Image courtesy of Scryfall.com
Warthog Across Sets: A Longitudinal MTG Perspective
Some cards feel like time capsules, and Warthog is a perfect example. With a simple mana cost of {1}{G}{G}, a sturdy 3/2 body, and a little swampy swagger, it has quietly traced a throughline from the late 1990s into the memory banks of MTG historians. This classic green creature—Landwalk and Swampwalk in its words—sits at the intersection of design restraint and tactical spark. Across sets, formats, and even changing border styles, Warthog offers a compact case study in how a modest shell can adapt to shifting metagames without losing its identity. 🧙♂️🔥
In its home in Classic Sixth Edition (the 1999 core set that reprints many timeless staples), Warthog is both a reminder of the era’s white-border aesthetic and a nod to green’s evolving approach to evasion. Its swampwalk means it thrives when the battlefield features swamps—exactly the kind of terrain that was abundant in many early color-m shifted decks. The flavor text, “Too much work—it takes a long time to break them in, and more than a few recruits,” paints a Goblin Swine-rider’s take on the beast’s pride and stubborn grit. This flavor threads through its lifetimes, from casual kitchen-table relics to collectors’ conversations about evergreen power in evergreen formats.
“Too much work—it takes a long time to break them in, and more than a few recruits.” —Grebog, goblin swine-rider🐗
Profile in a deck-building lens
- Mana cost: 1 colorless and 2 green, a trio that sits comfortably in many ramp and stompy shells from the era.
- Type: Creature — Boar, a classic beastie that often paired with other early game bodies for a steady alpha strike.
- Power/Toughness: 3/2, a respectable floor for three mana, with enough velocity to threaten in the early turns.
- Keywords: Landwalk and Swampwalk—an elegant reminder that lands are not just mana sources but strategic terrain. In practice, Warthog invites your opponent to answer your swamps as much as your critter’s raw size.
- Rarity: Uncommon, a sweet spot for core-era reprints where players could find it in sleeves without breaking the bank.
- Set: Classic Sixth Edition (6ed)—a cornerstone in the white-bordered, pre-Modern frame era that remains beloved by long-time collectors.
Over the decades, the card’s relative utility shifts with the metagame. In early post-rotation days, a stubborn 3/2 with swampwalk could slip through a defense built around non-swamp lands or multi-color chaos. As new land-based strategies emerged—especially those with islandwalks and other land-type synergies—the notion of true unblocked pressure by a swamp-wading boar became a narrative device rather than a strict formula. The core lesson: timing and terrain trump raw stats when you’re asking a creature to do more than just hit a player—it's about shaping the board so your land matters in the moment your foe fears it most. 🧭⚔️
Longitudinal performance across eras
Looking at Warthog’s pedigree through the years, we see a microcosm of MTG’s constant tension between power creep and design parity. In the late 1990s, the set’s sandbox prized aggressive early drops and evasive edges. A 3/2 for three with swampwalk could be terrifying in a swamp-skewed environment, especially in Limited formats where color balance and land distribution are front-and-center. As time marched on, green’s toolbox expanded with new evasive creatures, pump spells, and other landwalkers that could transform a single terrain into a tactical advantage. Yet the charm of Warthog endures because its ability is not merely a stat line—it’s a function of terrain psychology. If your opponent has swamps, you threaten to entrench a diagonal beatdown; if they don’t, you push through with relative ease. The card’s rhythm resists being trivialized by newer designs, a true marker of evergreen potential. 💎🎲
Beyond formats, Warthog’s art and lore contribute to its longitudinal appeal. Steve White’s illustration carries a blocky, early-creative energy that aligns with the era’s production realities, while the flavor text hints at goblin mischief and the brutal practicality of training beasts. The combination of landwalk and swampwalk remains a compact masterclass in how keyword mechanics can shape card identity across sets, even when the rest of the card pool shifts around them. 🎨🧙♂️
From a collector’s perspective, this is one of those prints that keeps its place in casual conversations about reprints and era-specified value. The card market data from Scryfall suggests a modest footprint for Warthog, with nonfoil values hovering in the low dollar range. But value in MTG isn’t purely monetary; it’s about the stories, the nostalgia, and the moments when a swamp-laced board suddenly feels inevitable. In that sense, Warthog is not just a card—it’s a memory thread that runs through the tapestry of MTG’s long, winding history. 🔥🪄
As new players discover older sets and seasoned collectors seek out the classics, Warthog continues to be a touchstone for discussions on land-based evasion, green’s tempo, and the art of playing when the board favors the homeland’s damp, murky edges. It’s a reminder that some of the most enduring MTG concepts are not about one big swing on turn three, but about how terrain and timing weave together across formats, years, and even border colors. ⚔️🧭
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Warthog
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
ID: d65630c7-3813-404c-9919-0e46c557f7b8
Oracle ID: ae1f22a5-89cf-440c-b90d-fed194b2dee5
Multiverse IDs: 16458
TCGPlayer ID: 2799
Cardmarket ID: 11110
Colors: G
Color Identity: G
Keywords: Landwalk, Swampwalk
Rarity: Uncommon
Released: 1999-04-21
Artist: Steve White
Frame: 1997
Border: white
EDHRec Rank: 26596
Set: Classic Sixth Edition (6ed)
Collector #: 267
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.22
- EUR: 0.14
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