Image courtesy of Scryfall.com
Weighing Risk and Reward with Walk with the Ancestors
Green has always prided itself on finding the rhythm between risk and reward, and this particular spell is a delightful metronome for that balance. Walk with the Ancestors arrives in The Lost Caverns of Ixalan, urging you to commit four mana and a green heartbeat to a two-step plan: restore a key permanent from your graveyard, then take a chance on the Discover engine that follows. 🧙♂️ On the surface, you’re trading immediate shove for late-game acceleration, and that tension is where the thrill (and the headaches) live. In a world of declinations and dig-through effects, this card asks you to plan ahead while leaving room for a little white-knuckle luck. 🔥
Let’s unpack the practical calculus. The spell costs {4}{G}, a comfortable green value for many midrange and grindy builds. Its first line—Return up to one target permanent card from your graveyard to your hand—feels like a reliable reclamation engine. It can fetch back a ramp artifact, a utility land, or a problematic permanent your opponent thought they’d outgrind you with. The risk, of course, is that you’re investing a big chunk of mana on a single action, potentially giving your opponent a window to capitalize before you rebound. That’s where the Discover 4 kicker comes in, and this is where the magic (and the chaos) happens. 🧠💎
Discover 4. Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.
Discover is a wonderfully green-friendly exploratory engine: you glimpse several paths, then choose how to capitalize. The core decision is whether to cast the found spell for free immediately or to add it to your hand for later tempo or value plays. If you glimpse a card with strong impact in a given matchup, the option to cast it for free on the spot can swing your position dramatically 🧙♂️, while otherwise tucking it away for a strategic follow-up preserves your longer-game plan. The randomness of the bottom-of-the-library cards is the kind of chaos that greens often waltz with—sometimes you dodge a swerve, sometimes you stumble into a surprising gem. ⚔️
Card profile and what it means for deckbuilding
- Name: Walk with the Ancestors
- Mana cost: {4}{G} (converted mana cost 5)
- Type: Sorcery
- Color: Green
- Rarity: Common
- Set: The Lost Caverns of Ixalan (lci), released 2023-11-17
- Oracle text: Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
The practical upshot for deck builders is clear: you lean into graveyard-reuse or value-rich permanents that you want to replay, while letting Discover fuel a flexible late-game setup. Green’s characteristic resilience—ramp, card draw, and graveyard synergy—find a natural home here. If you’re piloting a green midrange shell or a commander deck that leans on recursion and value engines, Walk with the Ancestors rewards patient lines and big turns. It’s the kind of spell that can power blowouts when the stars align, and it’s capable of stalling out a plan when draws misfire. 🧙♂️🔥
From a gameplay perspective, pairing this with a broad set of permanents in your graveyard is often optimal: a critical land for mana, a utility artifact, or a favorite creature that your build wants to replay. Even a modest threat in the graveyard can become a potent tempo tool when you can pull it back into hand and immediately cushion your next assault with a Discover-captured spell. The green color identity invites you to lean into “play big, recur bigger” strategies, while also respecting the random element of Discover—sometimes you’ll slam a four-mana value gem that you can cast for free, other times you’ll find a neat card you’ll hold for later. ⚔️
Flavor-wise, the art and flavor text (courtesy of Loïc Canavaggia) evoke ancestral guidance and pathfinding through untamed realms. It’s a reminder that sometimes the boldest journeys in MTG are the ones that walk you back through your own history, reawakening lost tools and forgotten plans. The card’s design sits neatly at that intersection of risk and inevitability, a tribute to the unpredictable yet rewarding nature of green—the color that thrives when you’re comfortable gambling with your resources and your future. 🎨
As you plan your next session, consider a practical test: in a Commander game, do you want to spend your strict mana on a single regression play, or do you want to let Discover guide you toward a chain of free spells that could turn the entire table? The risk is real, but the potential payoff—both in tempo and inevitability—is equally potent. And if you’re perched at your desk during a long drafting session or a tournament grinder, a smooth surface and a dependable setup help you stay in the moment. A neon gaming mouse pad can be the quiet hero of your desk, keeping movements precise as you navigate long games and sharp decisions. Neon vibes meet green resilience in a way that feels almost inevitable. 🧙♂️💎🎲
Speaking of environments, you can keep your play area on point with gear designed for marathon sessions. For readers who love a steady workflow that carries them from drafting to late-game execution, a reliable mouse pad matters as much as a reliable mana curve. And yes, sometimes the hunt for the right card reads like a treasure map—you never know when you’ll stumble upon the exact answer you need.
If you’re curious about what else is making waves in the wider MTG ecosystem, explore more from our network and see how similar tradeoffs surface in other games and media. The intersecting worlds of strategy, tech, and collectible culture offer a shared vocabulary for risk, reward, and the stories we tell around the table. 🧙♂️🔥💎
Neon Gaming Mouse Pad (Rectangular, 1/16in Thick, Non-Slip)
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Walk with the Ancestors
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
ID: 71a6f85b-5ef8-4526-9c86-7cb71508b4c0
Oracle ID: ce657a2e-461b-45fd-ab98-35b5c8512777
Multiverse IDs: 636938
TCGPlayer ID: 526272
Cardmarket ID: 744044
Colors: G
Color Identity: G
Keywords: Discover
Rarity: Common
Released: 2023-11-17
Artist: Loïc Canavaggia
Frame: 2015
Border: black
EDHRec Rank: 10707
Penny Rank: 7430
Set: The Lost Caverns of Ixalan (lci)
Collector #: 218
Legalities
- Standard — legal
- Future — legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.03
- USD_FOIL: 0.08
- EUR: 0.08
- EUR_FOIL: 0.12
- TIX: 0.03
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