Image courtesy of Scryfall.com
When to Mulligan for Mr. Orfeo, the Boulder
In the bustling streets of New Capenna, respect is earned not just by raw power but by the tempo you set with your mana base. Mr. Orfeo, the Boulder rolls onto the scene with a bold three-color identity: {1}{B}{R}{G}. That means fixing your mana isn’t a luxury—it’s the whole game plan. The thrill of this card comes from the moment you attack and watch a chosen creature’s power double, turning a normal swing into a thunderous crescendo. 🧙♂️🔥 But to cash in on that swing consistently, you need a hand that can actually cast Orfeo on time. The mulligan decision is where the color-fixated realities of this card meet the brutal math of seven-card hands. And in any format where Mr. Orfeo is legal, road-testing your opener is part of the fun—just don’t overcommit to the dream if the game plan hinges on three colors coming together by turn three. 🎲
Card anatomy and why it matters in mulligans
Mr. Orfeo, the Boulder is a Legendary Creature — Rhino Warrior from Streets of New Capenna. It carries a respectable 2/4 body for 4 mana, but what elevates it is the triggered ability: “Whenever you attack, double target creature's power until end of turn.” That doubling effect can be a game-ending punch when you’ve already built a board or when you can pair Orfeo with another threat that benefits from a sudden surge in power. The flavor text—“Once he was jumped by a dozen Maestros agents. You can still see their imprints in the pavement if you know where to look.”—hints at a world where every swing carries consequences, and the city’s scars are the map to your next victory. 💎
In terms of deck design, the Riveteers watermark signals a certain brutal rhythm: hit hard, tempo your advantage, and keep pressure up as you navigate a three-color mana base. Orfeo’s three-color identity makes it a natural fit in casual three-color midrange or aggressive builds, especially in Commander where the piel of the Riveteers can shine with heavy top-end payoffs. The uncommon slot in SnC (Streets of New Capenna) doesn’t shout rarities, but it does shout strategy: a sturdy beater with a potent attack trigger that scales with your board presence. And because Orfeo is available in both foil and non-foil printings, you’ll never be short on the “shine” factor when your plan comes together. ⚔️
Practical mulligan framework for tri-color power swings
When you evaluate your opening hand, use a simple triage: can I reliably cast Orfeo by turn 3 or 4, and do I have a credible plan to start pressuring the board the moment he lands? Here are quick guidelines to help you decide whether to keep or ship the hand away:
- Keep if you have reliable mana fixing for B, R, and G by turn 3, whether through mana rocks, dual lands with fixing, or fetch/shock-style options. If your opening can realistically hit Orfeo on turn 4 with a follow-up attack threat, you’re in good shape. 🧭
- Keep if you have early interaction—removal or disruption that can slow your opponent while you assemble your hand. A clear path to the board encourages you to push for the big attack when Orfeo lands. 🔥
- Keep if you’ve got two or three cheap threats to attack with while you set up mana. Orfeo loves a board that’s already buzzing, because you can pivot to a double-dip on offense rather than waiting for the perfect topdeck. 🎨
- Mulligan if you lack any of the three colors by turn 3 and there’s no obvious route to fixing mana soon. If your hand is all pricey spells or colorless blockers with no path to Orfeo, you’re likely to stall and miss the window to leverage the doubling effect. ⚔️
- London Mulligan reality check in formats that use the London Mulligan: if you mulligan, you draw seven and bottom cards down to your selected count. In a spacey three-color shell, trading away a slow opener for a cleaner, more fixable one often pays off in the long game. 🧳
As you weigh these choices, remember that mulligans aren’t just about keeping a card in your hand—they’re about preserving the tempo you’ll need to threaten a doubling swing. If you can fix mana to hit all three colors and still have a creature to attack with, you’re likely to set up Orfeo for a decisive turn. And yes, a little patience beats a shaky, color-screwed play every time. 💎
“The pavement remembers every strike. If you listen closely, you hear the echo of the swing long after the dust settles.”
Play patterns and how to maximize Mr. Orfeo’s value
To maximize Orfeo’s bounty, aim to pair him with a solid board state. A strong plan is to attack with a smaller creature on turn one or two, then drop Orfeo on turn four or five and unleash a big swing with a doubling target. If you already have a bigger threat on board, Orfeo’s attack trigger can double its power and push through lethal combat damage, often forcing your opponent to respond to the board rather than develop their own plan. The synergy is not just about raw power; it’s about tempo, pressure, and the confidence to press your advantage when the city’s rhythm favors you. 🧙♂️⚔️
Remember flavor and flavor text aside, the practical reality is this: if you can reliably support the three colors and present a credible attack on schedule, Orfeo can catapult you into a decisive turn where one boosted creature becomes the game’s decider. And if you’re looking to carry a little extra style into the match, the Streets of New Capenna aesthetic — with its riveteers, maestros, and cabal dynamics — offers a satisfying backdrop for those big, dramatic swings. 🔥
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Mr. Orfeo, the Boulder
Whenever you attack, double target creature's power until end of turn.
ID: 97caaa92-2a7d-4f79-8d42-86733c902072
Oracle ID: 58447f16-1df9-4e9a-bb22-b9aad042055a
Multiverse IDs: 555405
TCGPlayer ID: 268833
Cardmarket ID: 652117
Colors: B, G, R
Color Identity: B, G, R
Keywords:
Rarity: Uncommon
Released: 2022-04-29
Artist: Daarken
Frame: 2015
Border: black
EDHRec Rank: 6687
Penny Rank: 16382
Set: Streets of New Capenna (snc)
Collector #: 204
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.07
- USD_FOIL: 0.26
- EUR: 0.08
- EUR_FOIL: 0.18
- TIX: 0.03
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