Image courtesy of Scryfall.com
Blue Phantasm Across Formats: Performance and Synergy
Spire Phantasm is a creature that wears its drafting roots on its winged sleeves. A blue uncommon from Conspiracy: Take the Crown, this 4-mana volley—{2}{U}{U}—delivers a curious mix of statlines and a flavor-forward ability that rewards the most curious players in a draft environment 🧙♂️. On the surface, it’s a 3/2 flyer, which is plenty decent for a late-game evasive body, but its text invites you into a meta-game inside the draft itself: reveal this card as you draft it, then guess the name of the card the next time someone drafts from that booster pack. If you guessed Spire Phantasm correctly for a named card, you draw a card when this Phantasm enters the battlefield. It’s a playful, almost magical mind game that fits perfectly in the Conspiracy ethos of subterfuge and secret strategies 🎲.
In practice, the most pronounced value comes in the drafting experience itself. Conspiracy: Take the Crown was built around drafting and deckbuilding intrigue, so Spire Phantasm shines brightest when you’re in a booster-rich environment where players are juggling information and bluffing about what they’ve seen or drafted. The card’s mechanic isn’t just a gimmick; it cultivates a shared narrative, turning each draft into a subtle social experiment. The moment you flip this creature up, the room considers whether the guess was right, which can influence future picks and table dynamics. Even if the draw-if-correct condition triggers only under specific draft circumstances, the information-sharing ritual adds a delightful tension to the room 🧙♂️🔥.
“Draft math aside, Spire Phantasm is a reminder that old-school blue can still sing when you lean into the social contract of a draft environment. It’s not a powerhouse in first-pixål Standard play, but the drama it stirs at the table is a joy for any blue mage who loves a good mind game.”
When we shift formats away from drafts, Spire Phantasm’s practical strength changes. In Legacy, where blue control often rules the skies, this card remains a dial-tick creature—great for tempo plays and as a flying threat that can disrupt graveyard-based strategies, but the iconic draft-triggered draw doesn’t translate outside sealed and draft layers. Its flying statline, a 3/2 body on a 4-mana investment, is comfortably playable in control-heavy slots, especially when you’re stacking interactive Blue counterspells and bounce effects. The rarity (uncommon) and the Conspiracy watermark do matter for collectors and players who adore theme decks, but in power tier, this is more a flavor-forward piece than a top-tier staple ⚔️.
Commander players often weigh not just raw power but flavor and theme. Spire Phantasm is legal in Commander and can slot into decks that lean into odd-ball political or conspiratorial vibes. However, the hallmark draft mechanic won’t fire in a typical Commander game. The card’s real draw for many is the synergy of Illusion-themed blue control with a dash of medieval-mystery storytelling—the kind of synergy that makes Conspiracy-themed cards beloved in casual circles. If you enjoy the “what did you draft” conversations that pepper a Conspiracy night, Spire Phantasm becomes a conversation piece you’ll remember long after the table has packed up 🧙♂️🎨.
From a design perspective, Spire Phantasm embodies the clever tension of blue—flight, illusion, and mind-chess. The mana cost of {2}{U}{U} and its 3/2 flying body offer a reasonable rate for a late-game beater in agreed-upon formats, while the draft reveal mechanic is a reminder of why Wizards of the Coast loves drafting as a social mechanic. It’s a card that rewards players for paying attention, and it rewards others for taking part in the game within a game—the kind of design that gives Conspiracy sets their enduring appeal 🧩💎.
For collectors, the CN2 printing (Conspiracy: Take the Crown) is a neat piece. The set’s draft-focused nature didn’t make every card a slam-dunk in every meta, but it did create memorable moments that people still talk about. Spire Phantasm is foil-enabled, with a foil price modestly higher than its non-foil counterpart; its collector value in casual circles rests as much on nostalgia and playfulness as on raw numbers. If you’re hunting for a blue illusion with a dash of mind-game flavor, this one checks the boxes, and its creature type—Gargoyle Illusion—adds a touch of the eternal, aerial puzzle to your board state 🧙♂️🔥.
In terms of deck-building guidance, if you do encounter a CN2 draft night, leaning into pack-based synergy can help you squeeze a bit more value out of Spire Phantasm. Consider pairing blue’s card selection and information control with other draft-centric or conspiratorial cards from that era. The joy here isn’t simply about a card on the battlefield; it’s about the narrative—about anticipating your tablemates’ moves and savoring the moment when you crack open a draw at exactly the right time 🔥🎲.
Speaking of tactile play and table culture, you can keep your setup sharp with a reliable workspace. While you ponder the long-term synergy of blue flyers and mind-games, you can upgrade your desk with practical gear like the Eco-Friendly Vegan Leather Mouse Pad—crafted for comfort and sustainability. Check out this shop item here: Eco-Friendly Vegan Leather Mouse Pad, a tiny upgrade that makes long drafting sessions feel a little smoother and more stylish. ✨
If you’re curious about how Spire Phantasm performs across formats in practical play, the card’s strength sits in its flavor and drafting niche, rather than as a one-card finisher in brutal modern metas. It’s the kind of card that shines in a room full of fellow MTG enthusiasts who relish the social tapestry of a Conspiracy night, where every reveal is a curtain twitch and every draw is a small victory 🧙♂️🔥.
Practical takeaways
- Best in: Draft-heavy environments, especially Conspiracy: Take the Crown formats.
- Non-draft play: Solid blue creature with flying; not a top-tier power pick in Modern or Standard.
- Format caveats: Legal in Legacy, Vintage, Commander; not in many mainstream formats but beloved for casual and thematic play.
- Collectibility: Uncommon with foil options; CN2 era cards appeal to collectors who love draft-centric lore.
- Flavor note: A reminder that blue can orchestrate mind games as deftly as it corrals oceans of tempo and protection. 🧊
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Spire Phantasm
Reveal this card as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When this creature enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
ID: 2b6b39d3-b98f-4e52-bf67-a0782b175f55
Oracle ID: d5fc017a-7517-4737-ad5b-cc45f1e139ea
Multiverse IDs: 416794
TCGPlayer ID: 121631
Cardmarket ID: 291782
Colors: U
Color Identity: U
Keywords: Flying
Rarity: Uncommon
Released: 2016-08-26
Artist: Evan Shipard
Frame: 2015
Border: black
EDHRec Rank: 29991
Set: Conspiracy: Take the Crown (cn2)
Collector #: 37
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.04
- USD_FOIL: 0.24
- EUR: 0.14
- EUR_FOIL: 0.24
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