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Faerie Miscreant and the Blue Tempo Playbook
Blue strategies in Magic: The Gathering have always thrived on precision—tempo, card advantage, and careful unraveling of the opponent’s plans. Enter Faerie Miscreant, a pint-sized rogue that embodies why blue’s power often hides in the margins. For just one blue mana, you get a 1/1 flyer with a deceptively spicy line of text: “When this creature enters, if you control another creature named Faerie Miscreant, draw a card.” 🧙♂️🃏 That little clause can flip the tempo dial faster than you can say “counterspell.” This is the kind of card that makes you think in ratios—the power-to-cost, the draw-per-play, and the way a lone flyer can snowball into real card advantage. 🔥
At first glance, a 1/1 creature for 1 mana looks pedestrian. In a world of 2/2s and 3/3s on turn two, a 1/1 flyer isn’t threatening the board by raw stats. But the real magic with Faerie Miscreant lies in its ability to chain into card draw when you have a second Miscreant on the battlefield. In Blue, drawing a card is often as powerful as landing a threat—it accelerates your on-board plan and ensures you’ll find your next answer or win condition sooner rather than later. The synergy is a perfect microcosm of Blue’s tempo engine: trade on the ground when needed, fly over with evasion, and keep finding options. 🧠💎
Power/toughness math matters in the early turns, and Faerie Miscreant helps illustrate a consistent theme: efficiency over raw force. The 1/1 body can be traded with a variety of blockers, so you’ll rely on the flying keyword to avoid unnecessary trades when you can. In decks that weave in multiple small fliers and card-draw engines, that single mana can yield a draw, a card, and another turn of pressure. It’s not just the numbers; it’s the rhythm—the way the blue deck paces itself to peak when your opponents are already expending resources trying to stabilize. ⚔️🎨
Card details in a quick glaze
- Name: Faerie Miscreant
- Mana Cost: {U}
- Type: Creature — Faerie Rogue
- Power/Toughness: 1 / 1
- Rarity: Common
- Set: Core Set 2020 (M20)
- Keywords: Flying
- Oracle Text: Flying. When this creature enters, if you control another creature named Faerie Miscreant, draw a card.
Flavor-wise, the mischief is obvious—one faerie distracts the judge while a second steals the law. That flavor translates into a concrete play pattern: you want at least two Miscreants to unlock card draw, and you’ll often value a quick second copy to maintain your advantage curve. The creature’s ability is not a one-off; it invites you to build around multiple small fliers and to leverage blue’s card selection to keep the pressure up. 🧙♂️⚡
When to play Faerie Miscreant? In tempo lines, you drop it on turn one or two to start flying presence while you decide which spell to cast next—draws, counterspells, or cheap cantrips. If you already have another Miscreant on the battlefield, the turn you cast the second Miscreant becomes a mini-turn-your-turn moment: you send the new Miscreant in to expose the draw trigger, and you sit back knowing you’ve banked another card in the bank. It’s the kind of tempo play that blue decks adore—never overcommit, never run out of gas, and always threaten with evasive pressure. 🧲🎲
Of course, the stat line is not a battlefield terminator. In many matchups, a single 1/1 flyer can be traded away by a single removal spell, and that’s where Blue’s support suite shines: countermagic, bounce effects, and cantrips ensure you don’t lose the tempo battle even if a Miscreant isn’t fetching you a card that turn. The beauty is in the synergy—an early Miscreant buys you time to set up your next draw step and to sculpt the hand you’ll rely on to win the late game. In that sense, Faerie Miscreant isn’t just a stats check; it’s a decision point, a tiny puzzle piece that helps you keep your options open. 🧩🔮
Practical deck-building notes
- Pair Miscreants with other cheap, evasive blue creatures to maximize early-game pressure while you set up card advantage engines.
- Use cantrips and draw spells to ensure you’ll hit the second Miscreant on board sooner rather than later, unlocking that crucial draw. 💎
- Be mindful of removal-heavy metas; the flying body helps you dodge ground-based trades, but plan for ways to protect the board with counterspells or bounce effects.
- Think in terms of tempo value rather than raw power—each draw from a Miscreant compounds your options and keeps your opponent guessing.
Where this fits in the broader blue landscape
Faerie Miscreant embodies a classic blue motif: small, efficient creatures that enable bigger plans through card advantage. In Core Set 2020, this card slots into a tempo-oriented mind-set, shining brightest when blue decks can chain multiple cheap plays in a single turn and keep threat density high while drawing into answers. It’s also a reminder of how thoughtful card design uses a creature’s P/T ratio not merely as a number on the card, but as a lever to unlock strategic depth—inviting players to weigh risk and reward in every early-game decision. 🎨⚔️
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Faerie Miscreant
Flying
When this creature enters, if you control another creature named Faerie Miscreant, draw a card.
ID: 28aa0337-94bd-4274-b2ee-6f43747c77b3
Oracle ID: dd2510cd-356c-4d5a-8e5d-e44872eba60b
Multiverse IDs: 466812
TCGPlayer ID: 192784
Cardmarket ID: 379170
Colors: U
Color Identity: U
Keywords: Flying
Rarity: Common
Released: 2019-07-12
Artist: Steven Belledin
Frame: 2015
Border: black
EDHRec Rank: 18071
Penny Rank: 1383
Set: Core Set 2020 (m20)
Collector #: 58
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.14
- USD_FOIL: 0.58
- EUR: 0.22
- EUR_FOIL: 2.33
- TIX: 0.03
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