When to Prioritize Big Game Hunter in Draft

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Big Game Hunter — Magic: The Gathering card art from Time Spiral Remastered

Image courtesy of Scryfall.com

Draft tactician or tempo enabler? Reading Big Game Hunter in limited play

Big Game Hunter (1 colorless, 2 black mana for a total of 3 mana) is a creature in the black arsenal with a deceptively compact body: a 1/1 for 3 mana. Yet its entrance trigger flips the script on crowded boards: when it enters the battlefield, you destroy target creature with power 4 or greater, and that destruction cannot be undone by regeneration. It’s a tempo-savvy piece that punishes larger threats while delivering a built-in reason to prioritize black removal in a single package 🧙‍♂️🔥. In Time Spiral Remastered (TSR), the card sits as an uncommon that still carries real power in draft, especially when your curve needs a sharp answer to beefy blockers or haymakers that would outrun a stall tactic. If you’re playing a black-aligned strategy, this is one of those “kill big stuff and cast madly later” tools that can swing a game from even to in your favor ⚔️🎲.

In limited formats, removal is king, and the ability to flat-out extinguish a 4-power creature on entry is meaningful in multiple matchups. Many common and uncommon creatures in a typical draft environment top out around 3–4 power in the early to mid game; a 4+ power target is common enough that Big Game Hunter often lands as a clean answer to those big anchors. And because the card also features a built-in Madness ability (Madness {B}), it brings a layer of delayed value if you can discard it from your hand, or if your deck has ways to pitch cards into the graveyard for explosive late-game plays. That flexibility makes it a card you’ll want to consider not only for immediate board impact but also for micro-drama when your graveyard strategies start to click 🧙‍♂️💎.

When to pick it early vs. later

  • Early picks in black-heavy packs: If your first picks shape a black-heavy deck, you can anchor your curve with dependable removal that also scales into later turns via Madness. The 1/1 body isn’t the big draw here, but the ETB removal ability is, especially if your pool features a handful of 4+ power threats. In formats where midrange decks proliferate, this is the kind of card you’re happy to wheel into a solid control or midrange plan 🧙‍♂️.
  • Mid-pack drafting with discard outlets: The Madness cost invites synergy with other cards that encourage discarding, either to fill the graveyard or to fuel discard-based disruption. If your deck has ways to dump cards safely—think black cards with flashback, graveyard interactions, or other Madness enablers—you’ll maximize this card’s long-term value by turning a versatile early removal tool into a late-game threat via the madness cost.
  • Two-color black strategies: In truly black-centric decks, this card shines as a lean answer to the format’s powerful two-drops and early 3/3s. The risk is paying three mana for a fragile 1/1; the reward is taking out a big, board-looms-if-left-alone creature and keeping your life total intact while you develop your own threats 🧵⚖️.
  • Against aggressive starts: With aggro decks, a 3-mana tempo play that removes a 4+ power blocker or attacker can swing momentum in your favor, especially if you can chain more disruption. The key is to ensure your mana can ramp Black consistently and that you’re not forced to hold this card for a single target when you need a stabilizer or a threat in the next draw step ⚔️.

One pragmatic note for draft players: while the card’s violence against big threats is undeniable, the toughness of 1 is a vulnerability if the board state becomes clogged with multiple small creatures. In those cases, you’ll happily trade the 1/1 for a removal spell that buys time, but don’t force the plan if your pack is light on black support. The card’s rarity as an uncommon and its TSR reprint status also mean you’ll often see them in mid-pack black decks, occasionally edging into a two-color black-splash scenario to maximize its Madness synergy 🔥.

Big Game Hunter is the kind of card that rewards careful drafting rather than brute force. It asks you to plan a little: can you enable Madness while still presenting a credible late-game clock? If the answer is yes, you’ve found a home for this card in your deck—where the thrill of casting a 3-mana 1/1 with a removal spell attached feels like a tiny victory every time ⚔️🎨.

Art, design, and archetypal fit

Artwork by Carl Critchlow captures a certain stoic efficiency that matches the card’s gameplay: a rebel assassin who slips in to end a larger menace on arrival. Thematically, this fits well with the classic black archetypes of removal, disruption, and calculated risk. The mechanical combination of an ETB removal with a Madness cost provides a neat design space that designers continue to explore: cheap/discard-to-cast spells that change the tempo of the game as you pivot between removal and more ambitious plays 🧙‍♂️🔪.

In terms of value, Big Game Hunter sits in budget-friendly territory with a price tag that suggests it won’t break the bank in most drafts. Its presence on the battlefield is less about raw stats and more about the strategic leverage it creates: a guaranteed answer to a high-priority threat and a doorway to a stronger late-game cadence when Madness comes into play. It’s a card that rewards thoughtful play, not just brute force, and that’s exactly the kind of pick that makes limited games feel like a chess match with dragons and assassins 🧩💎.

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Big Game Hunter

Big Game Hunter

{1}{B}{B}
Creature — Human Rebel Assassin

When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

ID: 2cec1014-375c-4877-95e3-093d24c02bc8

Oracle ID: ab55834f-c935-4773-89c6-bec9712284eb

Multiverse IDs: 509467

TCGPlayer ID: 233883

Cardmarket ID: 543906

Colors: B

Color Identity: B

Keywords: Madness

Rarity: Uncommon

Released: 2021-03-19

Artist: Carl Critchlow

Frame: 2015

Border: black

EDHRec Rank: 3448

Penny Rank: 5152

Set: Time Spiral Remastered (tsr)

Collector #: 102

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 0.42
  • USD_FOIL: 4.85
  • EUR: 0.17
  • EUR_FOIL: 2.09
  • TIX: 0.04
Last updated: 2025-11-15