Waterspout Weavers and the Evolution of Enchantment Design

Waterspout Weavers and the Evolution of Enchantment Design

In TCG ·

Waterspout Weavers — blue Merfolk Wizard from Morningtide, art by Eric Fortune

Image courtesy of Scryfall.com

Waterspout Weavers and the Kinship Moment in Enchantment Design

The evolution of enchantment design in Magic: The Gathering is a story about how complexity meets accessibility. From the early days of simple auras and static global buffs to modern, interactive, lore-rich effects, designers have learned to weave enchantments into the fabric of gameplay in ways that invite thoughtful sequencing. A standout example from the Morningtide era is Waterspout Weavers, a blue Merfolk Wizard whose Kinship-triggered ability nudges players toward a more dynamic concept of what an enchantment can resemble in practice—even when the card is a creature first and foremost. 🧙‍♂️💧

Released in 2008 as part of Morningtide, Waterspout Weavers costs 3UU and sits at a sturdy 3/3. Its mana commitment places it squarely in control-heavy blue archetypes, but the payoff is all about timing and top-of-library knowledge. The Kinship ability reads: at the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each creature you control gains flying until end of turn. That small conditional reveal—a look at the top, a tie to a creature type, and a temporary global buff—feels like a bridge between the static enchantment world and the more fluid, interactive play that followed. 🔎

Designers were already experimenting with enchantment-like impacts on board state long before Kinship; what Waterspout Weavers did was center the moment of discovery. The top card becomes a resource you can manage, while the potential for a sudden, skyward surge of your entire army adds tempo to the game. It’s not just “play this creature and buff”; it’s “set up a window, observe the top of your deck, and decide whether to reveal.” That small decision creates a ripple effect—your opponents must anticipate not only what you’ve played but what you could reveal next turn. This is a quintessential shift in enchantment design: leverage knowledge, not just power. 💡⚡

Kinship as a design lens

Kinship, as a keyword, marks Morningtide’s contribution to how enchantments and related effects can orbit around tribe identity. Waterspout Weavers asks you to consider creature type as a shared thread, turning a top-of-library check into a potential flight path for your creatures. It’s a clean, elegant mechanic that rewards deck-building awareness and timing—hallmarks of evolving enchantment design. As the game expanded, we saw how such conditional, tribe-aware kinesis could thread through other enchantments and legendary creatures, enriching tribal themes without sacrificing blue’s core love of control and subtle advantage. 🧭🪄

From a collector’s perspective, Waterspout Weavers also embodies the era’s emphasis on texture—foil versus non-foil finishes, artwork that matches flavor, and a card that’s as much about the moment you reveal as it is about the raw numbers. It’s a reminder that design is not only what a card does, but when you get to do it. The card’s rarity—uncommon—paired with its dynamic flavor and uncommon strategic texture, makes it a neat centerpiece for a blue-led Thassa-inspired or Merfolk-heavy deck, where timing and curiosity become the real spells. 🧙‍♂️💎

In today’s environment, the lineage can be traced to later enchantments that embrace conditional triggers, global buffs, or tribal synergies with a more explicit “enchantment or aura” flavor. Waterspout Weavers doesn’t wear that label on its sleeve, but its design ethos—information-rich, tempo-friendly, and tribe-aware—echoes in cards that empower players to leverage knowledge and timing as the primary axes of advantage. It’s a reminder that enchantment design isn’t just about the glow of the effect; it’s about the glow you feel when you predict the top of your library and propel your board in a single, elegant moment. 🎨🔥

  • Mana cost and color identity: 3UU, blue, reflects a control lineage with potential for tempo and library manipulation.
  • Creature type and kinship: Merfolk Wizard—tribal substrate that plays nicely with other Merfolk and spell-focused blue strategies.
  • Uncommon from Morningtide (set name MOR); a snapshot of late-2000s design experimentation.
  • Ability and timing: Kinship at upkeep; look at the top card; reveal if it shares a creature type; grant flying to all creatures until end of turn—an on-brief global buff that rewards careful sequencing.
  • Flavor and art: Eric Fortune’s illustration captures a watery, cerebral vibe that blends merfolk mystique with clever weaving—perfect for a card that weaves knowledge into flight. 🖼️

If you’re a player who loves the tactile rhythm of deck-building and the thrill of a well-timed reveal, Waterspout Weavers offers a micro-lesson in enchantment design’s evolution. And if you’re looking to stay sharp during long drafting or control matches, a reliable mouse pad can be a quiet ally in those marathon sessions—hence the little nod to a product that helps you keep your focus as you map your next top-deck reveal. 🎲🧩

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Waterspout Weavers

Waterspout Weavers

{3}{U}{U}
Creature — Merfolk Wizard

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each creature you control gains flying until end of turn.

ID: 7db5c04f-fd5e-4e4c-9146-f9e6ef20a159

Oracle ID: 7ab01e23-cbf5-458c-880c-50e061ece688

Multiverse IDs: 152656

TCGPlayer ID: 18090

Cardmarket ID: 18885

Colors: U

Color Identity: U

Keywords: Kinship

Rarity: Uncommon

Released: 2008-02-01

Artist: Eric Fortune

Frame: 2003

Border: black

EDHRec Rank: 24624

Penny Rank: 17109

Set: Morningtide (mor)

Collector #: 56

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 0.23
  • USD_FOIL: 0.69
  • EUR: 0.10
  • EUR_FOIL: 0.42
  • TIX: 0.04
Last updated: 2025-11-15