Image courtesy of Scryfall.com
Winged Wisdom: Squadron Hawk and Graveyard Recursion in White
There’s a certain elegance to Squadron Hawk that makes it a fan favorite tucked in Masters 25. For a modest mana cost of {1}{W} you get a nimble 1/1 flyer with a very practical ETB (enter-the-battlefield) clause. When Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, and then shuffle. That means, in a single moment, you can turn a tiny creature into a small fleet of options, stocked and ready to deploy. 🧙♂️🔥 The white mana investment pays off not just in immediate board presence, but in the long game where you’re weaving a strategy around card advantage and careful graveyard planning. 💎⚔️
In the context of graveyard recursion, Squadron Hawk functions as a portable tutor engine. White’s strength often lies in controlling the battlefield, extracting value through ETB triggers, and reusing resources via blink, bounce, or other recursion-oriented lines. Hawk’s ability to fetch up to three additional Hawks provides a reliable stream of bodies and copies of itself—handy when you’re assembling a plan that thrives on repeated ETB whispers. If you’re running a white-based recursion shell in formats that allow it, you can leverage Hawk as a seed that keeps your hand replenished while you manipulate the graveyard with other spells and effects. 🧭🎲
Think of a typical turn where Hawk hits the battlefield and you peek into your library for three Hawks. If you’ve got a blink or re-enter effect on the table—perhaps a flicker mechanic or a convergence of enter-the-battlefield triggers—you can re-trigger Hawk and exile or shuffle more copies into play. In that sense, Hawk doubles as both a card-draw engine and a graveyard-sustain tool: you’re not just replacing cards; you’re building a disciplined cadence of recursion and reuse. When you pair Hawk with a plan to populate your graveyard (via other spells or ETB-friendly engines), you create a throughline where the white shell amplifies value from your own graveyard while maintaining pressure on opponents. 🧙♂️🔥
A few practical ideas to maximize Squadron Hawk in a graveyard-recursion framework
- Blink synergies: If you can blink Hawk, you get another ETB trigger to search for up to three Hawks again. That repeated fetch is a tiny engine that can snowball into a manageable draw-discovery loop. Look for cards that re-enter creatures or reset Hawk’s presence on the battlefield to fuel multiple searches in a single game.
- ETB doubles: With access to duplication effects like Panharmonicon or similar, Hawk’s ETB ability can cascade into finding even more Hawks on each return. The math quickly adds up: more Hawks in hand means more options to shape the board or fuel a graveyard-centric plan.
- Targeted recursion enablers: White decks often lean on resilience and reusability—think of spells that recur threats from the graveyard to the battlefield or from the hand back into play. Hawk’s library-thinning effect helps you stay one step ahead, ensuring you can draw into those recursion engines when you need them most. 🧳💨
- Tempo and value balance: While Hawk is not a beating-down beater, its incremental advantage fits well in midrange and control shells. You tilt the game toward value over speed, trading a high-power draw for reliable, repeated moments of card selection. That payoff is exactly the kind of tempo shift that makes a graveyard-reanimation plan feel inevitable as the game drags on. ⚖️
Flavor-wise, Squadron Hawk embodies the white archetype of watchful vigilance and disciplined resource management. The artwork depicts a vigilant winged scout—a sentinel that’s as much about gathering intel as about delivering a quick, precise strike. In the lore-friendly sense, these birds are the heralds of a well-planned white strategy: build a stoic defense, then flood the board with efficient, reusable tools that outlast the chaos around you. 🎨
From a collector and casual-play perspective, Masters 25 gave Squadron Hawk a classic, accessible print that remains a staple in casual white-leaning decks. It’s a common with a surprisingly powerful ETB line, and foils boost its appeal without breaking the bank. In today’s market, you’ll find a typical listing around a few dimes for non-foil copies, with foils just a touch pricier—proof that good design doesn’t always mean gold-plated scarcity. 💎
For players eyeing a nostalgic yet practical white recursion engine, Hawk stands out as a nimble, reliable contributor. It doesn’t require synergies to win on the spot, but it rewards players who think several moves ahead—who plan the sequence that returns cards to hand, fills the graveyard with value, and keeps aggression in reserve. If you’re building with the long game in mind, Squadron Hawk is the kind of card that quietly compounds advantage until you realize you’ve built an inevitability out of a very small investment. 🧙♂️⚔️
And if you’re after a little cross-promotion intrigue while you plan your next fetch-heavy strategy, check out the Neon Card Holder Phone Case MagSafe Compatible—great for keeping a dapper playmat setup close at hand while you draft out your next recursion plan. The shop link is below, and yes, it nods to the same spirit of smart utility you’ll find in a well-tuned white deck. 🚀
Neon Card Holder Phone Case MagSafe Compatible
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Squadron Hawk
Flying
When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
ID: 9e81806d-5d87-4032-ad94-c2cdeabecdbf
Oracle ID: 00ab9841-934f-4a66-a98d-68d01661b1c9
Multiverse IDs: 442023
TCGPlayer ID: 161898
Cardmarket ID: 319462
Colors: W
Color Identity: W
Keywords: Flying
Rarity: Common
Released: 2018-03-16
Artist: Martina Pilcerova
Frame: 2015
Border: black
EDHRec Rank: 28530
Penny Rank: 1094
Set: Masters 25 (a25)
Collector #: 34
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.19
- USD_FOIL: 0.31
- EUR: 0.31
- EUR_FOIL: 0.40
- TIX: 0.05
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