Two-Color Mana Fixing for Wildwood Mentor

In TCG ·

Wildwood Mentor MTG card art from Wilds of Eldraine

Image courtesy of Scryfall.com

Mana fixing for green-heavy two-color decks around a Treefolk cornerstone

Wildwood Mentor is a charming emblem of green's resilience: a {2}{G} creature with the quiet strength of a 1/1 that actually grows into something formidable as your board fills with life. Its oracle text is a compact engine: whenever a token you control enters, it shoves a +1/+1 counter onto itself, turning your little green army into a lumbering, leafy juggernaut over time. And when it attacks, the second layer of its magic kicks in—another target attacking creature gets +X/+X until end of turn, with X equal to this Mentor's power. The result is a synergetic two-step plan: flood the battlefield with tokens, then watch Wildwood Mentor scale into a fearsome combat threat. 🧙‍♂️🔥💎⚔️

In a two-color shell, green’s role is not just to grow trees but to fix the mana so you can reliably cast your spells on time. The challenge is real: you want to hit both colors consistently while keeping your tempo intact. That means a mana base that blends green’s ramp with careful access to your second color—whether it’s white for removal and anthem, blue for card draw and countermagic, or red for speed and reach. Green provides a generous toolkit for fixing, from land ramp to multi-color lands and color-specific fetches, so your Wildwood Mentor doesn’t just become a late bloomer on a crowded battlefield. 🧙‍♂️🎲

Practical paths to fix a two-color deck with Wildwood Mentor

First, a sturdy land base is your best friend. Prioritize dual lands or switches that produce the two colors you need on the turns you want to cast Wildwood Mentor and your other spells. Green’s natural ramp helps you accelerate into those turns, while your fixer sources ensure you don’t stall on one color. If your format allows, consider a mix of basic lands, green mana rocks, and color-producing lands that let you reach your second color by turn 2 or 3. The Mentor’s power grows with every token entering the battlefield, so a quick, reliable fix not only smooths your curve but accelerates the very engine that makes the card sing. 🧙‍♂️🎨

  • Green-White (GW) fixered tempo: Lean into a resilient, anthem-friendly shell. White access gives you efficient removal, protection, and +1/+1 boosts that can compound with the Mentor’s counters. A reliable set of dual lands and a few fetch-based shifters let you hit both colors and still push tokens onto the battlefield to feed the Mentor’s growth. Anthems amplify every token you create, turning small tokens into cascading threats as soon as the Mentor starts counting its soldiers. 🔥⚔️
  • Green-Blue (GU) card advantage loop: Blue gives you card draw and friction against the board with countermagic. Fixing is often achieved via mana rocks that produce green and blue or through fetch-and-dual combinations that guarantee hitting blue’s fruit on demand. The Mentor’s power spike makes its attack trigger a bigger buff for your team, so you can ride a steady stream of tokens while drawing into more gas. 🧙‍♂️💎
  • Green-Red (GR) tempo and acceleration: Red brings speed and reach, so you can push ahead with early tokens and aggressive plays. Fixing emphasizes ramp and multi-color access to enable quick drops of Wildwood Mentor and subsequent pump. The challenge is avoiding mana flood, but with green’s acceleration, you can keep the board developing and threaten with a growing mentor and increasingly fearsome attackers. 🎲🔥

Whichever color pair you choose, the core philosophy stays the same: your mana-fix is a force multiplier for token production and for the Mentor’s aggressive buff on offense. You’re not trying to jam every fix card into a single curve—you’re building a dependable chain that starts on early turns and ends with your creatures growing into a forest-sized advantage. The real trick is to treat the Mentor as a catalyst for both defense and offense: every token entry should feel like it’s fueling a bigger, louder march on the battlefield. 🧙‍♂️🎨

Not bad. If only you had branches.

Two-color mana fixing is as much about feel as function. The art and flavor of this Forest-Rooted Treefolk from Wilds of Eldraine mirror the practical dance of fixing: you want to see green greens and another color aligning like a well-tuned chorus. Wildwood Mentor’s flavor text hints at a patient, cunning growth—branch by branch, token by token—until the whole grove takes shape. The card’s rarity (rare) and its place in the Wilds of Eldraine—set name and release timing—make it a collectibles-friendly pick for players who love the lore as much as the plays. And while its price tag in casual environments can be modest, its impact on a properly built two-color strategy can be surprisingly dramatic, especially when you lean into the token-swarming and power-pumping synergy. 💎🧙‍♂️

As you noodle on your own build around Wildwood Mentor, you’ll find that the real value lies in the rhythm you strike between growth and fixing. It’s not just a card; it’s a reminder that green’s tradition of “play lands, play creatures, play more lands” can collide with a second color’s strengths to create a surprisingly sturdy, two-color ecosystem. So, grab a few duals, add in a couple of fixers, and watch your woodland mentor turn every token into a stepping-stone toward a flourishing, unstoppable board state. 🎨🧙‍♂️

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Wildwood Mentor

Wildwood Mentor

{2}{G}
Creature — Treefolk

Whenever a token you control enters, put a +1/+1 counter on this creature.

Whenever this creature attacks, another target attacking creature gets +X/+X until end of turn, where X is this creature's power.

"Not bad. If only you had branches."

ID: 96c247f4-06cf-4c41-8285-d44d40f4130c

Oracle ID: f4e61b03-e6c8-4751-9720-b91fdecd57da

Multiverse IDs: 632083

TCGPlayer ID: 513396

Cardmarket ID: 730029

Colors: G

Color Identity: G

Keywords:

Rarity: Rare

Released: 2023-09-08

Artist: Piotr Foksowicz

Frame: 2015

Border: black

EDHRec Rank: 11530

Set: Wilds of Eldraine (woe)

Collector #: 322

Legalities

  • Standard — legal
  • Future — legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.21
  • USD_FOIL: 0.97
  • EUR: 0.25
  • EUR_FOIL: 0.91
  • TIX: 1.16
Last updated: 2025-11-14