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Tempo Play with Voodoo Doll: A Mindful Board Control Approach
Tempo in Magic: The Gathering isn’t about raw power alone; it’s about making your opponent overthink every move while you relentlessly advance your own position. Voodoo Doll embodies a peculiar, ticking-clock form of tempo. It’s not the flashiest threat in the room, but its iron-clad clockwork cadence — pin counters stacking up each upkeep and a controlled burn on demand — can lock a game into your preferred rhythm 🧙♂️🔥. The secret sauce is learning to read the meter: how many pins are enough to threaten a decisive strike without waking the deck’s self-destruct mechanism too soon 💎⚔️.
Let’s ground our strategy in solid numbers. Voodoo Doll is a colorless artifact with a hefty mana cost of {6}. It’s a rare reprint from Masters Edition III (the me3 set), and, as a noncreature artifact, it doesn’t tilt the color balance one way or the other. Its twin-pronged engine hinges on two lines of play. First, at the beginning of your upkeep, a pin counter lands on the Doll. Second, at the beginning of your end step, if the Doll is untapped, it’s destroyed and you take damage equal to the number of pin counters on it. For the bold, that’s a ticking time bomb; for the patient, a clock that can be pressed into service with a precise activation. And then there’s the kicker: {X}{X}, {T}: This artifact deals damage equal to the number of pin counters on it to any target, where X is the current pin-counter count. It’s simple on the surface, but the implications ripple through every decision you make during a game 🧙♂️🎲.
Key numbers and what they mean for tempo
- Cost and cadence: A 6-mana investment to start a clock that grows every upkeep. You’re not expediting a creature rush; you’re conducting a patient, surgical tempo-play that hinges on controlling space and timing.
- Pin counters as a resource: Each upkeep increases pressure. Held untapped, the Doll punishes you with its end-step destruction and a life-tilting amount of damage. Tap it to unleash damage of up to the total pins, which can finish stubborn blockers or push through last points of damage.
- End-step risk management: The decision to keep it tapped or to let it be destroyed is a core tempo calculus. The correct play often hinges on whether the Doll’s presence buys you more value than the life you’re risking.
In a tempo-leaning deck, Voodoo Doll acts like a measuring stick for your turn economy. Early on, you’ll want to deploy spells and creatures that curb your opponent’s options without overcommitting. Then, as pin counters accumulate, you begin to reveal the true payoff: the ability to burn a problem to a crisp with a single activation, while keeping the board under control with targeted disruption. The artful move is to weave these elements into a chain that your opponent can’t break without opening up a larger hole in their plan 🧙♂️💎.
Design-wise, Voodoo Doll’s colorless identity and its placement in Masters Edition III speak to a classic era of MTG design: powerful, unusual tools that reward patient play and careful math. The card’s artwork by Sandra Everingham conjures a mood of eerie craftsmanship—crafted talismanic dread that fits perfectly with an artifact-based tempo plan. The rare status in a set famous for reprints also lends it a certain nostalgia-factor for collectors and veterans alike, a reminder that tempo is as much about the arc of a game as the moment of its endgame 🎨⚔️.
From a practical standpoint, you’ll want to pair Voodoo Doll with other colorless or artifact-friendly components. Ramps that accelerate your first big plays help reach the six-mana threshold sooner, while protective elements keep your plan intact long enough for the counters to accumulate. You’ll also want thoughtful interaction—removal for threats your own Doll can’t handle, and ways to keep the Doll tapped when you don’t want its end-step punishment to land. The result is a deck that doesn’t scream for attention but quietly leans into a disciplined pace, forcing your opponent to adapt or concede to a controlled burn 🧙♂️🔥🎲.
If you’re a fan of the lore and mechanical curiosity that MTG’s older sets offer, Voodoo Doll is a prime example of how a single artifact can shape a match’s tempo. The balance between self-inflicted risk and calculated offense invites a thoughtful, almost ritualistic approach: you measure your pins, you time your strike, and you read your opponent’s tells as carefully as a seasoned planeswalker studies a metagame. And when that activation lights up, you feel that familiar rush—like discovering a hidden path through a locked door 💎🎲.
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Voodoo Doll
At the beginning of your upkeep, put a pin counter on this artifact.
At the beginning of your end step, if this artifact is untapped, destroy this artifact and it deals damage to you equal to the number of pin counters on it.
{X}{X}, {T}: This artifact deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on this artifact.
ID: c60ea64d-0209-4ca4-bee6-f9eb63784c9e
Oracle ID: 4d330c40-3d72-4528-a254-d036683958d3
Multiverse IDs: 206084
Colors:
Color Identity:
Keywords:
Rarity: Rare
Released: 2009-09-07
Artist: Sandra Everingham
Frame: 1997
Border: black
EDHRec Rank: 26977
Set: Masters Edition III (me3)
Collector #: 203
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- TIX: 0.02
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