pacing, by letting opponents overcommit, and by surfacing at precisely the moment when regeneration buys you another turn of value 🧙♂️🎨.
How to read the Ghoul in different regional shells
- Control-heavy regions: Lean into midrange black strategies that pair the Ghoul with removal and card advantage. Use mass removals or selective answers to force a cascade of deaths, then milk the Ghoul’s end-step counters to fuel late-game stall and a stubborn blocker that can weather chump-blocking or attrition games.
- Midrange and attrition meta: The Ghoul shines as a resilient threat that only grows more dangerous as the game drags on. Combine it with sac outlets and value-generators to convert every creature death into a little more board presence, turning the late game into a controlled grind you’re advantaged to win.
- Multiplayer Commander environments: In a four-, five-, or more-player arena, the end-step mechanic scales quickly. If several players trade creatures on a single turn, Scavenging Ghoul could pick up multiple corpse counters, then regenerate to stay in the fight as the table scrambles for answers. It’s not flashy, but it’s deliciously sneaky in the right pod 🔥.
Deck-building notes and practical tips
To maximize the Ghoul’s value, you want to orchestrate creature deaths in a way that counters feel like currency. Here are practical angles you can weave into regional traditions of play 🧙♂️🎲:
- Include revival-friendly or sac-friendly support to ensure a steady trickle of deaths without sacrificing your own board presence too early. Even without naming specific cards, the idea is to create predictable death events that push your Ghoul’s counters up without derailing your plan.
- Use removal and targeted disruption to guide the pacing of the game. If you can blunt threats at the cost of a creature dying on your opponent’s side, those deaths still feed your Ghoul while you hold the line elsewhere.
- In multiplayer formats, be mindful of the entire table’s death clock. The Ghoul’s growth is contagious—every token, every wipe, every trading of life adds up. Timing is everything; regen can be a safety net when you’re approaching the late game endurance test 💎.
- Synergy with graveyard-friendly themes—while not required, reanimation or recursion support can turn a single Ghoul into a recurring problem for opponents who overcommit to removing it. The longer it sticks, the more "late-game inevitability" you whisper into the meta 👀.
Art, lore, and design flavor
The Masters Edition IV treatment carries a classic, black-border charm—an echo from MTG’s early reprint era. Jeff A. Menges gave Scavenging Ghoul a stark silhouette and a vibe of graveyard tactician, a survivor of the turn-by-turn dance of battle. The corpse-counter mechanic is elegantly simple, yet it invites deep strategic interpretation: every creature that dies is a coin you can later spend to keep the Ghoul alive. It’s black mana’s love letter to patient, incremental value and the joy of turning attrition into victory 🧙♂️🎨.
As a piece of masterful early-2000s design, Scavenging Ghoul also reminds players of the game’s long tail—the fact that a four-mana zombie can still spark dynamic regional strategies decades after its release. It’s a reminder that the best cards aren’t always the flashiest; sometimes they’re the ones that quietly accumulate power as the board erodes around them 🔥💎.
Collectors and players alike will appreciate its uncommon rarity, its classic frame, and its enduring utility in formats that allow its vintage-meets-modern charm to shine. It’s not always the MVP, but it’s the kind of under-the-radar workhorse that seasoned players love to slot into regional shells with a wink and a nod to the past 🧙♂️.
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Scavenging Ghoul
At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn.
Remove a corpse counter from this creature: Regenerate this creature.
ID: 78d5eb2e-ca20-4c28-a995-c69c92fc1024
Oracle ID: 68c0c04e-b0d5-4721-83bf-bf18e8b7e680
Multiverse IDs: 202441
Colors: B
Color Identity: B
Keywords:
Rarity: Uncommon
Released: 2011-01-10
Artist: Jeff A. Menges
Frame: 1997
Border: black
EDHRec Rank: 28922
Set: Masters Edition IV (me4)
Collector #: 95
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- TIX: 0.06
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