Image courtesy of Scryfall.com
Soaring Through Mirage and the Mirage Era's Playful Spirit
Blue magic has long been MTG’s playground for tempo, tricks, and turning a quiet moment into a debate at the table. Soar, a humble aura from Mirage (1996), captures that spirit in a single, elegant line of text. For a modest {1}{U}, you enchant a creature, you may cast it as though it had flash, and the enchanted creature gains flying while it bears a subtle risk: if you cast it at a sorcery-only moment, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Simplicity with a twist, a tiny hinge that can swing combat and tempo in the blink of an eye. The card’s rarity is common, but its design still feels like a doorway to a wider world of blue ingenuity. 🧭⚔️
“Would you give up your hands to fly? That is what the birds have done.” — The One Thousand Questions
As fans of the Un-sets will tell you, MTG’s humor-forward siblings aren’t just for laughs; they’re a reminder that the game thrives on shared moments of surprise and storytelling. The Un-sets—Unglued, Unhinged, Unstable, and beyond—lean into quirky interactions and self-aware jokes, inviting players to test rules, bend expectations, and celebrate the game’s whimsy. Soar sits a breath away from that spirit: it’s a clean blue aura with a tasteful wink, offering a flash-like moment that can catch an opponent off-guard, then rewarding careful timing with a creature that soars above the fray. The Mirage era’s art style and flavor text reinforce that sense of wonder—flight as metaphor, and clever timing as a craft. 🧙♂️🎨
Design notes: a blueprint from the Mirage era
- Mechanics in a bottle: Soar blends tempo sequencing with the universal appeal of flight. The attraction is not just utility; it’s the possibility of turning a single attack into a strategic problem for the opponent, as the enchanted creature can threaten through air space the moment you deploy it. The flash-like cast option adds a layer of surprise, especially in slower boards where your opponent expects a sorcery window to close the turn. If mis-timed, the sac effect at the next cleanup step keeps the design honest and fair. 🧩
- Color and identity: Blue’s hallmark is control, not brute force, and Soar embodies that ethos with a cost that’s approachable and a continuous effect that invites thoughtful play. The text is precise, the aura is narrow, and the result—flying defense or offense—feels quintessentially MTG: a small spell producing a big memory.
- Flavor and art: Tony Roberts’ illustration from Mirage captures the era’s bold silhouettes and adventurous mood. The flavor text adds a contemplative edge, inviting players to reflect on flight as aspiration and risk—a nice mirror to the Un-set’s punchy humor. 🎨
From a collector’s standpoint, Soar represents the charm of early Mirage: a card that’s affordable, accessible, and evocative. It’s legal in formats like Legacy and Vintage, and while it’s not the crown jewel of a collection, its storytelling value and nostalgia lift it above its price tag. It’s the kind of card you pull from a bulk lot and smile at, realizing that a single line of text can spark hours of deck-building conversation and “remember when” stories. For players building blue tempo or simply drafting a casual deck, Soar is an amiable reminder that wisdom in blue often comes dressed as elegance, not brute force. 🧊💎
Custom Neon Rectangular Mouse Pad 9.3x7.8 inMore from our network
Soar
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.
ID: bd3666dd-a90e-43c2-bd78-ea9c1af08a0e
Oracle ID: acee6f4f-8b66-495d-bb0e-71c339e7dc49
Multiverse IDs: 3364
TCGPlayer ID: 5235
Cardmarket ID: 8144
Colors: U
Color Identity: U
Keywords: Enchant
Rarity: Common
Released: 1996-10-08
Artist: Tony Roberts
Frame: 1997
Border: black
EDHRec Rank: 29376
Set: Mirage (mir)
Collector #: 93
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.12
- EUR: 0.05
- TIX: 0.09
More from our network
- https://articles.digital-vault.xyz/blog/post/pokemon-scarlet-and-violet-beginner-faqs-answered-for-new-players/
- https://wiki.digital-vault.xyz/wiki/post/pokemon-tcg-stats-memory-capsule-card-id-swsh4-155/
- https://crypto-acolytes.xyz/blog/post/nft-stats-pump-punks-945-from-pump-punks-collection/
- https://blog.crypto-articles.xyz/blog/post/nft-data-heavenware-339-from-heavenware-collection-on-magiceden/
- https://blog.zero-static.xyz/blog/post/advanced-build-crafting-guide-for-call-of-duty-modern-warfare-ii/